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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_PLATFORM_FONTS_HARFBUZZ_HARFBUZZSHAPER_H_
#define SKY_ENGINE_PLATFORM_FONTS_HARFBUZZ_HARFBUZZSHAPER_H_
#include "hb.h"
#include "sky/engine/platform/geometry/FloatBoxExtent.h"
#include "sky/engine/platform/geometry/FloatPoint.h"
#include "sky/engine/platform/text/TextRun.h"
#include "sky/engine/wtf/HashSet.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/PassOwnPtr.h"
#include "sky/engine/wtf/Vector.h"
#include "sky/engine/wtf/unicode/CharacterNames.h"
#include <unicode/uscript.h>
namespace blink {
class Font;
class GlyphBuffer;
class SimpleFontData;
class HarfBuzzShaper final {
public:
enum ForTextEmphasisOrNot {
NotForTextEmphasis,
ForTextEmphasis
};
HarfBuzzShaper(const Font*, const TextRun&, ForTextEmphasisOrNot = NotForTextEmphasis, HashSet<const SimpleFontData*>* fallbackFonts = 0);
void setDrawRange(int from, int to);
bool shape(GlyphBuffer* = 0);
float totalWidth() { return m_totalWidth; }
int offsetForPosition(float targetX);
FloatRect selectionRect(const FloatPoint&, int height, int from, int to);
FloatBoxExtent glyphBoundingBox() const { return m_glyphBoundingBox; }
private:
class HarfBuzzRun {
public:
HarfBuzzRun(const HarfBuzzRun&);
~HarfBuzzRun();
static PassOwnPtr<HarfBuzzRun> create(const SimpleFontData* fontData, unsigned startIndex, unsigned numCharacters, hb_direction_t direction, hb_script_t script)
{
return adoptPtr(new HarfBuzzRun(fontData, startIndex, numCharacters, direction, script));
}
void applyShapeResult(hb_buffer_t*);
void setGlyphAndPositions(unsigned index, uint16_t glyphId, float advance, float offsetX, float offsetY);
void setWidth(float width) { m_width = width; }
int characterIndexForXPosition(float targetX);
float xPositionForOffset(unsigned offset);
const SimpleFontData* fontData() { return m_fontData; }
unsigned startIndex() const { return m_startIndex; }
unsigned numCharacters() const { return m_numCharacters; }
unsigned numGlyphs() const { return m_numGlyphs; }
uint16_t* glyphs() { return &m_glyphs[0]; }
float* advances() { return &m_advances[0]; }
FloatSize* offsets() { return &m_offsets[0]; }
bool hasGlyphToCharacterIndexes() const
{
return m_glyphToCharacterIndexes.size() > 0;
}
uint16_t* glyphToCharacterIndexes()
{
return &m_glyphToCharacterIndexes[0];
}
float width() { return m_width; }
hb_direction_t direction() { return m_direction; }
bool rtl() { return m_direction == HB_DIRECTION_RTL; }
hb_script_t script() { return m_script; }
private:
HarfBuzzRun(const SimpleFontData*, unsigned startIndex, unsigned numCharacters, hb_direction_t, hb_script_t);
const SimpleFontData* m_fontData;
unsigned m_startIndex;
size_t m_numCharacters;
unsigned m_numGlyphs;
hb_direction_t m_direction;
hb_script_t m_script;
Vector<uint16_t, 256> m_glyphs;
Vector<float, 256> m_advances;
Vector<uint16_t, 256> m_glyphToCharacterIndexes;
Vector<FloatSize, 256> m_offsets;
float m_width;
};
int determineWordBreakSpacing();
// setPadding sets a number of pixels to be distributed across the TextRun.
// WebKit uses this to justify text.
void setPadding(int);
void setFontFeatures();
bool createHarfBuzzRuns();
bool shapeHarfBuzzRuns();
bool fillGlyphBuffer(GlyphBuffer*);
void fillGlyphBufferFromHarfBuzzRun(GlyphBuffer*, HarfBuzzRun*, float& carryAdvance);
void fillGlyphBufferForTextEmphasis(GlyphBuffer*, HarfBuzzRun* currentRun);
void setGlyphPositionsForHarfBuzzRun(HarfBuzzRun*, hb_buffer_t*);
void addHarfBuzzRun(unsigned startCharacter, unsigned endCharacter, const SimpleFontData*, UScriptCode);
const Font* m_font;
OwnPtr<UChar[]> m_normalizedBuffer;
unsigned m_normalizedBufferLength;
const TextRun& m_run;
float m_wordSpacingAdjustment; // Delta adjustment (pixels) for each word break.
float m_padding; // Pixels to be distributed over the line at word breaks.
float m_padPerWordBreak; // Pixels to be added to each word break.
float m_padError; // m_padPerWordBreak might have a fractional component. Since we only add a whole number of padding pixels at each word break we accumulate error. This is the number of pixels that we are behind so far.
float m_letterSpacing; // Pixels to be added after each glyph.
Vector<hb_feature_t, 4> m_features;
Vector<OwnPtr<HarfBuzzRun>, 16> m_harfBuzzRuns;
int m_fromIndex;
int m_toIndex;
ForTextEmphasisOrNot m_forTextEmphasis;
float m_totalWidth;
FloatBoxExtent m_glyphBoundingBox;
HashSet<const SimpleFontData*>* m_fallbackFonts;
friend struct CachedShapingResults;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_FONTS_HARFBUZZ_HARFBUZZSHAPER_H_