| /* |
| * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/core/rendering/RenderObjectChildList.h" |
| |
| #include "sky/engine/core/rendering/RenderObject.h" |
| #include "sky/engine/core/rendering/RenderView.h" |
| #include "sky/engine/core/rendering/style/RenderStyle.h" |
| |
| namespace blink { |
| |
| void RenderObjectChildList::destroyLeftoverChildren() |
| { |
| while (firstChild()) { |
| // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields. |
| // FIXME(sky): This should never happen now. |
| if (firstChild()->node()) |
| firstChild()->node()->setRenderer(0); |
| firstChild()->destroy(); |
| } |
| } |
| |
| RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool notifyRenderer) |
| { |
| ASSERT(oldChild->parent() == owner); |
| |
| if (oldChild->isFloatingOrOutOfFlowPositioned()) |
| toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); |
| |
| // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or |
| // that a positioned child got yanked). We also issue paint invalidations, so that the area exposed when the child |
| // disappears gets paint invalidated properly. |
| if (!owner->documentBeingDestroyed() && notifyRenderer && oldChild->everHadLayout()) |
| oldChild->setNeedsLayoutAndPrefWidthsRecalc(); |
| |
| // If we have a line box wrapper, delete it. |
| if (oldChild->isBox()) |
| toRenderBox(oldChild)->deleteLineBoxWrapper(); |
| |
| // If oldChild is the start or end of the selection, then clear the selection to |
| // avoid problems of invalid pointers. |
| // FIXME: The FrameSelection should be responsible for this when it |
| // is notified of DOM mutations. |
| if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder()) |
| owner->view()->clearSelection(); |
| |
| if (!owner->documentBeingDestroyed() && notifyRenderer) |
| oldChild->willBeRemovedFromTree(); |
| |
| // WARNING: There should be no code running between willBeRemovedFromTree and the actual removal below. |
| // This is needed to avoid race conditions where willBeRemovedFromTree would dirty the tree's structure |
| // and the code running here would force an untimely rebuilding, leaving |oldChild| dangling. |
| |
| if (oldChild->previousSibling()) |
| oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); |
| if (oldChild->nextSibling()) |
| oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); |
| |
| if (firstChild() == oldChild) |
| setFirstChild(oldChild->nextSibling()); |
| if (lastChild() == oldChild) |
| setLastChild(oldChild->previousSibling()); |
| |
| oldChild->setPreviousSibling(0); |
| oldChild->setNextSibling(0); |
| oldChild->setParent(0); |
| |
| return oldChild; |
| } |
| |
| void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObject* beforeChild, bool notifyRenderer) |
| { |
| ASSERT(!newChild->parent()); |
| |
| while (beforeChild && beforeChild->parent() && beforeChild->parent() != owner) |
| beforeChild = beforeChild->parent(); |
| |
| // This should never happen, but if it does prevent render tree corruption |
| // where child->parent() ends up being owner but child->nextSibling()->parent() |
| // is not owner. |
| if (beforeChild && beforeChild->parent() != owner) { |
| ASSERT_NOT_REACHED(); |
| return; |
| } |
| |
| newChild->setParent(owner); |
| |
| if (firstChild() == beforeChild) |
| setFirstChild(newChild); |
| |
| if (beforeChild) { |
| RenderObject* previousSibling = beforeChild->previousSibling(); |
| if (previousSibling) |
| previousSibling->setNextSibling(newChild); |
| newChild->setPreviousSibling(previousSibling); |
| newChild->setNextSibling(beforeChild); |
| beforeChild->setPreviousSibling(newChild); |
| } else { |
| if (lastChild()) |
| lastChild()->setNextSibling(newChild); |
| newChild->setPreviousSibling(lastChild()); |
| setLastChild(newChild); |
| } |
| |
| if (!owner->documentBeingDestroyed() && notifyRenderer) |
| newChild->insertedIntoTree(); |
| |
| newChild->setNeedsLayoutAndPrefWidthsRecalc(); |
| if (!owner->normalChildNeedsLayout()) |
| owner->setChildNeedsLayout(); // We may supply the static position for an absolute positioned child. |
| } |
| |
| } // namespace blink |