| /* |
| * Copyright (c) 2007, 2008, 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/platform/fonts/Font.h" |
| |
| #include "gen/sky/platform/RuntimeEnabledFeatures.h" |
| #include "sky/engine/platform/fonts/FontPlatformFeatures.h" |
| #include "sky/engine/platform/fonts/GlyphBuffer.h" |
| #include "sky/engine/platform/fonts/SimpleFontData.h" |
| #include "sky/engine/platform/fonts/harfbuzz/HarfBuzzShaper.h" |
| #include "sky/engine/platform/geometry/FloatRect.h" |
| #include "sky/engine/platform/graphics/GraphicsContext.h" |
| |
| #include "third_party/skia/include/core/SkPaint.h" |
| #include "third_party/skia/include/core/SkTemplates.h" |
| |
| #include "sky/engine/wtf/unicode/Unicode.h" |
| |
| #include <algorithm> |
| |
| namespace blink { |
| |
| bool FontPlatformFeatures::canExpandAroundIdeographsInComplexText() |
| { |
| return false; |
| } |
| |
| static SkPaint textFillPaint(GraphicsContext* gc, const SimpleFontData* font) |
| { |
| SkPaint paint = gc->fillPaint(); |
| font->platformData().setupPaint(&paint, gc); |
| gc->adjustTextRenderMode(&paint); |
| paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); |
| return paint; |
| } |
| |
| static SkPaint textStrokePaint(GraphicsContext* gc, const SimpleFontData* font, bool isFilling) |
| { |
| SkPaint paint = gc->strokePaint(); |
| font->platformData().setupPaint(&paint, gc); |
| gc->adjustTextRenderMode(&paint); |
| paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); |
| if (isFilling) { |
| // If there is a shadow and we filled above, there will already be |
| // a shadow. We don't want to draw it again or it will be too dark |
| // and it will go on top of the fill. |
| // |
| // Note that this isn't strictly correct, since the stroke could be |
| // very thick and the shadow wouldn't account for this. The "right" |
| // thing would be to draw to a new layer and then draw that layer |
| // with a shadow. But this is a lot of extra work for something |
| // that isn't normally an issue. |
| paint.setLooper(0); |
| } |
| return paint; |
| } |
| |
| static void paintGlyphs(GraphicsContext* gc, const SimpleFontData* font, |
| const Glyph glyphs[], unsigned numGlyphs, |
| const SkPoint pos[], const FloatRect& textRect) |
| { |
| TextDrawingModeFlags textMode = gc->textDrawingMode(); |
| |
| // We draw text up to two times (once for fill, once for stroke). |
| if (textMode & TextModeFill) { |
| SkPaint paint = textFillPaint(gc, font); |
| gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint); |
| } |
| |
| if ((textMode & TextModeStroke) && gc->hasStroke()) { |
| SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill); |
| gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint); |
| } |
| } |
| |
| static void paintGlyphsHorizontal(GraphicsContext* gc, const SimpleFontData* font, |
| const Glyph glyphs[], unsigned numGlyphs, |
| const SkScalar xpos[], SkScalar constY, const FloatRect& textRect) |
| { |
| TextDrawingModeFlags textMode = gc->textDrawingMode(); |
| |
| if (textMode & TextModeFill) { |
| SkPaint paint = textFillPaint(gc, font); |
| gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect, paint); |
| } |
| |
| if ((textMode & TextModeStroke) && gc->hasStroke()) { |
| SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill); |
| gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect, paint); |
| } |
| } |
| |
| void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font, |
| const GlyphBuffer& glyphBuffer, unsigned from, unsigned numGlyphs, |
| const FloatPoint& point, const FloatRect& textRect) const |
| { |
| SkScalar x = SkFloatToScalar(point.x()); |
| SkScalar y = SkFloatToScalar(point.y()); |
| |
