blob: d3eea480d9dbd91adbb0854764b82cde30e18c57 [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2010 Renata Hodovan <reni@inf.u-szeged.hu>
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_FETURBULENCE_H_
#define SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_FETURBULENCE_H_
#include "sky/engine/platform/graphics/filters/Filter.h"
#include "sky/engine/platform/graphics/filters/FilterEffect.h"
namespace blink {
enum TurbulenceType {
FETURBULENCE_TYPE_UNKNOWN = 0,
FETURBULENCE_TYPE_FRACTALNOISE = 1,
FETURBULENCE_TYPE_TURBULENCE = 2
};
class PLATFORM_EXPORT FETurbulence : public FilterEffect {
public:
static PassRefPtr<FETurbulence> create(Filter*, TurbulenceType, float, float, int, float, bool);
TurbulenceType type() const;
bool setType(TurbulenceType);
float baseFrequencyY() const;
bool setBaseFrequencyY(float);
float baseFrequencyX() const;
bool setBaseFrequencyX(float);
float seed() const;
bool setSeed(float);
int numOctaves() const;
bool setNumOctaves(int);
bool stitchTiles() const;
bool setStitchTiles(bool);
static void fillRegionWorker(void*);
virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
private:
static const int s_blockSize = 256;
static const int s_blockMask = s_blockSize - 1;
static const int s_minimalRectDimension = (100 * 100); // Empirical data limit for parallel jobs.
struct PaintingData {
PaintingData(long paintingSeed, const IntSize& paintingSize)
: seed(paintingSeed)
, filterSize(paintingSize)
{
}
long seed;
int latticeSelector[2 * s_blockSize + 2];
float gradient[4][2 * s_blockSize + 2][2];
IntSize filterSize;
inline long random();
};
struct StitchData {
StitchData()
: width(0)
, wrapX(0)
, height(0)
, wrapY(0)
{
}
int width; // How much to subtract to wrap for stitching.
int wrapX; // Minimum value to wrap.
int height;
int wrapY;
};
template<typename Type>
friend class ParallelJobs;
struct FillRegionParameters {
FETurbulence* filter;
Uint8ClampedArray* pixelArray;
PaintingData* paintingData;
int startY;
int endY;
float baseFrequencyX;
float baseFrequencyY;
};
static void fillRegionWorker(FillRegionParameters*);
FETurbulence(Filter*, TurbulenceType, float, float, int, float, bool);
virtual void applySoftware() override;
virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
SkShader* createShader();
inline void initPaint(PaintingData&);
float noise2D(int channel, PaintingData&, StitchData&, const FloatPoint&);
unsigned char calculateTurbulenceValueForPoint(int channel, PaintingData&, StitchData&, const FloatPoint&, float, float);
inline void fillRegion(Uint8ClampedArray*, PaintingData&, int, int, float, float);
TurbulenceType m_type;
float m_baseFrequencyX;
float m_baseFrequencyY;
int m_numOctaves;
float m_seed;
bool m_stitchTiles;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_FETURBULENCE_H_