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/*
* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
* Copyright (C) 2013 Intel Corporation. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_
#include "sky/engine/core/rendering/LayerPaintingInfo.h"
#include "sky/engine/core/rendering/RenderBox.h"
#include "sky/engine/core/rendering/RenderLayerClipper.h"
#include "sky/engine/core/rendering/RenderLayerStackingNode.h"
#include "sky/engine/core/rendering/RenderLayerStackingNodeIterator.h"
#include "sky/engine/public/platform/WebBlendMode.h"
#include "sky/engine/wtf/OwnPtr.h"
namespace blink {
class RenderStyle;
enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius };
enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf };
class RenderLayer {
WTF_MAKE_NONCOPYABLE(RenderLayer);
public:
RenderLayer(RenderBox*, LayerType);
~RenderLayer();
RenderBox* renderer() const { return m_renderer; }
RenderLayer* parent() const { return m_parent; }
RenderLayer* previousSibling() const { return m_previous; }
RenderLayer* nextSibling() const { return m_next; }
RenderLayer* firstChild() const { return m_first; }
RenderLayer* lastChild() const { return m_last; }
void addChild(RenderLayer* newChild, RenderLayer* beforeChild = 0);
RenderLayer* removeChild(RenderLayer*);
void removeOnlyThisLayer();
void insertOnlyThisLayer();
void styleChanged(StyleDifference, const RenderStyle* oldStyle);
bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; }
void setLayerType(LayerType layerType) { m_layerType = layerType; }
const RenderLayer* root() const
{
const RenderLayer* curr = this;
while (curr->parent())
curr = curr->parent();
return curr;
}
LayoutPoint location() const;
IntSize size() const;
LayoutRect rect() const { return LayoutRect(location(), size()); }
bool isRootLayer() const { return m_isRootLayer; }
void updateLayerPositionsAfterLayout();
RenderLayerStackingNode* stackingNode() { return m_stackingNode.get(); }
const RenderLayerStackingNode* stackingNode() const { return m_stackingNode.get(); }
// Gets the nearest enclosing positioned ancestor layer (also includes
// the <html> layer and the root layer).
RenderLayer* enclosingPositionedAncestor() const;
const RenderLayer* compositingContainer() const;
void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const;
void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
// Pass offsetFromRoot if known.
bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0) const;
// Bounding box relative to some ancestor layer. Pass offsetFromRoot if known.
LayoutRect physicalBoundingBox(const RenderLayer* ancestorLayer, const LayoutPoint* offsetFromRoot = 0) const;
LayoutRect physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const;
LayoutRect boundingBoxForCompositing(const RenderLayer* ancestorLayer = 0) const;
bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; }
// Both updates the status, and returns true if descendants of this have 3d.
bool update3DTransformedDescendantStatus();
void* operator new(size_t);
// Only safe to call from RenderBox::destroyLayer()
void operator delete(void*);
RenderLayerClipper& clipper() { return m_clipper; }
const RenderLayerClipper& clipper() const { return m_clipper; }
inline bool isPositionedContainer() const
{
// FIXME: This is not in sync with containingBlock.
return isRootLayer() || renderer()->isPositioned() || renderer()->hasTransform();
}
void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&);
// Bounding box in the coordinates of this layer.
LayoutRect logicalBoundingBox() const;
void setNextSibling(RenderLayer* next) { m_next = next; }
void setPreviousSibling(RenderLayer* prev) { m_previous = prev; }
void setFirstChild(RenderLayer* first) { m_first = first; }
void setLastChild(RenderLayer* last) { m_last = last; }
bool shouldBeSelfPaintingLayer() const;
void dirty3DTransformedDescendantStatus();
private:
LayerType m_layerType;
// Self-painting layer is an optimization where we avoid the heavy RenderLayer painting
// machinery for a RenderLayer allocated only to handle the overflow clip case.
// FIXME(crbug.com/332791): Self-painting layer should be merged into the overflow-only concept.
unsigned m_isSelfPaintingLayer : 1;
const unsigned m_isRootLayer : 1;
unsigned m_3DTransformedDescendantStatusDirty : 1;
// Set on a stacking context layer that has 3D descendants anywhere
// in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
unsigned m_has3DTransformedDescendant : 1;
RenderBox* m_renderer;
RenderLayer* m_parent;
RenderLayer* m_previous;
RenderLayer* m_next;
RenderLayer* m_first;
RenderLayer* m_last;
RenderLayerClipper m_clipper; // FIXME: Lazily allocate?
OwnPtr<RenderLayerStackingNode> m_stackingNode;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERLAYER_H_