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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) 2014 Samsung Electronics. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_DOM_ELEMENTTRAVERSAL_H_
#define SKY_ENGINE_CORE_DOM_ELEMENTTRAVERSAL_H_
#include "sky/engine/core/dom/Element.h"
#include "sky/engine/core/dom/NodeTraversal.h"
namespace blink {
template <class ElementType>
class Traversal {
public:
// First or last ElementType child of the node.
static ElementType* firstChild(const ContainerNode& current) { return firstChildTemplate(current); }
static ElementType* firstChild(const Node& current) { return firstChildTemplate(current); }
template <class MatchFunc>
static ElementType* firstChild(const ContainerNode&, MatchFunc);
static ElementType* lastChild(const ContainerNode& current) { return lastChildTemplate(current); }
static ElementType* lastChild(const Node& current) { return lastChildTemplate(current); }
template <class MatchFunc>
static ElementType* lastChild(const ContainerNode&, MatchFunc);
// First ElementType ancestor of the node.
static ElementType* firstAncestor(const Node& current);
static ElementType* firstAncestorOrSelf(Node& current) { return firstAncestorOrSelfTemplate(current); }
static ElementType* firstAncestorOrSelf(Element& current) { return firstAncestorOrSelfTemplate(current); }
static const ElementType* firstAncestorOrSelf(const Node& current) { return firstAncestorOrSelfTemplate(const_cast<Node&>(current)); }
static const ElementType* firstAncestorOrSelf(const Element& current) { return firstAncestorOrSelfTemplate(const_cast<Element&>(current)); }
// First or last ElementType descendant of the node.
// For Elements firstWithin() is always the same as firstChild().
static ElementType* firstWithin(const ContainerNode& current) { return firstWithinTemplate(current); }
static ElementType* firstWithin(const Node& current) { return firstWithinTemplate(current); }
template <typename MatchFunc>
static ElementType* firstWithin(const ContainerNode&, MatchFunc);
static ElementType* lastWithin(const ContainerNode& current) { return lastWithinTemplate(current); }
static ElementType* lastWithin(const Node& current) { return lastWithinTemplate(current); }
template <class MatchFunc>
static ElementType* lastWithin(const ContainerNode&, MatchFunc);
// Pre-order traversal skipping non-element nodes.
static ElementType* next(const ContainerNode& current) { return nextTemplate(current); }
static ElementType* next(const Node& current) { return nextTemplate(current); }
static ElementType* next(const ContainerNode& current, const Node* stayWithin) { return nextTemplate(current, stayWithin); }
static ElementType* next(const Node& current, const Node* stayWithin) { return nextTemplate(current, stayWithin); }
template <class MatchFunc>
static ElementType* next(const ContainerNode& current, const Node* stayWithin, MatchFunc);
static ElementType* previous(const Node&);
static ElementType* previous(const Node&, const Node* stayWithin);
template <class MatchFunc>
static ElementType* previous(const ContainerNode& current, const Node* stayWithin, MatchFunc);
// Like next, but skips children.
static ElementType* nextSkippingChildren(const Node&);
static ElementType* nextSkippingChildren(const Node&, const Node* stayWithin);
// Previous / Next sibling.
static ElementType* previousSibling(const Node&);
template <class MatchFunc>
static ElementType* previousSibling(const Node&, MatchFunc);
static ElementType* nextSibling(const Node&);
template <class MatchFunc>
static ElementType* nextSibling(const Node&, MatchFunc);
private:
template <class NodeType>
static ElementType* firstChildTemplate(NodeType&);
template <class NodeType>
static ElementType* lastChildTemplate(NodeType&);
template <class NodeType>
static ElementType* firstAncestorOrSelfTemplate(NodeType&);
template <class NodeType>
static ElementType* firstWithinTemplate(NodeType&);
template <class NodeType>
static ElementType* lastWithinTemplate(NodeType&);
template <class NodeType>
static ElementType* nextTemplate(NodeType&);
template <class NodeType>
static ElementType* nextTemplate(NodeType&, const Node* stayWithin);
};
typedef Traversal<Element> ElementTraversal;
// Specialized for pure Element to exploit the fact that Elements parent is always either another Element or the root.
template <>
template <class NodeType>
inline Element* Traversal<Element>::firstWithinTemplate(NodeType& current)
{
return firstChildTemplate(current);
}
template <>
template <class NodeType>
inline Element* Traversal<Element>::nextTemplate(NodeType& current)
{
Node* node = NodeTraversal::next(current);
while (node && !node->isElementNode())
node = NodeTraversal::nextSkippingChildren(*node);
return toElement(node);
}
template <>
template <class NodeType>
inline Element* Traversal<Element>::nextTemplate(NodeType& current, const Node* stayWithin)
{
Node* node = NodeTraversal::next(current, stayWithin);
while (node && !node->isElementNode())
node = NodeTraversal::nextSkippingChildren(*node, stayWithin);
return toElement(node);
}
// Generic versions.
