blob: 8ee53959bcd6d405ce688d6875d3e3d448b851c1 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2013 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/core/dom/ContainerNode.h"
#include "sky/engine/bindings/exception_state.h"
#include "sky/engine/core/dom/ChildListMutationScope.h"
#include "sky/engine/core/dom/DocumentFragment.h"
#include "sky/engine/core/dom/ElementTraversal.h"
#include "sky/engine/core/dom/ExceptionCode.h"
#include "sky/engine/core/dom/NodeRareData.h"
#include "sky/engine/core/dom/NodeRenderStyle.h"
#include "sky/engine/core/dom/NodeTraversal.h"
#include "sky/engine/core/dom/SelectorQuery.h"
#include "sky/engine/core/dom/StaticNodeList.h"
#include "sky/engine/core/dom/StyleEngine.h"
#include "sky/engine/core/rendering/InlineTextBox.h"
#include "sky/engine/core/rendering/RenderText.h"
#include "sky/engine/core/rendering/RenderView.h"
#include "sky/engine/platform/EventDispatchForbiddenScope.h"
#include "sky/engine/platform/ScriptForbiddenScope.h"
namespace blink {
#if ENABLE(ASSERT)
unsigned EventDispatchForbiddenScope::s_count = 0;
#endif
static void collectChildrenAndRemoveFromOldParent(Node& node, NodeVector& nodes, ExceptionState& exceptionState)
{
if (node.isDocumentFragment()) {
DocumentFragment& fragment = toDocumentFragment(node);
appendChildNodes(fragment, nodes);
fragment.removeChildren();
return;
}
nodes.append(&node);
if (ContainerNode* oldParent = node.parentNode())
oldParent->removeChild(&node, exceptionState);
}
void ContainerNode::removeDetachedChildren()
{
ASSERT(needsAttach());
removeDetachedChildrenInContainer(*this);
}
ContainerNode::~ContainerNode()
{
ASSERT(needsAttach());
willBeDeletedFromDocument();
removeDetachedChildren();
}
void ContainerNode::checkAcceptChildType(const Node* newChild, ExceptionState& exceptionState) const
{
if (!newChild) {
exceptionState.ThrowDOMException(NotFoundError, "The new child element is null.");
return;
}
if (newChild->isTreeScope()) {
exceptionState.ThrowDOMException(HierarchyRequestError, "Nodes of type '" + newChild->nodeName() + "' may not be inserted inside nodes of type '" + nodeName() + "'.");
return;
}
}
void ContainerNode::checkAcceptChildHierarchy(const Node& newChild, ExceptionState& exceptionState) const
{
if (newChild.contains(this)) {
exceptionState.ThrowDOMException(HierarchyRequestError, "The new child element contains the parent.");
return;
}
}
PassRefPtr<Node> ContainerNode::insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionState& exceptionState)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parentNode());
RefPtr<Node> protect(this);
// insertBefore(node, 0) is equivalent to appendChild(node)
if (!refChild) {
return appendChild(newChild, exceptionState);
}
checkAcceptChildType(newChild.get(), exceptionState);
if (exceptionState.had_exception())
return nullptr;
checkAcceptChildHierarchy(*newChild, exceptionState);
if (exceptionState.had_exception())
return nullptr;
ASSERT(newChild);
// NotFoundError: Raised if refChild is not a child of this node
if (refChild->parentNode() != this) {
exceptionState.ThrowDOMException(NotFoundError, "The node before which the new node is to be inserted is not a child of this node.");
return nullptr;
}
// nothing to do
if (refChild->previousSibling() == newChild || refChild == newChild)
return newChild;
RefPtr<Node> next = refChild;
NodeVector targets;
collectChildrenAndRemoveFromOldParent(*newChild, targets, exceptionState);
if (exceptionState.had_exception())
return nullptr;
if (targets.isEmpty())
return newChild;
// Guard against mutation events changing hierarchy.
checkAcceptChildHierarchy(*newChild, exceptionState);
if (exceptionState.had_exception())
return nullptr;
ChildListMutationScope mutation(*this);
for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
ASSERT(*it);
Node& child = **it;
// Due to arbitrary code running in response to a DOM mutation event it's
// possible that "next" is no longer a child of "this".
// It's also possible that "child" has been inserted elsewhere.
// In either of those cases, we'll just stop.
if (next->parentNode() != this)
break;
if (child.parentNode())
break;
treeScope().adoptIfNeeded(child);
insertBeforeCommon(*next, child);
updateTreeAfterInsertion(child);
}
return newChild;
}
void ContainerNode::insertBeforeCommon(Node& nextChild, Node& newChild)
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
ASSERT(!newChild.parentNode()); // Use insertBefore if you need to handle reparenting (and want DOM mutation events).
