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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
* Copyright (C) 2013 Intel Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_PLATFORM_ANIMATION_ANIMATIONVALUE_H_
#define SKY_ENGINE_PLATFORM_ANIMATION_ANIMATIONVALUE_H_
#include "sky/engine/platform/animation/TimingFunction.h"
#include "sky/engine/platform/graphics/filters/FilterOperations.h"
#include "sky/engine/platform/transforms/TransformOperations.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefPtr.h"
namespace blink {
// Base class for animation values (also used for transitions). Here to
// represent values for properties being animated via the GraphicsLayer,
// without pulling in style-related data from outside of the platform directory.
class AnimationValue {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit AnimationValue(double keyTime, PassRefPtr<TimingFunction> timingFunction = nullptr)
: m_keyTime(keyTime)
, m_timingFunction(timingFunction)
{
}
virtual ~AnimationValue() { }
double keyTime() const { return m_keyTime; }
const TimingFunction* timingFunction() const { return m_timingFunction.get(); }
virtual PassOwnPtr<AnimationValue> clone() const = 0;
private:
double m_keyTime;
RefPtr<TimingFunction> m_timingFunction;
};
// Used to store one float value of an animation.
class FloatAnimationValue final : public AnimationValue {
public:
FloatAnimationValue(double keyTime, float value, PassRefPtr<TimingFunction> timingFunction = nullptr)
: AnimationValue(keyTime, timingFunction)
, m_value(value)
{
}
virtual PassOwnPtr<AnimationValue> clone() const override { return adoptPtr(new FloatAnimationValue(*this)); }
float value() const { return m_value; }
private:
float m_value;
};
// Used to store one transform value in a keyframe list.
class TransformAnimationValue final : public AnimationValue {
public:
explicit TransformAnimationValue(double keyTime, const TransformOperations* value = 0, PassRefPtr<TimingFunction> timingFunction = nullptr)
: AnimationValue(keyTime, timingFunction)
{
if (value)
m_value = *value;
}
virtual PassOwnPtr<AnimationValue> clone() const override { return adoptPtr(new TransformAnimationValue(*this)); }
const TransformOperations* value() const { return &m_value; }
private:
TransformOperations m_value;
};
// Used to store one filter value in a keyframe list.
class FilterAnimationValue final : public AnimationValue {
public:
explicit FilterAnimationValue(double keyTime, const FilterOperations* value = 0, PassRefPtr<TimingFunction> timingFunction = nullptr)
: AnimationValue(keyTime, timingFunction)
{
if (value)
m_value = *value;
}
virtual PassOwnPtr<AnimationValue> clone() const override { return adoptPtr(new FilterAnimationValue(*this)); }
const FilterOperations* value() const { return &m_value; }
private:
FilterOperations m_value;
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_ANIMATION_ANIMATIONVALUE_H_