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#include "sky/engine/platform/fonts/Font.h"
#include "gen/sky/platform/RuntimeEnabledFeatures.h"
#include "sky/engine/platform/fonts/FontPlatformFeatures.h"
#include "sky/engine/platform/fonts/GlyphBuffer.h"
#include "sky/engine/platform/fonts/SimpleFontData.h"
#include "sky/engine/platform/fonts/harfbuzz/HarfBuzzShaper.h"
#include "sky/engine/platform/geometry/FloatRect.h"
#include "sky/engine/platform/graphics/GraphicsContext.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkTemplates.h"
#include "sky/engine/wtf/unicode/Unicode.h"
#include <algorithm>
namespace blink {
bool FontPlatformFeatures::canExpandAroundIdeographsInComplexText()
{
return false;
}
static SkPaint textFillPaint(GraphicsContext* gc, const SimpleFontData* font)
{
SkPaint paint = gc->fillPaint();
font->platformData().setupPaint(&paint, gc);
gc->adjustTextRenderMode(&paint);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
return paint;
}
static SkPaint textStrokePaint(GraphicsContext* gc, const SimpleFontData* font, bool isFilling)
{
SkPaint paint = gc->strokePaint();
font->platformData().setupPaint(&paint, gc);
gc->adjustTextRenderMode(&paint);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
if (isFilling) {
// If there is a shadow and we filled above, there will already be
// a shadow. We don't want to draw it again or it will be too dark
// and it will go on top of the fill.
//
// Note that this isn't strictly correct, since the stroke could be
// very thick and the shadow wouldn't account for this. The "right"
// thing would be to draw to a new layer and then draw that layer
// with a shadow. But this is a lot of extra work for something
// that isn't normally an issue.
paint.setLooper(0);
}
return paint;
}
static void paintGlyphs(GraphicsContext* gc, const SimpleFontData* font,
const Glyph glyphs[], unsigned numGlyphs,
const SkPoint pos[], const FloatRect& textRect)
{
TextDrawingModeFlags textMode = gc->textDrawingMode();
// We draw text up to two times (once for fill, once for stroke).
if (textMode & TextModeFill) {
SkPaint paint = textFillPaint(gc, font);
gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint);
}
if ((textMode & TextModeStroke) && gc->hasStroke()) {
SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill);
gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint);
}
}
static void paintGlyphsHorizontal(GraphicsContext* gc, const SimpleFontData* font,
const Glyph glyphs[], unsigned numGlyphs,
const SkScalar xpos[], SkScalar constY, const FloatRect& textRect)
{
TextDrawingModeFlags textMode = gc->textDrawingMode();
if (textMode & TextModeFill) {
SkPaint paint = textFillPaint(gc, font);
gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect, paint);
}
if ((textMode & TextModeStroke) && gc->hasStroke()) {
SkPaint paint = textStrokePaint(gc, font, textMode & TextModeFill);
gc->drawPosTextH(glyphs, numGlyphs * sizeof(Glyph), xpos, constY, textRect, paint);
}
}
void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font,
const GlyphBuffer& glyphBuffer, unsigned from, unsigned numGlyphs,
const FloatPoint& point, const FloatRect& textRect) const
{
SkScalar x = SkFloatToScalar(point.x());
SkScalar y = SkFloatToScalar(point.y());
// ENABLE_OPENTYPE_VERTICAL is not enabled on MACOSX
#if !OS(MACOSX)
const OpenTypeVerticalData* verticalData = font->verticalData();
if (font->platformData().orientation() == Vertical && verticalData) {
SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
SkPoint* pos = storage.get();
AffineTransform savedMatrix = gc->getCTM();
gc->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y()));
gc->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y()));
const unsigned kMaxBufferLength = 256;
Vector<FloatPoint, kMaxBufferLength> translations;
const FontMetrics& metrics = font->fontMetrics();
SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline));
float horizontalOffset = point.x();
unsigned glyphIndex = 0;
while (glyphIndex < numGlyphs) {
unsigned chunkLength = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex);
translations.resize(chunkLength);
verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], chunkLength, reinterpret_cast<float*>(&translations[0]));
x = verticalOriginX;
y = SkFloatToScalar(point.y() + horizontalOffset - point.x());
float currentWidth = 0;
for (unsigned i = 0; i < chunkLength; ++i, ++glyphIndex) {
pos[i].set(
x + SkIntToScalar(lroundf(translations[i].x())),
y + -SkIntToScalar(-lroundf(currentWidth - translations[i].y())));
currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
}
horizontalOffset += currentWidth;
paintGlyphs(gc, font, glyphs, chunkLength, pos, textRect);
}
gc->setCTM(savedMatrix);
return;
}
#endif
if (!glyphBuffer.hasOffsets()) {
SkAutoSTMalloc<64, SkScalar> storage(numGlyphs);
SkScalar* xpos = storage.get();
const float* adv = glyphBuffer.advances(from);
for (unsigned i = 0; i < numGlyphs; i++) {
xpos[i] = x;
x += SkFloatToScalar(adv[i]);
}
const Glyph* glyphs = glyphBuffer.glyphs(from);
paintGlyphsHorizontal(gc, font, glyphs, numGlyphs, xpos, SkFloatToScalar(y), textRect);
return;
}
// FIXME: text rendering speed:
// Android has code in their WebCore fork to special case when the
// GlyphBuffer has no advances other than the defaults. In that case the
// text drawing can proceed faster. However, it's unclear when those
// patches may be upstreamed to WebKit so we always use the slower path
// here.
SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
SkPoint* pos = storage.get();
const FloatSize* offsets = glyphBuffer.offsets(from);
const float* advances = glyphBuffer.advances(from);
SkScalar advanceSoFar = SkFloatToScalar(0);
for (unsigned i = 0; i < numGlyphs; i++) {
pos[i].set(
x + SkFloatToScalar(offsets[i].width()) + advanceSoFar,
y + SkFloatToScalar(offsets[i].height()));
advanceSoFar += SkFloatToScalar(advances[i]);
}
const Glyph* glyphs = glyphBuffer.glyphs(from);
paintGlyphs(gc, font, glyphs, numGlyphs, pos, textRect);
}
void Font::drawTextBlob(GraphicsContext* gc, const SkTextBlob* blob, const SkPoint& origin) const
{
ASSERT(RuntimeEnabledFeatures::textBlobEnabled());
// FIXME: It would be good to move this to Font.cpp, if we're sure that none
// of the things in FontMac's setupPaint need to apply here.
// See also paintGlyphs.
TextDrawingModeFlags textMode = gc->textDrawingMode();
if (textMode & TextModeFill)
gc->drawTextBlob(blob, origin, gc->fillPaint());
if ((textMode & TextModeStroke) && gc->hasStroke()) {
SkPaint paint = gc->strokePaint();
if (textMode & TextModeFill)
paint.setLooper(0);
gc->drawTextBlob(blob, origin, paint);
}
}
float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* fallbackFonts, IntRectExtent* glyphBounds) const
{
HarfBuzzShaper shaper(this, run, HarfBuzzShaper::NotForTextEmphasis, fallbackFonts);
if (!shaper.shape())
return 0;
glyphBounds->setTop(floorf(-shaper.glyphBoundingBox().top()));
glyphBounds->setBottom(ceilf(shaper.glyphBoundingBox().bottom()));
glyphBounds->setLeft(std::max<int>(0, floorf(-shaper.glyphBoundingBox().left())));
glyphBounds->setRight(std::max<int>(0, ceilf(shaper.glyphBoundingBox().right() - shaper.totalWidth())));
return shaper.totalWidth();
}
// Return the code point index for the given |x| offset into the text run.
int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat,
bool includePartialGlyphs) const
{
HarfBuzzShaper shaper(this, run);
if (!shaper.shape())
return 0;
return shaper.offsetForPosition(xFloat);
}
// Return the rectangle for selecting the given range of code-points in the TextRun.
FloatRect Font::selectionRectForComplexText(const TextRun& run,
const FloatPoint& point, int height,
int from, int to) const
{
HarfBuzzShaper shaper(this, run);
if (!shaper.shape())
return FloatRect();
return shaper.selectionRect(point, height, from, to);
}
namespace {
template <bool hasOffsets>
bool buildTextBlobInternal(const GlyphBuffer& glyphBuffer, SkScalar initialAdvance, SkTextBlobBuilder& builder)
{
SkScalar x = initialAdvance;
unsigned i = 0;
while (i < glyphBuffer.size()) {
const SimpleFontData* fontData = glyphBuffer.fontDataAt(i);
// FIXME: Handle vertical text.
if (fontData->platformData().orientation() == Vertical)
return false;
// FIXME: Handle SVG fonts.
if (fontData->isSVGFont())
return false;
// FIXME: FontPlatformData makes some decisions on the device scale
// factor, which is found via the GraphicsContext. This should be fixed
// to avoid correctness problems here.
SkPaint paint;
fontData->platformData().setupPaint(&paint);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
unsigned start = i++;
while (i < glyphBuffer.size() && glyphBuffer.fontDataAt(i) == fontData)
i++;
unsigned count = i - start;
const SkTextBlobBuilder::RunBuffer& buffer = hasOffsets ?
builder.allocRunPos(paint, count) :
builder.allocRunPosH(paint, count, 0);
const uint16_t* glyphs = glyphBuffer.glyphs(start);
std::copy(glyphs, glyphs + count, buffer.glyphs);
const float* advances = glyphBuffer.advances(start);
const FloatSize* offsets = glyphBuffer.offsets(start);
for (unsigned j = 0; j < count; j++) {
if (hasOffsets) {
const FloatSize& offset = offsets[j];
buffer.pos[2 * j] = x + offset.width();
buffer.pos[2 * j + 1] = offset.height();
} else {
buffer.pos[j] = x;
}
x += SkFloatToScalar(advances[j]);
}
}
return true;
}
} // namespace
PassTextBlobPtr Font::buildTextBlob(const GlyphBuffer& glyphBuffer, float initialAdvance, const FloatRect& bounds) const
{
ASSERT(RuntimeEnabledFeatures::textBlobEnabled());
SkTextBlobBuilder builder;
SkScalar advance = SkFloatToScalar(initialAdvance);
bool success = glyphBuffer.hasOffsets() ?
buildTextBlobInternal<true>(glyphBuffer, advance, builder) :
buildTextBlobInternal<false>(glyphBuffer, advance, builder);
return success ? adoptRef(builder.build()) : nullptr;
}
} // namespace blink