ASSERT(!newChild.nextSibling());
ASSERT(!newChild.previousSibling());
Node* prev = nextChild.previousSibling();
ASSERT(m_lastChild != prev);
nextChild.setPreviousSibling(&newChild);
if (prev) {
ASSERT(firstChild() != nextChild);
ASSERT(prev->nextSibling() == nextChild);
prev->setNextSibling(&newChild);
} else {
ASSERT(firstChild() == nextChild);
m_firstChild = &newChild;
}
newChild.setParentNode(this);
newChild.setPreviousSibling(prev);
newChild.setNextSibling(&nextChild);
}
void ContainerNode::appendChildCommon(Node& child)
{
child.setParentNode(this);
if (m_lastChild) {
child.setPreviousSibling(m_lastChild);
m_lastChild->setNextSibling(&child);
} else {
setFirstChild(&child);
}
setLastChild(&child);
}
PassRefPtr<Node> ContainerNode::replaceChild(PassRefPtr<Node> newChild, PassRefPtr<Node> oldChild, ExceptionState& exceptionState)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parentNode());
RefPtr<Node> protect(this);
if (oldChild == newChild) // nothing to do
return oldChild;
if (!oldChild) {
exceptionState.ThrowDOMException(NotFoundError, "The node to be replaced is null.");
return nullptr;
}
RefPtr<Node> child = oldChild;
checkAcceptChildType(newChild.get(), exceptionState);
if (exceptionState.had_exception())
return nullptr;
checkAcceptChildHierarchy(*newChild, exceptionState);
if (exceptionState.had_exception())
return nullptr;
// NotFoundError: Raised if oldChild is not a child of this node.
if (child->parentNode() != this) {
exceptionState.ThrowDOMException(NotFoundError, "The node to be replaced is not a child of this node.");
return nullptr;
}
ChildListMutationScope mutation(*this);
RefPtr<Node> next = child->nextSibling();
// Remove the node we're replacing
removeChild(child, exceptionState);
if (exceptionState.had_exception())
return nullptr;
if (next && (next->previousSibling() == newChild || next == newChild)) // nothing to do
return child;
NodeVector targets;
collectChildrenAndRemoveFromOldParent(*newChild, targets, exceptionState);
if (exceptionState.had_exception())
return nullptr;
checkAcceptChildHierarchy(*newChild, exceptionState);
if (exceptionState.had_exception())
return nullptr;
// Add the new child(ren)
for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
ASSERT(*it);
Node& child = **it;
// Due to arbitrary code running in response to a DOM mutation event it's
// possible that "next" is no longer a child of "this".
// It's also possible that "child" has been inserted elsewhere.
// In either of those cases, we'll just stop.
if (next && next->parentNode() != this)
break;
if (child.parentNode())
break;
treeScope().adoptIfNeeded(child);
// Add child before "next".
{
EventDispatchForbiddenScope assertNoEventDispatch;
if (next)
insertBeforeCommon(*next, child);
else
appendChildCommon(child);
}
updateTreeAfterInsertion(child);
}
return child;
}
void ContainerNode::willRemoveChild(Node& child)
{
ASSERT(child.parentNode() == this);
ChildListMutationScope(*this).willRemoveChild(child);
child.notifyMutationObserversNodeWillDetach();
document().nodeWillBeRemoved(child); // e.g. mutation event listener can create a new range.
}
void ContainerNode::willRemoveChildren()
{
NodeVector children;
appendChildNodes(*this, children);
ChildListMutationScope mutation(*this);
for (NodeVector::const_iterator it = children.begin(); it != children.end(); ++it) {
ASSERT(*it);
Node& child = **it;
mutation.willRemoveChild(child);
child.notifyMutationObserversNodeWillDetach();
}
}
void ContainerNode::removeDetachedChildrenInContainer(ContainerNode& container)
{
// List of nodes to be deleted.
Node* head = 0;
Node* tail = 0;
addChildNodesToDeletionQueue(head, tail, container);
Node* n;
Node* next;
while ((n = head) != 0) {
ASSERT_WITH_SECURITY_IMPLICATION(n->m_deletionHasBegun);
next = n->nextSibling();
n->setNextSibling(0);
head = next;
if (next == 0)
tail = 0;
if (n->hasChildren())
addChildNodesToDeletionQueue(head, tail, toContainerNode(*n));
delete n;
}
}
void ContainerNode::addChildNodesToDeletionQueue(Node*& head, Node*& tail, ContainerNode& container)
{
// We have to tell all children that their parent has died.
