blob: 0aed051183e5943a2d12a0b3eff197c4f162647b [file] [log] [blame]
# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/ui.gni")
import("//third_party/protobuf/proto_library.gni")
source_set("service") {
sources = [
"async_pixel_transfer_delegate.cc",
"async_pixel_transfer_delegate.h",
"async_pixel_transfer_manager.cc",
"async_pixel_transfer_manager.h",
"async_pixel_transfer_manager_android.cc",
"async_pixel_transfer_manager_idle.cc",
"async_pixel_transfer_manager_idle.h",
"async_pixel_transfer_manager_linux.cc",
"async_pixel_transfer_manager_mac.cc",
"async_pixel_transfer_manager_share_group.cc",
"async_pixel_transfer_manager_share_group.h",
"async_pixel_transfer_manager_stub.cc",
"async_pixel_transfer_manager_stub.h",
"async_pixel_transfer_manager_sync.cc",
"async_pixel_transfer_manager_sync.h",
"async_pixel_transfer_manager_win.cc",
"buffer_manager.cc",
"buffer_manager.h",
"cmd_buffer_engine.h",
"cmd_parser.cc",
"cmd_parser.h",
"command_buffer_service.cc",
"command_buffer_service.h",
"common_decoder.cc",
"common_decoder.h",
"context_group.cc",
"context_group.h",
"context_state.cc",
"context_state.h",
"context_state_autogen.h",
"context_state_impl_autogen.h",
"error_state.cc",
"error_state.h",
"feature_info.cc",
"feature_info.h",
"framebuffer_manager.cc",
"framebuffer_manager.h",
"gl_context_virtual.cc",
"gl_context_virtual.h",
"gl_state_restorer_impl.cc",
"gl_state_restorer_impl.h",
"gl_utils.h",
"gles2_cmd_clear_framebuffer.cc",
"gles2_cmd_clear_framebuffer.h",
"gles2_cmd_copy_texture_chromium.cc",
"gles2_cmd_copy_texture_chromium.h",
"gles2_cmd_decoder.cc",
"gles2_cmd_decoder.h",
"gles2_cmd_decoder_autogen.h",
"gles2_cmd_validation.cc",
"gles2_cmd_validation.h",
"gles2_cmd_validation_autogen.h",
"gles2_cmd_validation_implementation_autogen.h",
"gpu_scheduler.cc",
"gpu_scheduler.h",
"gpu_state_tracer.cc",
"gpu_state_tracer.h",
"gpu_switches.cc",
"gpu_switches.h",
"gpu_tracer.cc",
"gpu_tracer.h",
"id_manager.cc",
"id_manager.h",
"image_factory.cc",
"image_factory.h",
"image_manager.cc",
"image_manager.h",
"in_process_command_buffer.cc",
"in_process_command_buffer.h",
"logger.cc",
"logger.h",
"mailbox_manager.h",
"mailbox_manager_impl.cc",
"mailbox_manager_impl.h",
"mailbox_manager_sync.cc",
"mailbox_manager_sync.h",
"memory_program_cache.cc",
"memory_program_cache.h",
"program_cache.cc",
"program_cache.h",
"program_manager.cc",
"program_manager.h",
"query_manager.cc",
"query_manager.h",
"renderbuffer_manager.cc",
"renderbuffer_manager.h",
"shader_manager.cc",
"shader_manager.h",
"shader_translator.cc",
"shader_translator.h",
"shader_translator_cache.cc",
"shader_translator_cache.h",
"stream_texture_manager_in_process_android.cc",
"stream_texture_manager_in_process_android.h",
"sync_point_manager.cc",
"sync_point_manager.h",
"texture_definition.cc",
"texture_definition.h",
"texture_manager.cc",
"texture_manager.h",
"transfer_buffer_manager.cc",
"transfer_buffer_manager.h",
"valuebuffer_manager.cc",
"valuebuffer_manager.h",
"vertex_array_manager.cc",
"vertex_array_manager.h",
"vertex_attrib_manager.cc",
"vertex_attrib_manager.h",
]
configs += [
"//gpu:gpu_implementation",
"//third_party/khronos:khronos_headers",
]
# Prefer mesa GL headers to system headers, which cause problems on Win.
include_dirs = [ "//third_party/mesa/src/include" ]
public_deps = [
"//gpu/command_buffer/common",
]
deps = [
":disk_cache_proto",
"//base",
"//base/third_party/dynamic_annotations",
"//crypto",
"//gpu/config",
"//third_party/angle:translator",
"//third_party/protobuf:protobuf_lite",
"//third_party/re2",
"//third_party/smhasher:cityhash",
"//ui/gfx",
"//ui/gfx/geometry",
"//ui/gl",
]
if (is_ios) {
deps -= [ ":disk_cache_proto" ]
sources -= [
"gles2_cmd_decoder.cc",
"gles2_cmd_decoder.h",
"memory_program_cache.cc",
"memory_program_cache.h",
]
}
if (ui_compositor_image_transport) {
include_dirs += [ "//third_party/khronos" ]
}
if (is_win || is_android || (is_linux && use_x11)) {
sources += [
"async_pixel_transfer_manager_egl.cc",
"async_pixel_transfer_manager_egl.h",
]
}
if (is_android && !is_debug) {
# On Android optimize more since this component can be a bottleneck.
configs -= [ "//build/config/compiler:optimize" ]
configs += [ "//build/config/compiler:optimize_max" ]
}
}
proto_library("disk_cache_proto") {
sources = [
"disk_cache_proto.proto",
]
}