| /* |
| * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> |
| * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_LIGHTSOURCE_H_ |
| #define SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_LIGHTSOURCE_H_ |
| |
| #include "sky/engine/platform/PlatformExport.h" |
| #include "sky/engine/platform/geometry/FloatPoint3D.h" |
| #include "sky/engine/wtf/PassRefPtr.h" |
| #include "sky/engine/wtf/RefCounted.h" |
| |
| namespace blink { |
| |
| enum LightType { |
| LS_DISTANT, |
| LS_POINT, |
| LS_SPOT |
| }; |
| |
| class TextStream; |
| |
| class PLATFORM_EXPORT LightSource : public RefCounted<LightSource> { |
| public: |
| |
| // Light vectors must be calculated for every pixel during |
| // painting. It is expensive to pass all these arguments to |
| // a frequently called function, especially because not all |
| // light sources require all of them. Instead, we just pass |
| // a reference to the following structure |
| struct PaintingData { |
| // SVGFELighting also use them |
| FloatPoint3D lightVector; |
| FloatPoint3D colorVector; |
| float lightVectorLength; |
| // Private members |
| FloatPoint3D directionVector; |
| FloatPoint3D privateColorVector; |
| float coneCutOffLimit; |
| float coneFullLight; |
| }; |
| |
| LightSource(LightType type) |
| : m_type(type) |
| { } |
| |
| virtual ~LightSource(); |
| |
| LightType type() const { return m_type; } |
| virtual TextStream& externalRepresentation(TextStream&) const = 0; |
| |
| virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const = 0; |
| |
| virtual void initPaintingData(PaintingData&) const = 0; |
| // z is a float number, since it is the alpha value scaled by a user |
| // specified "surfaceScale" constant, which type is <number> in the SVG standard |
| virtual void updatePaintingData(PaintingData&, int x, int y, float z) const = 0; |
| |
| virtual bool setAzimuth(float) { return false; } |
| virtual bool setElevation(float) { return false; } |
| virtual bool setPosition(const FloatPoint3D&) { return false; } |
| virtual bool setPointsAt(const FloatPoint3D&) { return false; } |
| virtual bool setSpecularExponent(float) { return false; } |
| virtual bool setLimitingConeAngle(float) { return false; } |
| |
| private: |
| LightType m_type; |
| }; |
| |
| } // namespace blink |
| |
| #endif // SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_LIGHTSOURCE_H_ |