Node* next = 0;
for (Node* n = container.firstChild(); n; n = next) {
ASSERT_WITH_SECURITY_IMPLICATION(!n->m_deletionHasBegun);
next = n->nextSibling();
n->setNextSibling(0);
n->setParentNode(0);
container.setFirstChild(next);
if (next)
next->setPreviousSibling(0);
if (!n->refCount()) {
#if ENABLE(SECURITY_ASSERT)
n->m_deletionHasBegun = true;
#endif
// Add the node to the list of nodes to be deleted.
// Reuse the nextSibling pointer for this purpose.
if (tail)
tail->setNextSibling(n);
else
head = n;
tail = n;
} else {
RefPtr<Node> protect(n); // removedFromDocument may remove all references to this node.
container.document().adoptIfNeeded(*n);
if (n->inDocument())
container.notifyNodeRemoved(*n);
}
}
container.setLastChild(0);
}
PassRefPtr<Node> ContainerNode::removeChild(PassRefPtr<Node> oldChild, ExceptionState& exceptionState)
{
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parentNode());
RefPtr<Node> protect(this);
RefPtr<Node> child = oldChild;
if (child->parentNode() != this) {
exceptionState.ThrowDOMException(NotFoundError, "The node to be removed is no longer a child of this node. Perhaps it was moved in a 'blur' event handler?");
return nullptr;
}
willRemoveChild(*child);
// Mutation events might have moved this child into a different parent.
if (child->parentNode() != this) {
exceptionState.ThrowDOMException(NotFoundError, "The node to be removed is no longer a child of this node. Perhaps it was moved in response to a mutation?");
return nullptr;
}
Node* prev = child->previousSibling();
Node* next = child->nextSibling();
removeBetween(prev, next, *child);
notifyNodeRemoved(*child);
childrenChanged(ChildrenChange::forRemoval(*child, ChildrenChangeSourceAPI));
return child;
}
void ContainerNode::removeBetween(Node* previousChild, Node* nextChild, Node& oldChild)
{
EventDispatchForbiddenScope assertNoEventDispatch;
ASSERT(oldChild.parentNode() == this);
if (!oldChild.needsAttach())
oldChild.detach();
if (nextChild)
nextChild->setPreviousSibling(previousChild);
if (previousChild)
previousChild->setNextSibling(nextChild);
if (m_firstChild == &oldChild)
m_firstChild = nextChild;
if (m_lastChild == &oldChild)
m_lastChild = previousChild;
oldChild.setPreviousSibling(0);
oldChild.setNextSibling(0);
oldChild.setParentNode(0);
document().adoptIfNeeded(oldChild);
}
// this differs from other remove functions because it forcibly removes all the children,
// regardless of read-only status or event exceptions, e.g.
void ContainerNode::removeChildren()
{
if (!m_firstChild)
return;
// The container node can be removed from event handlers.
RefPtr<ContainerNode> protect(this);
// Do any prep work needed before actually starting to detach
// and remove... e.g. stop loading frames, fire unload events.
willRemoveChildren();
{
// Removing a node from a selection can cause widget updates.
document().nodeChildrenWillBeRemoved(*this);
}
// FIXME: Remove this NodeVector. Right now WebPluginContainerImpl::m_element is a
// raw ptr which means the code below can drop the last ref to a plugin element and
// then the code in UpdateSuspendScope::performDeferredWidgetTreeOperations will
// try to destroy the plugin which will be a use-after-free. We should use a RefPtr
// in the WebPluginContainerImpl instead.
NodeVector removedChildren;
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
removedChildren.reserveInitialCapacity(countChildren());
while (RefPtr<Node> child = m_firstChild) {
removeBetween(0, child->nextSibling(), *child);
removedChildren.append(child.get());
notifyNodeRemoved(*child);
}
ChildrenChange change = {AllChildrenRemoved, ChildrenChangeSourceAPI};
childrenChanged(change);
}
}
PassRefPtr<Node> ContainerNode::appendChild(PassRefPtr<Node> newChild, ExceptionState& exceptionState)
{
RefPtr<ContainerNode> protect(this);
// Check that this node is not "floating".
// If it is, it can be deleted as a side effect of sending mutation events.
