blob: 9d36b8db48e929552fd956350519b943da3efe3c [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_WTF_STATICCONSTRUCTORS_H_
#define SKY_ENGINE_WTF_STATICCONSTRUCTORS_H_
// We need to avoid having static constructors. This is accomplished by defining
// a static array of the appropriate size and alignment, and defining a const
// reference that points to the buffer. During initialization, the object will
// be constructed with placement new into the buffer. This works with MSVC, GCC,
// and Clang without producing dynamic initialization code even at -O0. The only
// downside is that all external translation units will have to emit one more
// load, while a real global could be referenced directly by absolute or
// relative addressing.
// Use an array of pointers instead of an array of char in case there is some alignment issue.
#define DEFINE_GLOBAL(type, name, ...) \
void* name##Storage[(sizeof(type) + sizeof(void *) - 1) / sizeof(void *)]; \
const type& name = *reinterpret_cast<type*>(&name##Storage);
#endif // SKY_ENGINE_WTF_STATICCONSTRUCTORS_H_