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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/platform/graphics/filters/FEComposite.h"
#include "third_party/skia/include/effects/SkArithmeticMode.h"
#include "third_party/skia/include/effects/SkXfermodeImageFilter.h"
#include "sky/engine/platform/graphics/GraphicsContext.h"
#include "sky/engine/platform/graphics/cpu/arm/filters/FECompositeArithmeticNEON.h"
#include "sky/engine/platform/graphics/filters/SkiaImageFilterBuilder.h"
#include "sky/engine/platform/text/TextStream.h"
#include "third_party/skia/include/core/SkDevice.h"
#include "sky/engine/wtf/Uint8ClampedArray.h"
namespace blink {
FEComposite::FEComposite(Filter* filter, const CompositeOperationType& type, float k1, float k2, float k3, float k4)
: FilterEffect(filter)
, m_type(type)
, m_k1(k1)
, m_k2(k2)
, m_k3(k3)
, m_k4(k4)
{
}
PassRefPtr<FEComposite> FEComposite::create(Filter* filter, const CompositeOperationType& type, float k1, float k2, float k3, float k4)
{
return adoptRef(new FEComposite(filter, type, k1, k2, k3, k4));
}
CompositeOperationType FEComposite::operation() const
{
return m_type;
}
bool FEComposite::setOperation(CompositeOperationType type)
{
if (m_type == type)
return false;
m_type = type;
return true;
}
float FEComposite::k1() const
{
return m_k1;
}
bool FEComposite::setK1(float k1)
{
if (m_k1 == k1)
return false;
m_k1 = k1;
return true;
}
float FEComposite::k2() const
{
return m_k2;
}
bool FEComposite::setK2(float k2)
{
if (m_k2 == k2)
return false;
m_k2 = k2;
return true;
}
float FEComposite::k3() const
{
return m_k3;
}
bool FEComposite::setK3(float k3)
{
if (m_k3 == k3)
return false;
m_k3 = k3;
return true;
}
float FEComposite::k4() const
{
return m_k4;
}
bool FEComposite::setK4(float k4)
{
if (m_k4 == k4)
return false;
m_k4 = k4;
return true;
}
void FEComposite::correctFilterResultIfNeeded()
{
if (m_type != FECOMPOSITE_OPERATOR_ARITHMETIC)
return;
forceValidPreMultipliedPixels();
}
template <int b1, int b4>
static inline void computeArithmeticPixels(unsigned char* source, unsigned char* destination, int pixelArrayLength,
float k1, float k2, float k3, float k4)
{
float scaledK1;
float scaledK4;
if (b1)
scaledK1 = k1 / 255.0f;
if (b4)
scaledK4 = k4 * 255.0f;
while (--pixelArrayLength >= 0) {
unsigned char i1 = *source;
unsigned char i2 = *destination;
float result = k2 * i1 + k3 * i2;
if (b1)
result += scaledK1 * i1 * i2;
if (b4)
result += scaledK4;
if (result <= 0)
*destination = 0;
else if (result >= 255)
*destination = 255;
else
*destination = result;
++source;
++destination;
}
}
// computeArithmeticPixelsUnclamped is a faster version of computeArithmeticPixels for the common case where clamping
// is not necessary. This enables aggresive compiler optimizations such as auto-vectorization.
