| /* |
| * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> |
| * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_SPOTLIGHTSOURCE_H_ |
| #define SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_SPOTLIGHTSOURCE_H_ |
| |
| #include "sky/engine/platform/graphics/filters/LightSource.h" |
| |
| namespace blink { |
| |
| class PLATFORM_EXPORT SpotLightSource : public LightSource { |
| public: |
| static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, |
| const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) |
| { |
| return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); |
| } |
| |
| virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const override |
| { |
| FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z()); |
| FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); |
| return adoptRef(new SpotLightSource(position, direction, m_specularExponent, m_limitingConeAngle)); |
| } |
| |
| const FloatPoint3D& position() const { return m_position; } |
| const FloatPoint3D& direction() const { return m_direction; } |
| float specularExponent() const { return m_specularExponent; } |
| float limitingConeAngle() const { return m_limitingConeAngle; } |
| |
| virtual bool setPosition(const FloatPoint3D&) override; |
| virtual bool setPointsAt(const FloatPoint3D&) override; |
| |
| virtual bool setSpecularExponent(float) override; |
| virtual bool setLimitingConeAngle(float) override; |
| |
| virtual void initPaintingData(PaintingData&) const override; |
| virtual void updatePaintingData(PaintingData&, int x, int y, float z) const override; |
| |
| virtual TextStream& externalRepresentation(TextStream&) const override; |
| |
| private: |
| SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, |
| float specularExponent, float limitingConeAngle) |
| : LightSource(LS_SPOT) |
| , m_position(position) |
| , m_direction(direction) |
| , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f)) |
| , m_limitingConeAngle(limitingConeAngle) |
| { |
| } |
| |
| FloatPoint3D m_position; |
| FloatPoint3D m_direction; |
| |
| float m_specularExponent; |
| float m_limitingConeAngle; |
| }; |
| |
| } // namespace blink |
| |
| #endif // SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_SPOTLIGHTSOURCE_H_ |