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/*
* Copyright (c) 2008, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
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*
* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#include "sky/engine/platform/graphics/skia/NativeImageSkia.h"
#include "skia/ext/image_operations.h"
#include "sky/engine/platform/TraceEvent.h"
#include "sky/engine/platform/geometry/FloatPoint.h"
#include "sky/engine/platform/geometry/FloatRect.h"
#include "sky/engine/platform/geometry/FloatSize.h"
#include "sky/engine/platform/graphics/DeferredImageDecoder.h"
#include "sky/engine/platform/graphics/GraphicsContext.h"
#include "sky/engine/platform/graphics/Image.h"
#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "third_party/skia/include/core/SkShader.h"
#include <math.h>
namespace blink {
// This function is used to scale an image and extract a scaled fragment.
//
// ALGORITHM
//
// Because the scaled image size has to be integers, we approximate the real
// scale with the following formula (only X direction is shown):
//
// scaledImageWidth = round(scaleX * imageRect.width())
// approximateScaleX = scaledImageWidth / imageRect.width()
//
// With this method we maintain a constant scale factor among fragments in
// the scaled image. This allows fragments to stitch together to form the
// full scaled image. The downside is there will be a small difference
// between |scaleX| and |approximateScaleX|.
//
// A scaled image fragment is identified by:
//
// - Scaled image size
// - Scaled image fragment rectangle (IntRect)
//
// Scaled image size has been determined and the next step is to compute the
// rectangle for the scaled image fragment which needs to be an IntRect.
//
// scaledSrcRect = srcRect * (approximateScaleX, approximateScaleY)
// enclosingScaledSrcRect = enclosingIntRect(scaledSrcRect)
//
// Finally we extract the scaled image fragment using
// (scaledImageSize, enclosingScaledSrcRect).
//
SkBitmap NativeImageSkia::extractScaledImageFragment(const SkRect& srcRect, float scaleX, float scaleY, SkRect* scaledSrcRect) const
{
SkISize imageSize = SkISize::Make(bitmap().width(), bitmap().height());
SkISize scaledImageSize = SkISize::Make(clampToInteger(roundf(imageSize.width() * scaleX)),
clampToInteger(roundf(imageSize.height() * scaleY)));
SkRect imageRect = SkRect::MakeWH(imageSize.width(), imageSize.height());
SkRect scaledImageRect = SkRect::MakeWH(scaledImageSize.width(), scaledImageSize.height());
SkMatrix scaleTransform;
scaleTransform.setRectToRect(imageRect, scaledImageRect, SkMatrix::kFill_ScaleToFit);
scaleTransform.mapRect(scaledSrcRect, srcRect);
bool ok = scaledSrcRect->intersect(scaledImageRect);
ASSERT_UNUSED(ok, ok);
SkIRect enclosingScaledSrcRect = enclosingIntRect(*scaledSrcRect);
// |enclosingScaledSrcRect| can be larger than |scaledImageSize| because
// of float inaccuracy so clip to get inside.
ok = enclosingScaledSrcRect.intersect(SkIRect::MakeSize(scaledImageSize));
ASSERT_UNUSED(ok, ok);
// scaledSrcRect is relative to the pixel snapped fragment we're extracting.
scaledSrcRect->offset(-enclosingScaledSrcRect.x(), -enclosingScaledSrcRect.y());
return resizedBitmap(scaledImageSize, enclosingScaledSrcRect);
}
NativeImageSkia::NativeImageSkia()
: m_resizeRequests(0)
{
}
NativeImageSkia::NativeImageSkia(const SkBitmap& other)
: m_bitmap(other)
, m_resizeRequests(0)
{
}
NativeImageSkia::~NativeImageSkia()
{
}
bool NativeImageSkia::hasResizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const
{
bool imageScaleEqual = m_cachedImageInfo.scaledImageSize == scaledImageSize;
bool scaledImageSubsetAvailable = m_cachedImageInfo.scaledImageSubset.contains(scaledImageSubset);
return imageScaleEqual && scaledImageSubsetAvailable && !m_resizedImage.empty();
}
SkBitmap NativeImageSkia::resizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const
{
ASSERT(!DeferredImageDecoder::isLazyDecoded(bitmap()));
if (!hasResizedBitmap(scaledImageSize, scaledImageSubset)) {
bool shouldCache = isDataComplete()
&& shouldCacheResampling(scaledImageSize, scaledImageSubset);
SkBitmap resizedImage = skia::ImageOperations::Resize(bitmap(), skia::ImageOperations::RESIZE_LANCZOS3, scaledImageSize.width(), scaledImageSize.height(), scaledImageSubset);
resizedImage.setImmutable();
if (!shouldCache)
return resizedImage;
m_resizedImage = resizedImage;
}
SkBitmap resizedSubset;
SkIRect resizedSubsetRect = m_cachedImageInfo.rectInSubset(scaledImageSubset);
m_resizedImage.extractSubset(&resizedSubset, resizedSubsetRect);
return resizedSubset;
}
void NativeImageSkia::draw(
GraphicsContext* context,
const SkRect& srcRect,
const SkRect& destRect,
CompositeOperator compositeOp,
WebBlendMode blendMode) const
{
TRACE_EVENT0("skia", "NativeImageSkia::draw");
bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());
SkPaint paint;
context->preparePaintForDrawRectToRect(&paint, srcRect, destRect, compositeOp, blendMode, isLazyDecoded, isDataComplete());
// We want to filter it if we decided to do interpolation above, or if
// there is something interesting going on with the matrix (like a rotation).
