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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
#include "sky/engine/core/editing/PositionWithAffinity.h"
#include "sky/engine/core/rendering/InlineFlowBox.h"
#include "sky/engine/core/rendering/RenderBoxModelObject.h"
#include "sky/engine/core/rendering/RenderLineBoxList.h"
namespace blink {
class RenderInline : public RenderBoxModelObject {
public:
explicit RenderInline(Element*);
RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); }
RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); }
// If you have a RenderInline, use firstChild or lastChild instead.
void slowFirstChild() const = delete;
void slowLastChild() const = delete;
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
Element* node() const { return toElement(RenderBoxModelObject::node()); }
virtual LayoutUnit marginLeft() const override final;
virtual LayoutUnit marginRight() const override final;
virtual LayoutUnit marginTop() const override final;
virtual LayoutUnit marginBottom() const override final;
virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const override final;
virtual void absoluteQuads(Vector<FloatQuad>&) const override;
IntRect linesBoundingBox() const;
LayoutRect linesVisualOverflowBoundingBox() const;
InlineFlowBox* createAndAppendInlineFlowBox();
void dirtyLineBoxes(bool fullLayout);
void deleteLineBoxTree();
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
InlineBox* firstLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? firstLineBox() : culledInlineFirstLineBox(); }
InlineBox* lastLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox(); }
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderBox* paintContainer = 0) const override final;
bool alwaysCreateLineBoxes() const { return alwaysCreateLineBoxesForRenderInline(); }
void setAlwaysCreateLineBoxes(bool alwaysCreateLineBoxes = true) { setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes); }
void updateAlwaysCreateLineBoxes(bool fullLayout);
virtual LayoutRect localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) override final;
bool hitTestCulledInline(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset);
protected:
virtual void willBeDestroyed() override;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
private:
virtual RenderObjectChildList* virtualChildren() override final { return children(); }
virtual const RenderObjectChildList* virtualChildren() const override final { return children(); }
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual const char* renderName() const override;
virtual bool isRenderInline() const override final { return true; }
LayoutRect culledInlineVisualOverflowBoundingBox() const;
InlineBox* culledInlineFirstLineBox() const;
InlineBox* culledInlineLastLineBox() const;
template<typename GeneratorContext>
void generateLineBoxRects(GeneratorContext& yield) const;
template<typename GeneratorContext>
void generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const;
virtual void layout() override final { ASSERT_NOT_REACHED(); } // Do nothing for layout()
virtual void paint(PaintInfo&, const LayoutPoint&, Vector<RenderBox*>& layers) override final;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) override final;
virtual LayoutUnit offsetLeft() const override final;
virtual LayoutUnit offsetTop() const override final;
virtual LayoutUnit offsetWidth() const override final { return linesBoundingBox().width(); }
virtual LayoutUnit offsetHeight() const override final { return linesBoundingBox().height(); }
virtual void mapLocalToContainer(const RenderBox* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip) const override;
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override final;
virtual IntRect borderBoundingBox() const override final
{
IntRect boundingBox = linesBoundingBox();
return IntRect(0, 0, boundingBox.width(), boundingBox.height());
}
virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby
virtual void dirtyLinesFromChangedChild(RenderObject* child) override final { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final;
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override final;
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the line boxes created for this inline flow. For example, <i>Hello<br>world.</i> will have two <i> line boxes.
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_