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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/platform/graphics/CrossfadeGeneratedImage.h"
#include "sky/engine/platform/geometry/FloatRect.h"
#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
#include "sky/engine/platform/graphics/ImageBuffer.h"
namespace blink {
CrossfadeGeneratedImage::CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size)
: m_fromImage(fromImage)
, m_toImage(toImage)
, m_percentage(percentage)
, m_crossfadeSize(crossfadeSize)
{
m_size = size;
}
void CrossfadeGeneratedImage::drawCrossfade(GraphicsContext* context)
{
float inversePercentage = 1 - m_percentage;
IntSize fromImageSize = m_fromImage->size();
IntSize toImageSize = m_toImage->size();
// Draw nothing if either of the images hasn't loaded yet.
if (m_fromImage == Image::nullImage() || m_toImage == Image::nullImage())
return;
GraphicsContextStateSaver stateSaver(*context);
context->clip(IntRect(IntPoint(), m_crossfadeSize));
context->beginTransparencyLayer(1);
// Draw the image we're fading away from.
context->save();
if (m_crossfadeSize != fromImageSize) {
context->scale(
static_cast<float>(m_crossfadeSize.width()) / fromImageSize.width(),
static_cast<float>(m_crossfadeSize.height()) / fromImageSize.height());
}
context->setAlphaAsFloat(inversePercentage);
context->drawImage(m_fromImage, IntPoint());
context->restore();
// Draw the image we're fading towards.
context->save();
if (m_crossfadeSize != toImageSize) {
context->scale(
static_cast<float>(m_crossfadeSize.width()) / toImageSize.width(),
static_cast<float>(m_crossfadeSize.height()) / toImageSize.height());
}
context->setAlphaAsFloat(m_percentage);
context->drawImage(m_toImage, IntPoint(), CompositePlusLighter);
context->restore();
context->endLayer();
}
void CrossfadeGeneratedImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode)
{
GraphicsContextStateSaver stateSaver(*context);
context->setCompositeOperation(compositeOp, blendMode);
context->clip(dstRect);
context->translate(dstRect.x(), dstRect.y());
if (dstRect.size() != srcRect.size())
context->scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height());
context->translate(-srcRect.x(), -srcRect.y());
drawCrossfade(context);
}
void CrossfadeGeneratedImage::drawPattern(GraphicsContext* context, const FloatRect& srcRect, const FloatSize& scale, const FloatPoint& phase, CompositeOperator compositeOp, const FloatRect& dstRect, WebBlendMode blendMode, const IntSize& repeatSpacing)
{
OwnPtr<ImageBuffer> imageBuffer = context->createRasterBuffer(m_size);
if (!imageBuffer)
return;
// Fill with the cross-faded image.
GraphicsContext* graphicsContext = imageBuffer->context();
drawCrossfade(graphicsContext);
// Tile the image buffer into the context.
imageBuffer->drawPattern(context, srcRect, scale, phase, compositeOp, dstRect, blendMode, repeatSpacing);
}
} // namespace blink