blob: bdb281e5559a1d7f203d1c2692a7da5091f55747 [file] [log] [blame]
/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999 Lars Knoll <knoll@kde.org>
* 1999 Antti Koivisto <koivisto@kde.org>
* 2000 Simon Hausmann <hausmann@kde.org>
* 2000 Stefan Schimanski <1Stein@gmx.de>
* 2001 George Staikos <staikos@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2005 Alexey Proskuryakov <ap@nypop.com>
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Google Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/core/frame/LocalFrame.h"
#include "gen/sky/platform/RuntimeEnabledFeatures.h"
#include "sky/engine/core/dom/Range.h"
#include "sky/engine/core/editing/htmlediting.h"
#include "sky/engine/core/editing/RenderedPosition.h"
#include "sky/engine/core/editing/VisiblePosition.h"
#include "sky/engine/core/events/Event.h"
#include "sky/engine/core/frame/FrameDestructionObserver.h"
#include "sky/engine/core/frame/FrameHost.h"
#include "sky/engine/core/frame/FrameView.h"
#include "sky/engine/core/frame/LocalDOMWindow.h"
#include "sky/engine/core/frame/Settings.h"
#include "sky/engine/core/loader/FrameLoaderClient.h"
#include "sky/engine/core/page/Page.h"
#include "sky/engine/core/rendering/HitTestResult.h"
#include "sky/engine/core/rendering/RenderLayer.h"
#include "sky/engine/core/rendering/RenderView.h"
#include "sky/engine/core/script/dart_controller.h"
#include "sky/engine/platform/graphics/GraphicsContext.h"
#include "sky/engine/platform/graphics/ImageBuffer.h"
#include "sky/engine/platform/text/TextStream.h"
#include "sky/engine/wtf/PassOwnPtr.h"
#include "sky/engine/wtf/StdLibExtras.h"
namespace blink {
inline LocalFrame::LocalFrame(FrameLoaderClient* client, FrameHost* host)
: Frame(client, host)
, m_deprecatedLoader(this)
, m_document(nullptr)
{
if (page())
page()->setMainFrame(this);
}
PassRefPtr<LocalFrame> LocalFrame::create(FrameLoaderClient* client, FrameHost* host)
{
return adoptRef(new LocalFrame(client, host));
}
LocalFrame::~LocalFrame()
{
setView(nullptr);
m_deprecatedLoader.clear();
setDOMWindow(nullptr);
// FIXME: What to do here... some of this is redundant with ~Frame.
HashSet<FrameDestructionObserver*>::iterator stop = m_destructionObservers.end();
for (HashSet<FrameDestructionObserver*>::iterator it = m_destructionObservers.begin(); it != stop; ++it)
(*it)->frameDestroyed();
}
FrameLoaderClient* LocalFrame::loaderClient() const
{
return static_cast<FrameLoaderClient*>(client());
}
void LocalFrame::detach()
{
// A lot of the following steps can result in the current frame being
// detached, so protect a reference to it.
RefPtr<LocalFrame> protect(this);
m_deprecatedLoader.stopAllLoaders();
m_deprecatedLoader.closeURL();
detachChildren();
// stopAllLoaders() needs to be called after detachChildren(), because detachChildren()
// will trigger the unload event handlers of any child frames, and those event
// handlers might start a new subresource load in this frame.
m_deprecatedLoader.stopAllLoaders();
setView(nullptr);
willDetachFrameHost();
// After this, we must no longer talk to the client since this clears
// its owning reference back to our owning LocalFrame.
loaderClient()->detachedFromParent();
clearClient();
detachFromFrameHost();
}
void LocalFrame::setView(PassRefPtr<FrameView> view)
{
// We the custom scroll bars as early as possible to prevent m_doc->detach()
// from messing with the view such that its scroll bars won't be torn down.
// FIXME: We should revisit this.
if (m_view)
m_view->prepareForDetach();
// Prepare for destruction now, so any unload event handlers get run and the LocalDOMWindow is
// notified. If we wait until the view is destroyed, then things won't be hooked up enough for
// these calls to work.
if (!view && document() && document()->isActive()) {
// FIXME: We don't call willRemove here. Why is that OK?
document()->prepareForDestruction();
}
m_view = view;
}
FloatSize LocalFrame::resizePageRectsKeepingRatio(const FloatSize& originalSize, const FloatSize& expectedSize)
{
FloatSize resultSize;
if (!contentRenderer())
return FloatSize();
ASSERT(fabs(originalSize.width()) > std::numeric_limits<float>::epsilon());
float ratio = originalSize.height() / originalSize.width();
resultSize.setWidth(floorf(expectedSize.width()));
resultSize.setHeight(floorf(resultSize.width() * ratio));
return resultSize;
}
void LocalFrame::setDOMWindow(PassRefPtr<LocalDOMWindow> domWindow)
{
Frame::setDOMWindow(domWindow);
}
void LocalFrame::addDestructionObserver(FrameDestructionObserver* observer)
{
m_destructionObservers.add(observer);
}
void LocalFrame::removeDestructionObserver(FrameDestructionObserver* observer)
{
m_destructionObservers.remove(observer);
}
void LocalFrame::willDetachFrameHost()
{
// We should never be detatching the page during a Layout.
