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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010, 2011, 2013 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_DOM_CONTAINERNODE_H_
#define SKY_ENGINE_CORE_DOM_CONTAINERNODE_H_
#include "sky/engine/bindings/exception_state_placeholder.h"
#include "sky/engine/core/dom/Node.h"
#include "sky/engine/wtf/OwnPtr.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class ExceptionState;
class FloatPoint;
template <typename NodeType> class StaticNodeTypeList;
// This constant controls how much buffer is initially allocated
// for a Node Vector that is used to store child Nodes of a given Node.
// FIXME: Optimize the value.
const int initialNodeVectorSize = 11;
typedef Vector<RefPtr<Node>, initialNodeVectorSize> NodeVector;
class ContainerNode : public Node {
DEFINE_WRAPPERTYPEINFO();
public:
virtual ~ContainerNode();
Node* firstChild() const { return m_firstChild; }
Node* lastChild() const { return m_lastChild; }
bool hasChildren() const { return m_firstChild; }
Element* firstElementChild() const;
Element* lastElementChild() const;
Vector<RefPtr<Node>> getChildNodes() const;
Vector<RefPtr<Element>> getChildElements() const;
// These functions release the nodes from |nodes|.
void append(Vector<RefPtr<Node>>& nodes, ExceptionState&);
void prepend(Vector<RefPtr<Node>>& nodes, ExceptionState&);
PassRefPtr<Node> prependChild(PassRefPtr<Node> node, ExceptionState&);
void removeChildren();
PassRefPtr<Node> setChild(PassRefPtr<Node> node, ExceptionState&);
void setChildren(Vector<RefPtr<Node>>& nodes, ExceptionState&);
bool hasOneChild() const { return m_firstChild && !m_firstChild->nextSibling(); }
bool hasOneTextChild() const { return hasOneChild() && m_firstChild->isTextNode(); }
unsigned countChildren() const;
PassRefPtr<Element> querySelector(const AtomicString& selectors, ExceptionState&);
Vector<RefPtr<Element>> querySelectorAll(const AtomicString& selectors, ExceptionState&);
PassRefPtr<Node> insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionState& = ASSERT_NO_EXCEPTION);
PassRefPtr<Node> replaceChild(PassRefPtr<Node> newChild, PassRefPtr<Node> oldChild, ExceptionState& = ASSERT_NO_EXCEPTION);
PassRefPtr<Node> removeChild(PassRefPtr<Node> child, ExceptionState& = ASSERT_NO_EXCEPTION);
PassRefPtr<Node> appendChild(PassRefPtr<Node> newChild, ExceptionState& = ASSERT_NO_EXCEPTION);
Element* getElementById(const AtomicString& id) const;
// These methods are only used during parsing.
// They don't send DOM mutation events or handle reparenting.
void parserAppendChild(PassRefPtr<Node>);
void cloneChildNodes(ContainerNode* clone);
virtual void attach(const AttachContext& = AttachContext()) override;
virtual void detach(const AttachContext& = AttachContext()) override;
virtual LayoutRect boundingBox() const override final;
virtual void setActive(bool = true) override;
virtual void setHovered(bool = true) override;
// -----------------------------------------------------------------------------
// Notification of document structure changes (see core/dom/Node.h for more notification methods)
enum ChildrenChangeType { ElementInserted, NonElementInserted, ElementRemoved, NonElementRemoved, AllChildrenRemoved, TextChanged };
enum ChildrenChangeSource { ChildrenChangeSourceAPI, ChildrenChangeSourceParser };
struct ChildrenChange {
STACK_ALLOCATED();
public:
static ChildrenChange forInsertion(Node& node, ChildrenChangeSource byParser)
{
ChildrenChange change = {
node.isElementNode() ? ElementInserted : NonElementInserted,
byParser
};
return change;
}
static ChildrenChange forRemoval(Node& node, ChildrenChangeSource byParser)
{
ChildrenChange change = {
node.isElementNode() ? ElementRemoved : NonElementRemoved,
byParser
};
return change;
}
bool isChildInsertion() const { return type == ElementInserted || type == NonElementInserted; }
ChildrenChangeType type;
ChildrenChangeSource byParser;
};
// Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
// node that is of the type TEXT_NODE has changed its value.
virtual void childrenChanged(const ChildrenChange&);
protected:
ContainerNode(TreeScope*, ConstructionType = CreateContainer);
void removeDetachedChildren();
void setFirstChild(Node* child) { m_firstChild = child; }
void setLastChild(Node* child) { m_lastChild = child; }
private:
bool isContainerNode() const = delete; // This will catch anyone doing an unnecessary check.
bool isTextNode() const = delete; // This will catch anyone doing an unnecessary check.
void removeBetween(Node* previousChild, Node* nextChild, Node& oldChild);
void insertBeforeCommon(Node& nextChild, Node& oldChild);
void appendChildCommon(Node& child);
void updateTreeAfterInsertion(Node& child);
void willRemoveChildren();
void willRemoveChild(Node& child);
void removeDetachedChildrenInContainer(ContainerNode&);
void addChildNodesToDeletionQueue(Node*&, Node*&, ContainerNode&);
void notifyNodeInserted(Node&, ChildrenChangeSource = ChildrenChangeSourceAPI);
void notifyNodeInsertedInternal(Node&);
void notifyNodeRemoved(Node&);
inline void checkAcceptChildType(const Node* newChild, ExceptionState&) const;
inline void checkAcceptChildHierarchy(const Node& newChild, ExceptionState&) const;
void attachChildren(const AttachContext& = AttachContext());
void detachChildren(const AttachContext& = AttachContext());
bool getUpperLeftCorner(FloatPoint&) const;
bool getLowerRightCorner(FloatPoint&) const;
RawPtr<Node> m_firstChild;
RawPtr<Node> m_lastChild;
};
#if ENABLE(ASSERT)
bool childAttachedAllowedWhenAttachingChildren(ContainerNode*);
#endif
DEFINE_NODE_TYPE_CASTS(ContainerNode, isContainerNode());
inline ContainerNode::ContainerNode(TreeScope* treeScope, ConstructionType type)
: Node(treeScope, type)
, m_firstChild(nullptr)
, m_lastChild(nullptr)
{
}
inline void ContainerNode::attachChildren(const AttachContext& context)
{
AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (Node* child = firstChild(); child; child = child->nextSibling()) {
ASSERT(child->needsAttach());
child->attach(childrenContext);
}
}
inline void ContainerNode::detachChildren(const AttachContext& context)
{
AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
for (Node* child = firstChild(); child; child = child->nextSibling())
child->detach(childrenContext);
}
inline unsigned Node::countChildren() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->countChildren();
}
inline Node* Node::firstChild() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->firstChild();
}
inline Node* Node::lastChild() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->lastChild();
}
inline bool Node::isTreeScope() const
{
return &treeScope().rootNode() == this;
}
inline void appendChildNodes(ContainerNode& node, NodeVector& nodes)
{
ASSERT(!nodes.size());
for (Node* child = node.firstChild(); child; child = child->nextSibling())
nodes.append(child);
}
} // namespace blink
#endif // SKY_ENGINE_CORE_DOM_CONTAINERNODE_H_