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/*
* Copyright (C) 2012 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKY_ENGINE_PLATFORM_SUPPLEMENTABLE_H_
#define SKY_ENGINE_PLATFORM_SUPPLEMENTABLE_H_
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/Assertions.h"
#include "sky/engine/wtf/HashMap.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/PassOwnPtr.h"
#if ENABLE(ASSERT)
#include "sky/engine/wtf/Threading.h"
#endif
namespace blink {
// What you should know about Supplementable and Supplement
// ========================================================
// Supplementable and Supplement instances are meant to be thread local. They
// should only be accessed from within the thread that created them. The
// 2 classes are not designed for safe access from another thread. Violating
// this design assumption can result in memory corruption and unpredictable
// behavior.
//
// What you should know about the Supplement keys
// ==============================================
// The Supplement is expected to use the same const char* string instance
// as its key. The Supplementable's SupplementMap will use the address of the
// string as the key and not the characters themselves. Hence, 2 strings with
// the same characters will be treated as 2 different keys.
//
// In practice, it is recommended that Supplements implements a static method
// for returning its key to use. For example:
//
// class MyClass : public Supplement<MySupplementable> {
// ...
// static const char* supplementName();
// }
//
// const char* MyClass::supplementName()
// {
// return "MyClass";
// }
//
// An example of the using the key:
//
// MyClass* MyClass::from(MySupplementable* host)
// {
// return reinterpret_cast<MyClass*>(Supplement<MySupplementable>::from(host, supplementName()));
// }
//
// What you should know about thread checks
// ========================================
// When assertion is enabled this class performs thread-safety check so that
// provideTo and from happen on the same thread. If you want to provide
// some value for Workers this thread check may not work very well though,
// since in most case you'd provide the value while worker preparation is
// being done on the main thread, even before the worker thread is started.
// If that's the case you can explicitly call reattachThread() when the
// Supplementable object is passed to the final destination thread (i.e.
// worker thread). Please be extremely careful to use the method though,
// as randomly calling the method could easily cause racy condition.
//
// Note that reattachThread() does nothing if assertion is not enabled.
//
template<typename T, bool isGarbageCollected>
class SupplementBase;
template<typename T, bool isGarbageCollected>
class SupplementableBase;
template<typename T, bool isGarbageCollected>
struct SupplementableTraits;
template<typename T>
struct SupplementableTraits<T, false> {
typedef PassOwnPtr<SupplementBase<T, false> > SupplementArgumentType;
typedef HashMap<const char*, OwnPtr<SupplementBase<T, false> >, PtrHash<const char*> > SupplementMap;
};
template<bool>
class SupplementTracing;
template<>
class SupplementTracing<false> {
public:
virtual ~SupplementTracing() { }
};
template<typename T, bool isGarbageCollected = false>
class SupplementBase : public SupplementTracing<isGarbageCollected> {
public:
#if ENABLE(SECURITY_ASSERT)
virtual bool isRefCountedWrapper() const { return false; }
#endif
static void provideTo(SupplementableBase<T, isGarbageCollected>& host, const char* key, typename SupplementableTraits<T, isGarbageCollected>::SupplementArgumentType supplement)
{
host.provideSupplement(key, supplement);
}
static SupplementBase<T, isGarbageCollected>* from(SupplementableBase<T, isGarbageCollected>& host, const char* key)
{
return host.requireSupplement(key);
}
static SupplementBase<T, isGarbageCollected>* from(SupplementableBase<T, isGarbageCollected>* host, const char* key)
{
return host ? host->requireSupplement(key) : 0;
}
};
// Helper class for implementing Supplementable, HeapSupplementable, and
// PersistentHeapSupplementable.
template<typename T, bool isGarbageCollected = false>
class SupplementableBase {
public:
void provideSupplement(const char* key, typename SupplementableTraits<T, isGarbageCollected>::SupplementArgumentType supplement)
{
ASSERT(m_threadId == currentThread());
ASSERT(!this->m_supplements.get(key));
this->m_supplements.set(key, supplement);
}
void removeSupplement(const char* key)
{
ASSERT(m_threadId == currentThread());
this->m_supplements.remove(key);
}
SupplementBase<T, isGarbageCollected>* requireSupplement(const char* key)
{
ASSERT(m_threadId == currentThread());
return this->m_supplements.get(key);
}
void reattachThread()
{
#if ENABLE(ASSERT)
m_threadId = currentThread();
#endif
}
// We have a trace method in the SupplementableBase class to ensure we have
// the vtable at the first word of the object. However we don't trace the
// m_supplements here, but in the partially specialized template subclasses
// since we only want to trace it for garbage collected classes.
// FIXME: Oilpan: Make private and remove this ignore once PersistentHeapSupplementable is removed again.
protected:
typename SupplementableTraits<T, isGarbageCollected>::SupplementMap m_supplements;
#if ENABLE(ASSERT)
protected:
SupplementableBase() : m_threadId(currentThread()) { }
private:
ThreadIdentifier m_threadId;
#endif
};
template<typename T>
class Supplement : public SupplementBase<T, false> { };
// This class is used to make an off-heap class supplementable with off-heap
// supplements (Supplement).
template<typename T>
class Supplementable : public SupplementableBase<T, false> {
};
} // namespace blink
#endif // SKY_ENGINE_PLATFORM_SUPPLEMENTABLE_H_