ASSERT(refCount() || parentNode());
checkAcceptChildType(newChild.get(), exceptionState);
if (exceptionState.had_exception())
return nullptr;
checkAcceptChildHierarchy(*newChild, exceptionState);
if (exceptionState.had_exception())
return nullptr;
ASSERT(newChild);
if (newChild == m_lastChild) // nothing to do
return newChild;
NodeVector targets;
collectChildrenAndRemoveFromOldParent(*newChild, targets, exceptionState);
if (exceptionState.had_exception())
return nullptr;
if (targets.isEmpty())
return newChild;
checkAcceptChildHierarchy(*newChild, exceptionState);
if (exceptionState.had_exception())
return nullptr;
// Now actually add the child(ren)
ChildListMutationScope mutation(*this);
for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
ASSERT(*it);
Node& child = **it;
// If the child has a parent again, just stop what we're doing, because
// that means someone is doing something with DOM mutation -- can't re-parent
// a child that already has a parent.
if (child.parentNode())
break;
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
treeScope().adoptIfNeeded(child);
appendChildCommon(child);
}
updateTreeAfterInsertion(child);
}
return newChild;
}
void ContainerNode::parserAppendChild(PassRefPtr<Node> newChild)
{
ASSERT(newChild);
ASSERT(!newChild->parentNode()); // Use appendChild if you need to handle reparenting (and want DOM mutation events).
ASSERT(!newChild->isDocumentFragment());
RefPtr<Node> protect(this);
if (document() != newChild->document())
document().adoptNode(newChild.get(), ASSERT_NO_EXCEPTION);
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
treeScope().adoptIfNeeded(*newChild);
appendChildCommon(*newChild);
ChildListMutationScope(*this).childAdded(*newChild);
}
notifyNodeInserted(*newChild, ChildrenChangeSourceParser);
}
void ContainerNode::notifyNodeInserted(Node& root, ChildrenChangeSource source)
{
ASSERT(!EventDispatchForbiddenScope::isEventDispatchForbidden());
RefPtr<Node> protect(this);
RefPtr<Node> protectNode(root);
notifyNodeInsertedInternal(root);
childrenChanged(ChildrenChange::forInsertion(root, source));
}
void ContainerNode::notifyNodeInsertedInternal(Node& root)
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
for (Node* node = &root; node; node = NodeTraversal::next(*node, &root)) {
// As an optimization we don't notify leaf nodes when when inserting
// into detached subtrees.
if (!inDocument() && !node->isContainerNode())
continue;
node->insertedInto(this);
}
}
void ContainerNode::notifyNodeRemoved(Node& root)
{
ScriptForbiddenScope forbidScript;
EventDispatchForbiddenScope assertNoEventDispatch;
for (Node* node = &root; node; node = NodeTraversal::next(*node, &root)) {
// As an optimization we skip notifying Text nodes and other leaf nodes
// of removal when they're not in the Document tree since the virtual
// call to removedFrom is not needed.
if (!node->inDocument() && !node->isContainerNode())
continue;
node->removedFrom(this);
}
}
void ContainerNode::attach(const AttachContext& context)
{
attachChildren(context);
clearChildNeedsStyleRecalc();
Node::attach(context);
}
void ContainerNode::detach(const AttachContext& context)
{
detachChildren(context);
clearChildNeedsStyleRecalc();
Node::detach(context);
}
void ContainerNode::childrenChanged(const ChildrenChange& change)
{
if (!change.byParser && change.type != TextChanged)
document().updateRangesAfterChildrenChanged(this);
if (change.isChildInsertion() && !childNeedsStyleRecalc()) {
setChildNeedsStyleRecalc();
markAncestorsWithChildNeedsStyleRecalc();
}
}
void ContainerNode::cloneChildNodes(ContainerNode *clone)
{
TrackExceptionState exceptionState;
for (Node* n = firstChild(); n && !exceptionState.had_exception(); n = n->nextSibling())
clone->appendChild(n->cloneNode(true), exceptionState);
}
bool ContainerNode::getUpperLeftCorner(FloatPoint& point) const
{
if (!renderer())
return false;
// What is this code really trying to do?
