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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_FEFLOOD_H_
#define SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_FEFLOOD_H_
#include "sky/engine/platform/graphics/Color.h"
#include "sky/engine/platform/graphics/filters/Filter.h"
#include "sky/engine/platform/graphics/filters/FilterEffect.h"
namespace blink {
class PLATFORM_EXPORT FEFlood : public FilterEffect {
public:
static PassRefPtr<FEFlood> create(Filter* filter, const Color&, float);
Color floodColor() const;
bool setFloodColor(const Color &);
float floodOpacity() const;
bool setFloodOpacity(float);
// feFlood does not perform color interpolation of any kind, so the result is always in the current
// color space regardless of the value of color-interpolation-filters.
virtual void setOperatingColorSpace(ColorSpace) override { }
virtual void setResultColorSpace(ColorSpace) override { }
virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) override;
virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
private:
FEFlood(Filter*, const Color&, float);
virtual void applySoftware() override;
Color m_floodColor;
float m_floodOpacity;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_GRAPHICS_FILTERS_FEFLOOD_H_