| // ENABLE_OPENTYPE_VERTICAL is not enabled on MACOSX |
| #if !OS(MACOSX) |
| const OpenTypeVerticalData* verticalData = font->verticalData(); |
| if (font->platformData().orientation() == Vertical && verticalData) { |
| SkAutoSTMalloc<32, SkPoint> storage(numGlyphs); |
| SkPoint* pos = storage.get(); |
| |
| AffineTransform savedMatrix = gc->getCTM(); |
| gc->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y())); |
| gc->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y())); |
| |
| const unsigned kMaxBufferLength = 256; |
| Vector<FloatPoint, kMaxBufferLength> translations; |
| |
| const FontMetrics& metrics = font->fontMetrics(); |
| SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline)); |
| float horizontalOffset = point.x(); |
| |
| unsigned glyphIndex = 0; |
| while (glyphIndex < numGlyphs) { |
| unsigned chunkLength = std::min(kMaxBufferLength, numGlyphs - glyphIndex); |
| |
| const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex); |
| translations.resize(chunkLength); |
| verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], chunkLength, reinterpret_cast<float*>(&translations[0])); |
| |
| x = verticalOriginX; |
| y = SkFloatToScalar(point.y() + horizontalOffset - point.x()); |
| |
| float currentWidth = 0; |
| for (unsigned i = 0; i < chunkLength; ++i, ++glyphIndex) { |
| pos[i].set( |
| x + SkIntToScalar(lroundf(translations[i].x())), |
| y + -SkIntToScalar(-lroundf(currentWidth - translations[i].y()))); |
| currentWidth += glyphBuffer.advanceAt(from + glyphIndex); |
| } |
| horizontalOffset += currentWidth; |
| paintGlyphs(gc, font, glyphs, chunkLength, pos, textRect); |
| } |
| |
| gc->setCTM(savedMatrix); |
| return; |
| } |
| #endif |
| |
| if (!glyphBuffer.hasOffsets()) { |
| SkAutoSTMalloc<64, SkScalar> storage(numGlyphs); |
| SkScalar* xpos = storage.get(); |
| const float* adv = glyphBuffer.advances(from); |
| for (unsigned i = 0; i < numGlyphs; i++) { |
| xpos[i] = x; |
| x += SkFloatToScalar(adv[i]); |
| } |
| const Glyph* glyphs = glyphBuffer.glyphs(from); |
| paintGlyphsHorizontal(gc, font, glyphs, numGlyphs, xpos, SkFloatToScalar(y), textRect); |
| return; |
| } |
| |
| // FIXME: text rendering speed: |
| // Android has code in their WebCore fork to special case when the |
| // GlyphBuffer has no advances other than the defaults. In that case the |
| // text drawing can proceed faster. However, it's unclear when those |
| // patches may be upstreamed to WebKit so we always use the slower path |
| // here. |
| SkAutoSTMalloc<32, SkPoint> storage(numGlyphs); |
| SkPoint* pos = storage.get(); |
| const FloatSize* offsets = glyphBuffer.offsets(from); |
| const float* advances = glyphBuffer.advances(from); |
| SkScalar advanceSoFar = SkFloatToScalar(0); |
| for (unsigned i = 0; i < numGlyphs; i++) { |
| pos[i].set( |
| x + SkFloatToScalar(offsets[i].width()) + advanceSoFar, |
| y + SkFloatToScalar(offsets[i].height())); |
| advanceSoFar += SkFloatToScalar(advances[i]); |
| } |
| |
| const Glyph* glyphs = glyphBuffer.glyphs(from); |
| paintGlyphs(gc, font, glyphs, numGlyphs, pos, textRect); |
| } |
| |
| void Font::drawTextBlob(GraphicsContext* gc, const SkTextBlob* blob, const SkPoint& origin) const |
| { |
| ASSERT(RuntimeEnabledFeatures::textBlobEnabled()); |
| |
| // FIXME: It would be good to move this to Font.cpp, if we're sure that none |
| // of the things in FontMac's setupPaint need to apply here. |
| // See also paintGlyphs. |
| TextDrawingModeFlags textMode = gc->textDrawingMode(); |
| |
| if (textMode & TextModeFill) |
| gc->drawTextBlob(blob, origin, gc->fillPaint()); |
| |
| if ((textMode & TextModeStroke) && gc->hasStroke()) { |
| SkPaint paint = gc->strokePaint(); |
| if (textMode & TextModeFill) |