RELEASE_ASSERT(!m_view || !m_view->isInPerformLayout());
HashSet<FrameDestructionObserver*>::iterator stop = m_destructionObservers.end();
for (HashSet<FrameDestructionObserver*>::iterator it = m_destructionObservers.begin(); it != stop; ++it)
(*it)->willDetachFrameHost();
}
void LocalFrame::detachFromFrameHost()
{
// We should never be detatching the page during a Layout.
RELEASE_ASSERT(!m_view || !m_view->isInPerformLayout());
m_host = 0;
}
VisiblePosition LocalFrame::visiblePositionForPoint(const IntPoint& framePoint)
{
if (!contentRenderer() || !view() || !view()->didFirstLayout())
return VisiblePosition();
LayoutSize padding = LayoutSize();
HitTestResult result(framePoint, padding.height(), padding.width(), padding.height(), padding.width());
HitTestRequest request(HitTestRequest::ReadOnly | HitTestRequest::Active);
contentRenderer()->hitTest(request, result);
Node* node = result.innerNonSharedNode();
if (!node)
return VisiblePosition();
RenderObject* renderer = node->renderer();
if (!renderer)
return VisiblePosition();
VisiblePosition visiblePos = VisiblePosition(renderer->positionForPoint(result.localPoint()));
if (visiblePos.isNull())
visiblePos = VisiblePosition(firstPositionInOrBeforeNode(node));
return visiblePos;
}
RenderView* LocalFrame::contentRenderer() const
{
return document() ? document()->renderView() : 0;
}
void LocalFrame::setDocument(Document* document)
{
m_document = document;
}
Document* LocalFrame::document() const
{
if (m_document)
return m_document;
return m_domWindow ? m_domWindow->document() : 0;
}
IntRect firstRectForRange(Range* range)
{
LayoutUnit extraWidthToEndOfLine = 0;
ASSERT(range->startContainer());
ASSERT(range->endContainer());
IntRect startCaretRect = RenderedPosition(VisiblePosition(range->startPosition()).deepEquivalent(), DOWNSTREAM).absoluteRect(&extraWidthToEndOfLine);
if (startCaretRect == LayoutRect())
return IntRect();
IntRect endCaretRect = RenderedPosition(VisiblePosition(range->endPosition()).deepEquivalent(), UPSTREAM).absoluteRect();
if (endCaretRect == LayoutRect())
return IntRect();
if (startCaretRect.y() == endCaretRect.y()) {
// start and end are on the same line
return IntRect(std::min(startCaretRect.x(), endCaretRect.x()),
startCaretRect.y(),
abs(endCaretRect.x() - startCaretRect.x()),
std::max(startCaretRect.height(), endCaretRect.height()));
}
// start and end aren't on the same line, so go from start to the end of its line
return IntRect(startCaretRect.x(),
startCaretRect.y(),
startCaretRect.width() + extraWidthToEndOfLine,
startCaretRect.height());
}
PassRefPtr<Range> LocalFrame::rangeForPoint(const IntPoint& framePoint)
{
VisiblePosition position = visiblePositionForPoint(framePoint);
if (position.isNull())
return nullptr;
VisiblePosition previous = position.previous();
if (previous.isNotNull()) {
RefPtr<Range> previousCharacterRange = makeRange(previous, position);
LayoutRect rect = firstRectForRange(previousCharacterRange.get());
if (rect.contains(framePoint))
return previousCharacterRange.release();
}
VisiblePosition next = position.next();
if (RefPtr<Range> nextCharacterRange = makeRange(position, next)) {
LayoutRect rect = firstRectForRange(nextCharacterRange.get());
if (rect.contains(framePoint))
return nextCharacterRange.release();
}
return nullptr;
}
void LocalFrame::createView(const IntSize& viewportSize, const Color& backgroundColor, bool transparent)
{
ASSERT(this);
setView(nullptr);
RefPtr<FrameView> frameView;
frameView = FrameView::create(this, viewportSize);
// The layout size is set by WebViewImpl to support @viewport
frameView->setLayoutSizeFixedToFrameSize(false);
setView(frameView);
frameView->updateBackgroundRecursively(backgroundColor, transparent);
}
void LocalFrame::deviceOrPageScaleFactorChanged()
{
document()->mediaQueryAffectingValueChanged();
}
double LocalFrame::devicePixelRatio() const
{
if (!m_host)
return 0;
return m_host->deviceScaleFactor();
}
} // namespace blink