template <int b1, int b4>
static inline void computeArithmeticPixelsUnclamped(unsigned char* source, unsigned char* destination, int pixelArrayLength, float k1, float k2, float k3, float k4)
{
float scaledK1;
float scaledK4;
if (b1)
scaledK1 = k1 / 255.0f;
if (b4)
scaledK4 = k4 * 255.0f;
while (--pixelArrayLength >= 0) {
unsigned char i1 = *source;
unsigned char i2 = *destination;
float result = k2 * i1 + k3 * i2;
if (b1)
result += scaledK1 * i1 * i2;
if (b4)
result += scaledK4;
*destination = result;
++source;
++destination;
}
}
static inline void arithmeticSoftware(unsigned char* source, unsigned char* destination, int pixelArrayLength, float k1, float k2, float k3, float k4)
{
float upperLimit = std::max(0.0f, k1) + std::max(0.0f, k2) + std::max(0.0f, k3) + k4;
float lowerLimit = std::min(0.0f, k1) + std::min(0.0f, k2) + std::min(0.0f, k3) + k4;
if ((k4 >= 0.0f && k4 <= 1.0f) && (upperLimit >= 0.0f && upperLimit <= 1.0f) && (lowerLimit >= 0.0f && lowerLimit <= 1.0f)) {
if (k4) {
if (k1)
computeArithmeticPixelsUnclamped<1, 1>(source, destination, pixelArrayLength, k1, k2, k3, k4);
else
computeArithmeticPixelsUnclamped<0, 1>(source, destination, pixelArrayLength, k1, k2, k3, k4);
} else {
if (k1)
computeArithmeticPixelsUnclamped<1, 0>(source, destination, pixelArrayLength, k1, k2, k3, k4);
else
computeArithmeticPixelsUnclamped<0, 0>(source, destination, pixelArrayLength, k1, k2, k3, k4);
}
return;
}
if (k4) {
if (k1)
computeArithmeticPixels<1, 1>(source, destination, pixelArrayLength, k1, k2, k3, k4);
else
computeArithmeticPixels<0, 1>(source, destination, pixelArrayLength, k1, k2, k3, k4);
} else {
if (k1)
computeArithmeticPixels<1, 0>(source, destination, pixelArrayLength, k1, k2, k3, k4);
else
computeArithmeticPixels<0, 0>(source, destination, pixelArrayLength, k1, k2, k3, k4);
}
}
inline void FEComposite::platformArithmeticSoftware(Uint8ClampedArray* source, Uint8ClampedArray* destination,
float k1, float k2, float k3, float k4)
{
int length = source->length();
ASSERT(length == static_cast<int>(destination->length()));
// The selection here eventually should happen dynamically.
#if HAVE(ARM_NEON_INTRINSICS)
ASSERT(!(length & 0x3));
platformArithmeticNeon(source->data(), destination->data(), length, k1, k2, k3, k4);
#else
arithmeticSoftware(source->data(), destination->data(), length, k1, k2, k3, k4);
#endif
}
FloatRect FEComposite::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
FloatRect requestedRect = originalRequestedRect;
if (clipsToBounds())
requestedRect.intersect(maxEffectRect());
// We may be called multiple times if result is used more than once. Return
// quickly if nothing new is required.
if (absolutePaintRect().contains(enclosingIntRect(requestedRect)))
return requestedRect;
// No mapPaintRect required for FEComposite.
FloatRect input1Rect = inputEffect(1)->determineAbsolutePaintRect(requestedRect);
FloatRect affectedRect;
switch (m_type) {
case FECOMPOSITE_OPERATOR_IN:
// 'in' has output only in the intersection of both inputs.
affectedRect = intersection(input1Rect, inputEffect(0)->determineAbsolutePaintRect(input1Rect));
break;
case FECOMPOSITE_OPERATOR_ATOP:
// 'atop' has output only in the extents of the second input.
// Make sure first input knows where it needs to produce output.
inputEffect(0)->determineAbsolutePaintRect(input1Rect);
affectedRect = input1Rect;
break;
case FECOMPOSITE_OPERATOR_ARITHMETIC:
if (k4() > 0) {
// Make sure first input knows where it needs to produce output.
inputEffect(0)->determineAbsolutePaintRect(requestedRect);
// Arithmetic with non-zero k4 may influnce the complete filter primitive
// region. So we can't optimize the paint region here.
affectedRect = requestedRect;
break;
}
if (k2() <= 0) {
// Input 0 does not appear where input 1 is not present.