| paint.setLooper(0); |
| gc->drawTextBlob(blob, origin, paint); |
| } |
| } |
| |
| float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* fallbackFonts, IntRectExtent* glyphBounds) const |
| { |
| HarfBuzzShaper shaper(this, run, HarfBuzzShaper::NotForTextEmphasis, fallbackFonts); |
| if (!shaper.shape()) |
| return 0; |
| |
| glyphBounds->setTop(floorf(-shaper.glyphBoundingBox().top())); |
| glyphBounds->setBottom(ceilf(shaper.glyphBoundingBox().bottom())); |
| glyphBounds->setLeft(std::max<int>(0, floorf(-shaper.glyphBoundingBox().left()))); |
| glyphBounds->setRight(std::max<int>(0, ceilf(shaper.glyphBoundingBox().right() - shaper.totalWidth()))); |
| |
| return shaper.totalWidth(); |
| } |
| |
| // Return the code point index for the given |x| offset into the text run. |
| int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat, |
| bool includePartialGlyphs) const |
| { |
| HarfBuzzShaper shaper(this, run); |
| if (!shaper.shape()) |
| return 0; |
| return shaper.offsetForPosition(xFloat); |
| } |
| |
| // Return the rectangle for selecting the given range of code-points in the TextRun. |
| FloatRect Font::selectionRectForComplexText(const TextRun& run, |
| const FloatPoint& point, int height, |
| int from, int to) const |
| { |
| HarfBuzzShaper shaper(this, run); |
| if (!shaper.shape()) |
| return FloatRect(); |
| return shaper.selectionRect(point, height, from, to); |
| } |
| |
| namespace { |
| |
| template <bool hasOffsets> |
| bool buildTextBlobInternal(const GlyphBuffer& glyphBuffer, SkScalar initialAdvance, SkTextBlobBuilder& builder) |
| { |
| SkScalar x = initialAdvance; |
| unsigned i = 0; |
| while (i < glyphBuffer.size()) { |
| const SimpleFontData* fontData = glyphBuffer.fontDataAt(i); |
| |
| // FIXME: Handle vertical text. |
| if (fontData->platformData().orientation() == Vertical) |
| return false; |
| |
| // FIXME: Handle SVG fonts. |
| if (fontData->isSVGFont()) |
| return false; |
| |
| // FIXME: FontPlatformData makes some decisions on the device scale |
| // factor, which is found via the GraphicsContext. This should be fixed |
| // to avoid correctness problems here. |
| SkPaint paint; |
| fontData->platformData().setupPaint(&paint); |
| paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); |
| |
| unsigned start = i++; |
| while (i < glyphBuffer.size() && glyphBuffer.fontDataAt(i) == fontData) |
| i++; |
| unsigned count = i - start; |
| |
| const SkTextBlobBuilder::RunBuffer& buffer = hasOffsets ? |
| builder.allocRunPos(paint, count) : |
| builder.allocRunPosH(paint, count, 0); |
| |
| const uint16_t* glyphs = glyphBuffer.glyphs(start); |
| std::copy(glyphs, glyphs + count, buffer.glyphs); |
| |
| const float* advances = glyphBuffer.advances(start); |
| const FloatSize* offsets = glyphBuffer.offsets(start); |
| for (unsigned j = 0; j < count; j++) { |
| if (hasOffsets) { |
| const FloatSize& offset = offsets[j]; |
| buffer.pos[2 * j] = x + offset.width(); |
| buffer.pos[2 * j + 1] = offset.height(); |
| } else { |
| buffer.pos[j] = x; |
| } |
| x += SkFloatToScalar(advances[j]); |
| } |
| } |
| return true; |
| } |
| |
| } // namespace |
| |
| PassTextBlobPtr Font::buildTextBlob(const GlyphBuffer& glyphBuffer, float initialAdvance, const FloatRect& bounds) const |
| { |
| ASSERT(RuntimeEnabledFeatures::textBlobEnabled()); |
| |
| SkTextBlobBuilder builder; |
| SkScalar advance = SkFloatToScalar(initialAdvance); |
| |
| bool success = glyphBuffer.hasOffsets() ? |
| buildTextBlobInternal<true>(glyphBuffer, advance, builder) : |
| buildTextBlobInternal<false>(glyphBuffer, advance, builder); |
| return success ? adoptRef(builder.build()) : nullptr; |
| } |
| |
| |
| } // namespace blink |