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/*
* This file is part of the theme implementation for form controls in WebCore.
*
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERTHEME_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERTHEME_H_
#include "sky/engine/core/rendering/RenderObject.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefCounted.h"
#include "sky/engine/wtf/text/WTFString.h"
namespace blink {
class Element;
class RenderTheme : public RefCounted<RenderTheme> {
protected:
RenderTheme();
public:
// This function is to be implemented in your platform-specific theme implementation to hand back the
// appropriate platform theme.
static RenderTheme& theme();
virtual void systemFont(CSSValueID, FontDescription&) const;
virtual Color systemColor(CSSValueID) const;
Color focusRingColor() const;
virtual double caretBlinkInterval() const { return 0.5; }
// Text selection colors.
Color activeSelectionBackgroundColor() const;
Color inactiveSelectionBackgroundColor() const;
Color activeSelectionForegroundColor() const;
Color inactiveSelectionForegroundColor() const;
virtual bool supportsSelectionForegroundColors() const { return true; }
virtual Color platformDefaultCompositionBackgroundColor() const { return defaultCompositionBackgroundColor; }
void setCustomFocusRingColor(const Color&);
static Color tapHighlightColor();
virtual Color platformTapHighlightColor() const { return RenderTheme::defaultTapHighlightColor; }
protected:
virtual Color platformActiveSelectionBackgroundColor() const;
virtual Color platformInactiveSelectionBackgroundColor() const;
virtual Color platformActiveSelectionForegroundColor() const;
virtual Color platformInactiveSelectionForegroundColor() const;
virtual Color platformFocusRingColor() const { return Color(0, 0, 0); }
private:
Color m_customFocusRingColor;
bool m_hasCustomFocusRingColor;
// This color is expected to be drawn on a semi-transparent overlay,
// making it more transparent than its alpha value indicates.
static const RGBA32 defaultTapHighlightColor = 0x66000000;
static const RGBA32 defaultCompositionBackgroundColor = 0xFFFFDD55;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERTHEME_H_