FloatRect input0Rect = inputEffect(0)->determineAbsolutePaintRect(input1Rect);
if (k3() > 0) {
affectedRect = input1Rect;
} else {
// Just k1 is positive. Use intersection.
affectedRect = intersection(input1Rect, input0Rect);
}
break;
}
// else fall through to use union
default:
// Take the union of both input effects.
affectedRect = unionRect(input1Rect, inputEffect(0)->determineAbsolutePaintRect(requestedRect));
break;
}
affectedRect.intersect(requestedRect);
addAbsolutePaintRect(affectedRect);
return affectedRect;
}
void FEComposite::applySoftware()
{
FilterEffect* in = inputEffect(0);
FilterEffect* in2 = inputEffect(1);
if (m_type == FECOMPOSITE_OPERATOR_ARITHMETIC) {
Uint8ClampedArray* dstPixelArray = createPremultipliedImageResult();
if (!dstPixelArray)
return;
IntRect effectADrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
RefPtr<Uint8ClampedArray> srcPixelArray = in->asPremultipliedImage(effectADrawingRect);
IntRect effectBDrawingRect = requestedRegionOfInputImageData(in2->absolutePaintRect());
in2->copyPremultipliedImage(dstPixelArray, effectBDrawingRect);
platformArithmeticSoftware(srcPixelArray.get(), dstPixelArray, m_k1, m_k2, m_k3, m_k4);
return;
}
ImageBuffer* resultImage = createImageBufferResult();
if (!resultImage)
return;
GraphicsContext* filterContext = resultImage->context();
ImageBuffer* imageBuffer = in->asImageBuffer();
ImageBuffer* imageBuffer2 = in2->asImageBuffer();
ASSERT(imageBuffer);
ASSERT(imageBuffer2);
switch (m_type) {
case FECOMPOSITE_OPERATOR_OVER:
filterContext->drawImageBuffer(imageBuffer2, drawingRegionOfInputImage(in2->absolutePaintRect()));
filterContext->drawImageBuffer(imageBuffer, drawingRegionOfInputImage(in->absolutePaintRect()));
break;
case FECOMPOSITE_OPERATOR_IN: {
// Applies only to the intersected region.
IntRect destinationRect = in->absolutePaintRect();
destinationRect.intersect(in2->absolutePaintRect());
destinationRect.intersect(absolutePaintRect());
if (destinationRect.isEmpty())
break;
FloatRect sourceRect(IntPoint(destinationRect.x() - in->absolutePaintRect().x(),
destinationRect.y() - in->absolutePaintRect().y()), destinationRect.size());
FloatRect source2Rect(IntPoint(destinationRect.x() - in2->absolutePaintRect().x(),
destinationRect.y() - in2->absolutePaintRect().y()), destinationRect.size());
destinationRect.move(-absolutePaintRect().x(), -absolutePaintRect().y());
filterContext->drawImageBuffer(imageBuffer2, destinationRect, &source2Rect);
filterContext->drawImageBuffer(imageBuffer, destinationRect, &sourceRect, CompositeSourceIn);
break;
}
case FECOMPOSITE_OPERATOR_OUT:
filterContext->drawImageBuffer(imageBuffer, drawingRegionOfInputImage(in->absolutePaintRect()));
filterContext->drawImageBuffer(imageBuffer2, drawingRegionOfInputImage(in2->absolutePaintRect()), 0, CompositeDestinationOut);
break;
case FECOMPOSITE_OPERATOR_ATOP:
filterContext->drawImageBuffer(imageBuffer2, drawingRegionOfInputImage(in2->absolutePaintRect()));
