blob: 7f0f98ed9a213b415902186ca2b3bc0eaa2ee5fc [file] [log] [blame]
/*
* Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/core/rendering/RenderObjectChildList.h"
#include "sky/engine/core/rendering/RenderObject.h"
#include "sky/engine/core/rendering/RenderView.h"
#include "sky/engine/core/rendering/style/RenderStyle.h"
namespace blink {
void RenderObjectChildList::destroyLeftoverChildren()
{
while (firstChild()) {
// Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
// FIXME(sky): This should never happen now.
if (firstChild()->node())
firstChild()->node()->setRenderer(0);
firstChild()->destroy();
}
}
RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool notifyRenderer)
{
ASSERT(oldChild->parent() == owner);
if (oldChild->isFloatingOrOutOfFlowPositioned())
toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
// So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
// that a positioned child got yanked). We also issue paint invalidations, so that the area exposed when the child
// disappears gets paint invalidated properly.
if (!owner->documentBeingDestroyed() && notifyRenderer && oldChild->everHadLayout())
oldChild->setNeedsLayoutAndPrefWidthsRecalc();
// If we have a line box wrapper, delete it.
if (oldChild->isBox())
toRenderBox(oldChild)->deleteLineBoxWrapper();
// If oldChild is the start or end of the selection, then clear the selection to
// avoid problems of invalid pointers.
// FIXME: The FrameSelection should be responsible for this when it
// is notified of DOM mutations.
if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder())
owner->view()->clearSelection();
if (!owner->documentBeingDestroyed() && notifyRenderer)
oldChild->willBeRemovedFromTree();
// WARNING: There should be no code running between willBeRemovedFromTree and the actual removal below.
// This is needed to avoid race conditions where willBeRemovedFromTree would dirty the tree's structure
// and the code running here would force an untimely rebuilding, leaving |oldChild| dangling.
if (oldChild->previousSibling())
oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
if (oldChild->nextSibling())
oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
if (firstChild() == oldChild)
setFirstChild(oldChild->nextSibling());
if (lastChild() == oldChild)
setLastChild(oldChild->previousSibling());
oldChild->setPreviousSibling(0);
oldChild->setNextSibling(0);
oldChild->setParent(0);
return oldChild;
}
void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObject* beforeChild, bool notifyRenderer)
{
ASSERT(!newChild->parent());
while (beforeChild && beforeChild->parent() && beforeChild->parent() != owner)
beforeChild = beforeChild->parent();
// This should never happen, but if it does prevent render tree corruption
// where child->parent() ends up being owner but child->nextSibling()->parent()
// is not owner.
if (beforeChild && beforeChild->parent() != owner) {
ASSERT_NOT_REACHED();
return;
}
newChild->setParent(owner);
if (firstChild() == beforeChild)
setFirstChild(newChild);
if (beforeChild) {
RenderObject* previousSibling = beforeChild->previousSibling();
if (previousSibling)
previousSibling->setNextSibling(newChild);
newChild->setPreviousSibling(previousSibling);
newChild->setNextSibling(beforeChild);
beforeChild->setPreviousSibling(newChild);
} else {
if (lastChild())
lastChild()->setNextSibling(newChild);
newChild->setPreviousSibling(lastChild());
setLastChild(newChild);
}
if (!owner->documentBeingDestroyed() && notifyRenderer)
newChild->insertedIntoTree();
newChild->setNeedsLayoutAndPrefWidthsRecalc();
if (!owner->normalChildNeedsLayout())
owner->setChildNeedsLayout(); // We may supply the static position for an absolute positioned child.
}
} // namespace blink