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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/core/rendering/FilterEffectRenderer.h"
#include <algorithm>
#include "sky/engine/core/frame/Settings.h"
#include "sky/engine/core/page/Page.h"
#include "sky/engine/core/rendering/RenderLayer.h"
#include "sky/engine/core/rendering/RenderView.h"
#include "sky/engine/platform/FloatConversion.h"
#include "sky/engine/platform/LengthFunctions.h"
#include "sky/engine/platform/graphics/ColorSpace.h"
#include "sky/engine/platform/graphics/UnacceleratedImageBufferSurface.h"
#include "sky/engine/platform/graphics/filters/FEColorMatrix.h"
#include "sky/engine/platform/graphics/filters/FEComponentTransfer.h"
#include "sky/engine/platform/graphics/filters/FEDropShadow.h"
#include "sky/engine/platform/graphics/filters/FEGaussianBlur.h"
#include "sky/engine/platform/graphics/filters/SkiaImageFilterBuilder.h"
#include "sky/engine/wtf/MathExtras.h"
namespace blink {
static inline void endMatrixRow(Vector<float>& parameters)
{
parameters.append(0);
parameters.append(0);
}
static inline void lastMatrixRow(Vector<float>& parameters)
{
parameters.append(0);
parameters.append(0);
parameters.append(0);
parameters.append(1);
parameters.append(0);
}
FilterEffectRenderer::FilterEffectRenderer()
: Filter(AffineTransform())
, m_graphicsBufferAttached(false)
, m_hasFilterThatMovesPixels(false)
{
m_sourceGraphic = SourceGraphic::create(this);
}
FilterEffectRenderer::~FilterEffectRenderer()
{
}
GraphicsContext* FilterEffectRenderer::inputContext()
{
return sourceImage() ? sourceImage()->context() : 0;
}
bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
{
m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
for (size_t i = 0; i < operations.operations().size(); ++i) {
RefPtr<FilterEffect> effect;
FilterOperation* filterOperation = operations.operations().at(i).get();
switch (filterOperation->type()) {
case FilterOperation::GRAYSCALE: {
Vector<float> inputParameters;
double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
// See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
// for information on parameters.
inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
endMatrixRow(inputParameters);
inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
endMatrixRow(inputParameters);
inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
endMatrixRow(inputParameters);
lastMatrixRow(inputParameters);
effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
break;
}
case FilterOperation::SEPIA: {
Vector<float> inputParameters;
double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
// See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
// for information on parameters.
inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
endMatrixRow(inputParameters);
inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
endMatrixRow(inputParameters);
inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
endMatrixRow(inputParameters);
lastMatrixRow(inputParameters);
effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
break;
}
case FilterOperation::SATURATE: {
Vector<float> inputParameters;
inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
break;
}
case FilterOperation::HUE_ROTATE: {
Vector<float> inputParameters;
inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
break;
}
case FilterOperation::INVERT: {
BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
Vector<float> transferParameters;
transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
transferFunction.tableValues = transferParameters;
ComponentTransferFunction nullFunction;
effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
break;
}
case FilterOperation::OPACITY: {
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
Vector<float> transferParameters;
transferParameters.append(0);
transferParameters.append(narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount()));
transferFunction.tableValues = transferParameters;
ComponentTransferFunction nullFunction;
effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
break;
}
case FilterOperation::BRIGHTNESS: {
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
transferFunction.slope = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
transferFunction.intercept = 0;
ComponentTransferFunction nullFunction;
effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
break;
}
case FilterOperation::CONTRAST: {
ComponentTransferFunction transferFunction;
transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
float amount = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
transferFunction.slope = amount;
transferFunction.intercept = -0.5 * amount + 0.5;
ComponentTransferFunction nullFunction;
effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
break;
}
case FilterOperation::BLUR: {
float stdDeviation = floatValueForLength(toBlurFilterOperation(filterOperation)->stdDeviation(), 0);
effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
break;
}
case FilterOperation::DROP_SHADOW: {
DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
float stdDeviation = dropShadowOperation->stdDeviation();
float x = dropShadowOperation->x();
float y = dropShadowOperation->y();
effect = FEDropShadow::create(this, stdDeviation, stdDeviation, x, y, dropShadowOperation->color(), 1);
break;
}
default:
break;
}
if (effect) {
// Unlike SVG, filters applied here should not clip to their primitive subregions.