filterContext->drawImageBuffer(imageBuffer, drawingRegionOfInputImage(in->absolutePaintRect()), 0, CompositeSourceAtop);
break;
case FECOMPOSITE_OPERATOR_XOR:
filterContext->drawImageBuffer(imageBuffer2, drawingRegionOfInputImage(in2->absolutePaintRect()));
filterContext->drawImageBuffer(imageBuffer, drawingRegionOfInputImage(in->absolutePaintRect()), 0, CompositeXOR);
break;
default:
break;
}
}
SkXfermode::Mode toXfermode(CompositeOperationType mode)
{
switch (mode) {
case FECOMPOSITE_OPERATOR_OVER:
return SkXfermode::kSrcOver_Mode;
case FECOMPOSITE_OPERATOR_IN:
return SkXfermode::kSrcIn_Mode;
case FECOMPOSITE_OPERATOR_OUT:
return SkXfermode::kSrcOut_Mode;
case FECOMPOSITE_OPERATOR_ATOP:
return SkXfermode::kSrcATop_Mode;
case FECOMPOSITE_OPERATOR_XOR:
return SkXfermode::kXor_Mode;
default:
ASSERT_NOT_REACHED();
return SkXfermode::kSrcOver_Mode;
}
}
PassRefPtr<SkImageFilter> FEComposite::createImageFilter(SkiaImageFilterBuilder* builder)
{
return createImageFilterInternal(builder, true);
}
PassRefPtr<SkImageFilter> FEComposite::createImageFilterWithoutValidation(SkiaImageFilterBuilder* builder)
{
return createImageFilterInternal(builder, false);
}
PassRefPtr<SkImageFilter> FEComposite::createImageFilterInternal(SkiaImageFilterBuilder* builder, bool requiresPMColorValidation)
{
RefPtr<SkImageFilter> foreground(builder->build(inputEffect(0), operatingColorSpace(), !mayProduceInvalidPreMultipliedPixels()));
RefPtr<SkImageFilter> background(builder->build(inputEffect(1), operatingColorSpace(), !mayProduceInvalidPreMultipliedPixels()));
SkImageFilter::CropRect cropRect = getCropRect(builder->cropOffset());
RefPtr<SkXfermode> mode;
if (m_type == FECOMPOSITE_OPERATOR_ARITHMETIC)
mode = adoptRef(SkArithmeticMode::Create(SkFloatToScalar(m_k1), SkFloatToScalar(m_k2), SkFloatToScalar(m_k3), SkFloatToScalar(m_k4), requiresPMColorValidation));
else
mode = adoptRef(SkXfermode::Create(toXfermode(m_type)));
return adoptRef(SkXfermodeImageFilter::Create(mode.get(), background.get(), foreground.get(), &cropRect));
}
static TextStream& operator<<(TextStream& ts, const CompositeOperationType& type)
{
switch (type) {
case FECOMPOSITE_OPERATOR_UNKNOWN:
ts << "UNKNOWN";
break;
case FECOMPOSITE_OPERATOR_OVER:
ts << "OVER";
break;
case FECOMPOSITE_OPERATOR_IN:
ts << "IN";
break;
case FECOMPOSITE_OPERATOR_OUT:
ts << "OUT";
break;
case FECOMPOSITE_OPERATOR_ATOP:
ts << "ATOP";
break;
case FECOMPOSITE_OPERATOR_XOR:
ts << "XOR";
break;
case FECOMPOSITE_OPERATOR_ARITHMETIC:
ts << "ARITHMETIC";
break;
}
return ts;
}
TextStream& FEComposite::externalRepresentation(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "[feComposite";
FilterEffect::externalRepresentation(ts);
ts << " operation=\"" << m_type << "\"";
if (m_type == FECOMPOSITE_OPERATOR_ARITHMETIC)
ts << " k1=\"" << m_k1 << "\" k2=\"" << m_k2 << "\" k3=\"" << m_k3 << "\" k4=\"" << m_k4 << "\"";
ts << "]\n";
inputEffect(0)->externalRepresentation(ts, indent + 1);
inputEffect(1)->externalRepresentation(ts, indent + 1);
return ts;
}
} // namespace blink