// Note: for serialization, we will want to subset the bitmap first so we
// don't send extra pixels.
context->drawBitmapRect(bitmap(), &srcRect, destRect, &paint);
context->didDrawRect(destRect, paint, &bitmap());
}
static SkBitmap createBitmapWithSpace(const SkBitmap& bitmap, int spaceWidth, int spaceHeight)
{
SkImageInfo info = bitmap.info();
info.fWidth += spaceWidth;
info.fHeight += spaceHeight;
info.fAlphaType = kPremul_SkAlphaType;
SkBitmap result;
result.allocPixels(info);
result.eraseColor(SK_ColorTRANSPARENT);
bitmap.copyPixelsTo(reinterpret_cast<uint8_t*>(result.getPixels()), result.rowBytes() * result.height(), result.rowBytes());
return result;
}
void NativeImageSkia::drawPattern(
GraphicsContext* context,
const FloatRect& floatSrcRect,
const FloatSize& scale,
const FloatPoint& phase,
CompositeOperator compositeOp,
const FloatRect& destRect,
WebBlendMode blendMode,
const IntSize& repeatSpacing) const
{
FloatRect normSrcRect = floatSrcRect;
normSrcRect.intersect(FloatRect(0, 0, bitmap().width(), bitmap().height()));
if (destRect.isEmpty() || normSrcRect.isEmpty())
return; // nothing to draw
SkMatrix totalMatrix = context->getTotalMatrix();
AffineTransform ctm = context->getCTM();
SkScalar ctmScaleX = ctm.xScale();
SkScalar ctmScaleY = ctm.yScale();
totalMatrix.preScale(scale.width(), scale.height());
// Figure out what size the bitmap will be in the destination. The
// destination rect is the bounds of the pattern, we need to use the
// matrix to see how big it will be.
SkRect destRectTarget;
totalMatrix.mapRect(&destRectTarget, normSrcRect);
float destBitmapWidth = SkScalarToFloat(destRectTarget.width());
float destBitmapHeight = SkScalarToFloat(destRectTarget.height());
bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());
// Compute the resampling mode.
InterpolationQuality resampling;
if (context->isAccelerated())
resampling = InterpolationLow;
else if (isLazyDecoded)
resampling = InterpolationHigh;
else
resampling = computeInterpolationQuality(totalMatrix, normSrcRect.width(), normSrcRect.height(), destBitmapWidth, destBitmapHeight, isDataComplete());
resampling = limitInterpolationQuality(context, resampling);
SkMatrix localMatrix;
// We also need to translate it such that the origin of the pattern is the
// origin of the destination rect, which is what WebKit expects. Skia uses
// the coordinate system origin as the base for the pattern. If WebKit wants
// a shifted image, it will shift it from there using the localMatrix.
const float adjustedX = phase.x() + normSrcRect.x() * scale.width();
const float adjustedY = phase.y() + normSrcRect.y() * scale.height();
localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY));
RefPtr<SkShader> shader;
SkFilterQuality filterLevel = static_cast<SkFilterQuality>(resampling);
// Bicubic filter is only applied to defer-decoded images, see
// NativeImageSkia::draw for details.
if (resampling == InterpolationHigh && !isLazyDecoded) {
// Do nice resampling.
filterLevel = kNone_SkFilterQuality;
float scaleX = destBitmapWidth / normSrcRect.width();
float scaleY = destBitmapHeight / normSrcRect.height();
SkRect scaledSrcRect;
// Since we are resizing the bitmap, we need to remove the scale
// applied to the pixels in the bitmap shader. This means we need
// CTM * localMatrix to have identity scale. Since we
// can't modify CTM (or the rectangle will be drawn in the wrong
// place), we must set localMatrix's scale to the inverse of
// CTM scale.
localMatrix.preScale(ctmScaleX ? 1 / ctmScaleX : 1, ctmScaleY ? 1 / ctmScaleY : 1);
// The image fragment generated here is not exactly what is
// requested. The scale factor used is approximated and image
// fragment is slightly larger to align to integer
// boundaries.
