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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERFLEXIBLEBOX_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERFLEXIBLEBOX_H_
#include "sky/engine/core/rendering/OrderIterator.h"
#include "sky/engine/core/rendering/RenderBlock.h"
namespace blink {
class RenderFlexibleBox : public RenderBlock {
public:
RenderFlexibleBox(ContainerNode*);
virtual ~RenderFlexibleBox();
virtual const char* renderName() const override;
virtual bool isFlexibleBox() const override final { return true; }
void layout();
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
virtual int firstLineBoxBaseline(FontBaselineOrAuto baselineType) const override;
virtual int inlineBlockBaseline(LineDirectionMode) const override;
virtual void paintChildren(PaintInfo&, const LayoutPoint&, Vector<RenderBox*>& layers) override final;
bool isHorizontalFlow() const;
protected:
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
virtual void removeChild(RenderObject*) override;
private:
enum FlexSign {
PositiveFlexibility,
NegativeFlexibility,
};
enum PositionedLayoutMode {
FlipForRowReverse,
NoFlipForRowReverse,
};
typedef HashMap<const RenderBox*, LayoutUnit> InflexibleFlexItemSize;
typedef Vector<RenderBox*> OrderedFlexItemList;
struct LineContext;
struct Violation;
// Use an inline capacity of 8, since flexbox containers usually have less than 8 children.
typedef Vector<LayoutRect, 8> ChildFrameRects;
bool hasOrthogonalFlow(RenderBox* child) const;
bool isColumnFlow() const;
bool isLeftToRightFlow() const;
bool isMultiline() const;
Length flexBasisForChild(RenderBox* child) const;
LayoutUnit crossAxisExtentForChild(RenderBox* child) const;
LayoutUnit crossAxisIntrinsicExtentForChild(RenderBox* child) const;
LayoutUnit childIntrinsicHeight(RenderBox* child) const;
LayoutUnit childIntrinsicWidth(RenderBox* child) const;
LayoutUnit mainAxisExtentForChild(RenderBox* child) const;
LayoutUnit crossAxisExtent() const;
LayoutUnit mainAxisExtent() const;
LayoutUnit crossAxisContentExtent() const;
LayoutUnit mainAxisContentExtent(LayoutUnit contentLogicalHeight);
LayoutUnit computeMainAxisExtentForChild(RenderBox* child, SizeType, const Length& size);
LayoutUnit flowAwareBorderStart() const;
LayoutUnit flowAwareBorderEnd() const;
LayoutUnit flowAwareBorderBefore() const;
LayoutUnit flowAwareBorderAfter() const;
LayoutUnit flowAwarePaddingStart() const;
LayoutUnit flowAwarePaddingEnd() const;
LayoutUnit flowAwarePaddingBefore() const;
LayoutUnit flowAwarePaddingAfter() const;
LayoutUnit flowAwareMarginStartForChild(RenderBox* child) const;
LayoutUnit flowAwareMarginEndForChild(RenderBox* child) const;
LayoutUnit flowAwareMarginBeforeForChild(RenderBox* child) const;
LayoutUnit crossAxisMarginExtentForChild(RenderBox* child) const;
LayoutPoint flowAwareLocationForChild(RenderBox* child) const;
// FIXME: Supporting layout deltas.
void setFlowAwareLocationForChild(RenderBox* child, const LayoutPoint&);
void adjustAlignmentForChild(RenderBox* child, LayoutUnit);
ItemPosition alignmentForChild(RenderBox* child) const;
LayoutUnit mainAxisBorderAndPaddingExtentForChild(RenderBox* child) const;
LayoutUnit preferredMainAxisContentExtentForChild(RenderBox* child, bool hasInfiniteLineLength, bool relayoutChildren = false);
bool childPreferredMainAxisContentExtentRequiresLayout(RenderBox* child, bool hasInfiniteLineLength) const;
bool needToStretchChildLogicalHeight(RenderBox* child) const;
void layoutFlexItems(bool relayoutChildren);
LayoutUnit autoMarginOffsetInMainAxis(const OrderedFlexItemList&, LayoutUnit& availableFreeSpace);
void updateAutoMarginsInMainAxis(RenderBox* child, LayoutUnit autoMarginOffset);
bool hasAutoMarginsInCrossAxis(RenderBox* child) const;
bool updateAutoMarginsInCrossAxis(RenderBox* child, LayoutUnit availableAlignmentSpace);
void repositionLogicalHeightDependentFlexItems(Vector<LineContext>&);
LayoutUnit clientLogicalBottomAfterRepositioning();
void appendChildFrameRects(ChildFrameRects&);
LayoutUnit availableAlignmentSpaceForChild(LayoutUnit lineCrossAxisExtent, RenderBox*);
LayoutUnit availableAlignmentSpaceForChildBeforeStretching(LayoutUnit lineCrossAxisExtent, RenderBox*);
LayoutUnit marginBoxAscentForChild(RenderBox*);
LayoutUnit computeChildMarginValue(Length margin);
void prepareOrderIteratorAndMargins();
LayoutUnit adjustChildSizeForMinAndMax(RenderBox*, LayoutUnit childSize);
// The hypothetical main size of an item is the flex base size clamped according to its min and max main size properties
bool computeNextFlexLine(OrderedFlexItemList& orderedChildren, LayoutUnit& sumFlexBaseSize, double& totalFlexGrow, double& totalWeightedFlexShrink, LayoutUnit& sumHypotheticalMainSize, bool& hasInfiniteLineLength, bool relayoutChildren);
bool resolveFlexibleLengths(FlexSign, const OrderedFlexItemList&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, Vector<LayoutUnit, 16>& childSizes, bool hasInfiniteLineLength);
void freezeViolations(const Vector<Violation>&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, bool hasInfiniteLineLength);
void resetAutoMarginsAndLogicalTopInCrossAxis(RenderBox*);
void setLogicalOverrideSize(RenderBox* child, LayoutUnit childPreferredSize);
size_t numberOfInFlowPositionedChildren(const OrderedFlexItemList&) const;
void layoutAndPlaceChildren(LayoutUnit& crossAxisOffset, const OrderedFlexItemList&, const Vector<LayoutUnit, 16>& childSizes, LayoutUnit availableFreeSpace, bool relayoutChildren, Vector<LineContext>&, bool hasInfiniteLineLength);
void layoutColumnReverse(const OrderedFlexItemList&, LayoutUnit crossAxisOffset, LayoutUnit availableFreeSpace);
void alignFlexLines(Vector<LineContext>&);
void alignChildren(const Vector<LineContext>&);
void applyStretchAlignmentToChild(RenderBox*, LayoutUnit lineCrossAxisExtent);
void flipForRightToLeftColumn();
void flipForWrapReverse(const Vector<LineContext>&, LayoutUnit crossAxisStartEdge);
// This is used to cache the preferred size for orthogonal flow children so we don't have to relayout to get it
HashMap<const RenderObject*, LayoutUnit> m_intrinsicSizeAlongMainAxis;
mutable OrderIterator m_orderIterator;
int m_numberOfInFlowChildrenOnFirstLine;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlexibleBox, isFlexibleBox());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERFLEXIBLEBOX_H_