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::firstChildTemplate(NodeType& current)
{
Node* node = current.firstChild();
while (node && !isElementOfType<const ElementType>(*node))
node = node->nextSibling();
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::firstChild(const ContainerNode& current, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::firstChild(current);
while (element && !isMatch(*element))
element = Traversal<ElementType>::nextSibling(*element);
return element;
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::firstAncestor(const Node& current)
{
ContainerNode* ancestor = current.parentNode();
while (ancestor && !isElementOfType<const ElementType>(*ancestor))
ancestor = ancestor->parentNode();
return toElement<ElementType>(ancestor);
}
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::firstAncestorOrSelfTemplate(NodeType& current)
{
if (isElementOfType<const ElementType>(current))
return &toElement<ElementType>(current);
return firstAncestor(current);
}
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::lastChildTemplate(NodeType& current)
{
Node* node = current.lastChild();
while (node && !isElementOfType<const ElementType>(*node))
node = node->previousSibling();
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::lastChild(const ContainerNode& current, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::lastChild(current);
while (element && !isMatch(*element))
element = Traversal<ElementType>::previousSibling(*element);
return element;
}
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::firstWithinTemplate(NodeType& current)
{
Node* node = current.firstChild();
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::next(*node, &current);
return toElement<ElementType>(node);
}
template <class ElementType>
template <typename MatchFunc>
inline ElementType* Traversal<ElementType>::firstWithin(const ContainerNode& current, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::firstWithin(current);
while (element && !isMatch(*element))
element = Traversal<ElementType>::next(*element, &current, isMatch);
return element;
}
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::lastWithinTemplate(NodeType& current)
{
Node* node = NodeTraversal::lastWithin(current);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::previous(*node, &current);
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::lastWithin(const ContainerNode& current, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::lastWithin(current);
while (element && !isMatch(*element))
element = Traversal<ElementType>::previous(*element, &current, isMatch);
return element;
}
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::nextTemplate(NodeType& current)
{
Node* node = NodeTraversal::next(current);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::next(*node);
return toElement<ElementType>(node);
}
template <class ElementType>
template <class NodeType>
inline ElementType* Traversal<ElementType>::nextTemplate(NodeType& current, const Node* stayWithin)
{
Node* node = NodeTraversal::next(current, stayWithin);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::next(*node, stayWithin);
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::next(const ContainerNode& current, const Node* stayWithin, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::next(current, stayWithin);
while (element && !isMatch(*element))
element = Traversal<ElementType>::next(*element, stayWithin);
return element;
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::previous(const Node& current)
{
Node* node = NodeTraversal::previous(current);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::previous(*node);
return toElement<ElementType>(node);
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::previous(const Node& current, const Node* stayWithin)
{
Node* node = NodeTraversal::previous(current, stayWithin);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::previous(*node, stayWithin);
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::previous(const ContainerNode& current, const Node* stayWithin, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::previous(current, stayWithin);
while (element && !isMatch(*element))
element = Traversal<ElementType>::previous(*element, stayWithin);
return element;
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::nextSkippingChildren(const Node& current)
{
Node* node = NodeTraversal::nextSkippingChildren(current);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::nextSkippingChildren(*node);
return toElement<ElementType>(node);
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::nextSkippingChildren(const Node& current, const Node* stayWithin)
{
Node* node = NodeTraversal::nextSkippingChildren(current, stayWithin);
while (node && !isElementOfType<const ElementType>(*node))
node = NodeTraversal::nextSkippingChildren(*node, stayWithin);
return toElement<ElementType>(node);
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::previousSibling(const Node& current)
{
Node* node = current.previousSibling();
while (node && !isElementOfType<const ElementType>(*node))
node = node->previousSibling();
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::previousSibling(const Node& current, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::previousSibling(current);
while (element && !isMatch(*element))
element = Traversal<ElementType>::previousSibling(*element);
return element;
}
template <class ElementType>
inline ElementType* Traversal<ElementType>::nextSibling(const Node& current)
{
Node* node = current.nextSibling();
while (node && !isElementOfType<const ElementType>(*node))
node = node->nextSibling();
return toElement<ElementType>(node);
}
template <class ElementType>
template <class MatchFunc>
inline ElementType* Traversal<ElementType>::nextSibling(const Node& current, MatchFunc isMatch)
{
ElementType* element = Traversal<ElementType>::nextSibling(current);
while (element && !isMatch(*element))
element = Traversal<ElementType>::nextSibling(*element);
return element;
}
} // namespace blink
#endif // SKY_ENGINE_CORE_DOM_ELEMENTTRAVERSAL_H_