SkBitmap resampled = extractScaledImageFragment(normSrcRect, scaleX, scaleY, &scaledSrcRect);
if (repeatSpacing.isZero()) {
shader = adoptRef(SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
} else {
shader = adoptRef(SkShader::CreateBitmapShader(
createBitmapWithSpace(resampled, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
}
} else {
// Because no resizing occurred, the shader transform should be
// set to the pattern's transform, which just includes scale.
localMatrix.preScale(scale.width(), scale.height());
// No need to resample before drawing.
SkBitmap srcSubset;
bitmap().extractSubset(&srcSubset, enclosingIntRect(normSrcRect));
if (repeatSpacing.isZero()) {
shader = adoptRef(SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
} else {
shader = adoptRef(SkShader::CreateBitmapShader(
createBitmapWithSpace(srcSubset, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY),
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
}
}
SkPaint paint;
paint.setShader(shader.get());
paint.setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
paint.setColorFilter(context->colorFilter());
paint.setFilterQuality(filterLevel);
context->drawRect(destRect, paint);
}
bool NativeImageSkia::shouldCacheResampling(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const
{
// Check whether the requested dimensions match previous request.
bool matchesPreviousRequest = m_cachedImageInfo.isEqual(scaledImageSize, scaledImageSubset);
if (matchesPreviousRequest)
++m_resizeRequests;
else {
m_cachedImageInfo.set(scaledImageSize, scaledImageSubset);
m_resizeRequests = 0;
// Reset m_resizedImage now, because we don't distinguish
// between the last requested resize info and m_resizedImage's
// resize info.
m_resizedImage.reset();
}
// We can not cache incomplete frames. This might be a good optimization in
// the future, were we know how much of the frame has been decoded, so when
// we incrementally draw more of the image, we only have to resample the
// parts that are changed.
if (!isDataComplete())
return false;
// If the destination bitmap is excessively large, we'll never allow caching.
static const unsigned long long kLargeBitmapSize = 4096ULL * 4096ULL;
unsigned long long fullSize = static_cast<unsigned long long>(scaledImageSize.width()) * static_cast<unsigned long long>(scaledImageSize.height());
unsigned long long fragmentSize = static_cast<unsigned long long>(scaledImageSubset.width()) * static_cast<unsigned long long>(scaledImageSubset.height());
if (fragmentSize > kLargeBitmapSize)
return false;
// If the destination bitmap is small, we'll always allow caching, since
// there is not very much penalty for computing it and it may come in handy.
static const unsigned kSmallBitmapSize = 4096;
if (fragmentSize <= kSmallBitmapSize)
return true;
// If "too many" requests have been made for this bitmap, we assume that
// many more will be made as well, and we'll go ahead and cache it.
static const int kManyRequestThreshold = 4;
if (m_resizeRequests >= kManyRequestThreshold)
return true;
// If more than 1/4 of the resized image is requested, it's worth caching.
return fragmentSize > fullSize / 4;
}
NativeImageSkia::ImageResourceInfo::ImageResourceInfo()
{
scaledImageSize.setEmpty();
scaledImageSubset.setEmpty();
}
bool NativeImageSkia::ImageResourceInfo::isEqual(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset) const
{
return scaledImageSize == otherScaledImageSize && scaledImageSubset == otherScaledImageSubset;
}
void NativeImageSkia::ImageResourceInfo::set(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset)
{
scaledImageSize = otherScaledImageSize;
scaledImageSubset = otherScaledImageSubset;
}
SkIRect NativeImageSkia::ImageResourceInfo::rectInSubset(const SkIRect& otherScaledImageSubset)
{
if (!scaledImageSubset.contains(otherScaledImageSubset))
return SkIRect::MakeEmpty();
SkIRect subsetRect = otherScaledImageSubset;
subsetRect.offset(-scaledImageSubset.x(), -scaledImageSubset.y());
return subsetRect;
}
} // namespace blink