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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERLAYERSTACKINGNODEITERATOR_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERLAYERSTACKINGNODEITERATOR_H_
#include "sky/engine/wtf/Noncopyable.h"
namespace blink {
enum ChildrenIteration {
NormalFlowChildren = 1,
PositiveZOrderChildren = 1 << 1,
AllChildren = NormalFlowChildren | PositiveZOrderChildren
};
class RenderLayerStackingNode;
// This iterator walks the RenderLayerStackingNode lists in the following order:
// NormalFlowChildren -> PositiveZOrderChildren.
class RenderLayerStackingNodeIterator {
WTF_MAKE_NONCOPYABLE(RenderLayerStackingNodeIterator);
public:
RenderLayerStackingNodeIterator(const RenderLayerStackingNode& root, unsigned whichChildren)
: m_root(root)
, m_remainingChildren(whichChildren)
, m_index(0)
{
}
RenderLayerStackingNode* next();
private:
const RenderLayerStackingNode& m_root;
unsigned m_remainingChildren;
unsigned m_index;
};
// This iterator is similar to RenderLayerStackingNodeIterator but it walks the lists in reverse order
// (from the last item to the first one).
class RenderLayerStackingNodeReverseIterator {
WTF_MAKE_NONCOPYABLE(RenderLayerStackingNodeReverseIterator);
public:
RenderLayerStackingNodeReverseIterator(const RenderLayerStackingNode& root, unsigned whichChildren)
: m_root(root)
, m_remainingChildren(whichChildren)
{
setIndexToLastItem();
}
RenderLayerStackingNode* next();
private:
void setIndexToLastItem();
const RenderLayerStackingNode& m_root;
unsigned m_remainingChildren;
int m_index;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYERSTACKINGNODEITERATOR_H_