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/*
* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_SPOTLIGHTSOURCE_H_
#define SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_SPOTLIGHTSOURCE_H_
#include "sky/engine/platform/graphics/filters/LightSource.h"
namespace blink {
class PLATFORM_EXPORT SpotLightSource : public LightSource {
public:
static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position,
const FloatPoint3D& direction, float specularExponent, float limitingConeAngle)
{
return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
}
virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const override
{
FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z());
FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() - offset.height(), m_direction.z() * scale.z());
return adoptRef(new SpotLightSource(position, direction, m_specularExponent, m_limitingConeAngle));
}
const FloatPoint3D& position() const { return m_position; }
const FloatPoint3D& direction() const { return m_direction; }
float specularExponent() const { return m_specularExponent; }
float limitingConeAngle() const { return m_limitingConeAngle; }
virtual bool setPosition(const FloatPoint3D&) override;
virtual bool setPointsAt(const FloatPoint3D&) override;
virtual bool setSpecularExponent(float) override;
virtual bool setLimitingConeAngle(float) override;
virtual void initPaintingData(PaintingData&) const override;
virtual void updatePaintingData(PaintingData&, int x, int y, float z) const override;
virtual TextStream& externalRepresentation(TextStream&) const override;
private:
SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
float specularExponent, float limitingConeAngle)
: LightSource(LS_SPOT)
, m_position(position)
, m_direction(direction)
, m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f))
, m_limitingConeAngle(limitingConeAngle)
{
}
FloatPoint3D m_position;
FloatPoint3D m_direction;
float m_specularExponent;
float m_limitingConeAngle;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_SPOTLIGHTSOURCE_H_