effect->setClipsToBounds(false);
effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
effect->inputEffects().append(previousEffect);
previousEffect = effect.release();
}
}
// We need to keep the old effects alive until this point, so that SVG reference filters
// can share cached resources across frames.
m_lastEffect = previousEffect;
// If we didn't make any effects, tell our caller we are not valid
if (!m_lastEffect.get())
return false;
return true;
}
void FilterEffectRenderer::updateBackingStoreRect(const FloatRect& floatFilterRect)
{
IntRect filterRect = enclosingIntRect(floatFilterRect);
if (!filterRect.isEmpty() && FilterEffect::isFilterSizeValid(filterRect)) {
FloatRect currentSourceRect = sourceImageRect();
if (filterRect != currentSourceRect) {
setSourceImageRect(filterRect);
return;
}
}
}
void FilterEffectRenderer::allocateBackingStoreIfNeeded()
{
// At this point the effect chain has been built, and the
// source image sizes set. We just need to attach the graphic
// buffer if we have not yet done so.
if (!m_graphicsBufferAttached) {
IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
if (!sourceImage() || sourceImage()->size() != logicalSize) {
OwnPtr<ImageBufferSurface> surface = adoptPtr(new UnacceleratedImageBufferSurface(logicalSize));
setSourceImage(ImageBuffer::create(surface.release()));
}
m_graphicsBufferAttached = true;
}
}
void FilterEffectRenderer::clearIntermediateResults()
{
if (m_lastEffect.get())
m_lastEffect->clearResultsRecursive();
}
void FilterEffectRenderer::apply()
{
RefPtr<FilterEffect> effect = lastEffect();
effect->apply();
effect->transformResultColorSpace(ColorSpaceDeviceRGB);
}
LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
// The result of this function is the area in the "filterBoxRect" that needs paint invalidation, so that we fully cover the "dirtyRect".
FloatRect rectForPaintInvalidation = dirtyRect;
float inf = std::numeric_limits<float>::infinity();
FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
rectForPaintInvalidation = lastEffect()->getSourceRect(rectForPaintInvalidation, clipRect);
rectForPaintInvalidation.intersect(filterBoxRect);
return LayoutRect(rectForPaintInvalidation);
}
bool FilterEffectRendererHelper::prepareFilterEffect(FilterEffectRenderer* filter, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
{
ASSERT(m_haveFilterEffect && filter);
m_filter = filter;
// Prepare a transformation that brings the coordinates into the space
// filter coordinates are defined in.
AffineTransform absoluteTransform;
// FIXME: Should these really be upconverted to doubles and not rounded? crbug.com/350474
absoluteTransform.translate(filterBoxRect.x().toDouble(), filterBoxRect.y().toDouble());
filter->setAbsoluteTransform(absoluteTransform);
IntRect filterSourceRect = pixelSnappedIntRect(filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect));
if (filterSourceRect.isEmpty()) {
// The dirty rect is not in view, just bail out.
m_haveFilterEffect = false;
return false;
}
m_filterBoxRect = filterBoxRect;
filter->setFilterRegion(filter->mapAbsoluteRectToLocalRect(filterSourceRect));
filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);
filter->updateBackingStoreRect(filterSourceRect);
return true;
}
GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* context)
{
ASSERT(m_filter);
SkiaImageFilterBuilder builder(context);
RefPtr<ImageFilter> imageFilter = builder.build(m_filter->lastEffect().get(), ColorSpaceDeviceRGB);
if (!imageFilter) {
m_haveFilterEffect = false;
return context;
}
m_savedGraphicsContext = context;
context->save();
FloatRect boundaries = mapImageFilterRect(imageFilter.get(), m_filterBoxRect);
context->translate(m_filterBoxRect.x(), m_filterBoxRect.y());
boundaries.move(-m_filterBoxRect.x(), -m_filterBoxRect.y());
context->beginLayer(1, CompositeSourceOver, &boundaries, ColorFilterNone, imageFilter.get());
context->translate(-m_filterBoxRect.x(), -m_filterBoxRect.y());
return context;
}
GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
{
ASSERT(m_haveFilterEffect && m_filter);
GraphicsContext* context = m_savedGraphicsContext;
context->endLayer();
context->restore();
return context;
}
} // namespace blink