RenderObject* o = renderer();
if (!o->isInline() || o->isReplaced()) {
point = o->localToAbsolute(FloatPoint(), UseTransforms);
return true;
}
// find the next text/image child, to get a position
while (o) {
RenderObject* p = o;
if (RenderObject* oFirstChild = o->slowFirstChild()) {
o = oFirstChild;
} else if (o->nextSibling()) {
o = o->nextSibling();
} else {
RenderObject* next = 0;
while (!next && o->parent()) {
o = o->parent();
next = o->nextSibling();
}
o = next;
if (!o)
break;
}
ASSERT(o);
if (!o->isInline() || o->isReplaced()) {
point = o->localToAbsolute(FloatPoint(), UseTransforms);
return true;
}
if (p->node() && p->node() == this && o->isText() && !toRenderText(o)->firstTextBox()) {
// do nothing - skip unrendered whitespace that is a child or next sibling of the anchor
} else if (o->isText() || o->isReplaced()) {
point = FloatPoint();
if (o->isText() && toRenderText(o)->firstTextBox()) {
point.move(toRenderText(o)->linesBoundingBox().x(), toRenderText(o)->firstTextBox()->root().lineTop().toFloat());
} else if (o->isBox()) {
RenderBox* box = toRenderBox(o);
point.moveBy(box->location());
}
point = o->container()->localToAbsolute(point, UseTransforms);
return true;
}
}
// If the target doesn't have any children or siblings that could be used to calculate the scroll position, we must be
// at the end of the document. Scroll to the bottom. FIXME: who said anything about scrolling?
if (!o && document().view()) {
point = FloatPoint(0, document().view()->height());
return true;
}
return false;
}
bool ContainerNode::getLowerRightCorner(FloatPoint& point) const
{
if (!renderer())
return false;
RenderObject* o = renderer();
if (!o->isInline() || o->isReplaced()) {
RenderBox* box = toRenderBox(o);
point = o->localToAbsolute(LayoutPoint(box->size()), UseTransforms);
return true;
}
// find the last text/image child, to get a position
while (o) {
if (RenderObject* oLastChild = o->slowLastChild()) {
o = oLastChild;
} else if (o->previousSibling()) {
o = o->previousSibling();
} else {
RenderObject* prev = 0;
while (!prev) {
o = o->parent();
if (!o)
return false;
prev = o->previousSibling();
}
o = prev;
}
ASSERT(o);
if (o->isText() || o->isReplaced()) {
point = FloatPoint();
if (o->isText()) {
RenderText* text = toRenderText(o);
IntRect linesBox = text->linesBoundingBox();
if (!linesBox.maxX() && !linesBox.maxY())
continue;
point.moveBy(linesBox.maxXMaxYCorner());
} else {
RenderBox* box = toRenderBox(o);
point.moveBy(box->frameRect().maxXMaxYCorner());
}
point = o->container()->localToAbsolute(point, UseTransforms);
return true;
}
}
return true;
}
// FIXME: This override is only needed for inline anchors without an
// InlineBox and it does not belong in ContainerNode as it reaches into
// the render and line box trees.
// https://code.google.com/p/chromium/issues/detail?id=248354
LayoutRect ContainerNode::boundingBox() const
{
FloatPoint upperLeft, lowerRight;
bool foundUpperLeft = getUpperLeftCorner(upperLeft);
bool foundLowerRight = getLowerRightCorner(lowerRight);
// If we've found one corner, but not the other,
// then we should just return a point at the corner that we did find.
if (foundUpperLeft != foundLowerRight) {
if (foundUpperLeft)
lowerRight = upperLeft;
else
upperLeft = lowerRight;
}
return enclosingLayoutRect(FloatRect(upperLeft, lowerRight.expandedTo(upperLeft) - upperLeft));
}
void ContainerNode::setActive(bool down)
{
if (down == active())
return;
Node::setActive(down);
// FIXME: Why does this not need to handle the display: none transition like :hover does?
if (renderer()) {
if (styleChangeType() < SubtreeStyleChange) {
if (renderStyle()->affectedByActive())
setNeedsStyleRecalc(LocalStyleChange);
}
}
}
void ContainerNode::setHovered(bool over)
{
if (over == hovered())
return;
Node::setHovered(over);
// If :hover sets display: none we lose our hover but still need to recalc our style.
if (!renderer()) {
if (over)
return;
setNeedsStyleRecalc(LocalStyleChange);
return;
}
if (styleChangeType() < SubtreeStyleChange) {
if (renderStyle()->affectedByHover())
setNeedsStyleRecalc(LocalStyleChange);
}
}
Element* ContainerNode::firstElementChild() const
{
return ElementTraversal::firstChild(*this);
}
Element* ContainerNode::lastElementChild() const
{
return ElementTraversal::lastChild(*this);
}
Vector<RefPtr<Node>> ContainerNode::getChildNodes() const
{
Vector<RefPtr<Node>> result;
for (Node* node = firstChild(); node; node = node->nextSibling())
result.append(node);
return result;
}
Vector<RefPtr<Element>> ContainerNode::getChildElements() const
{
Vector<RefPtr<Element>> result;
for (Element* element = ElementTraversal::firstChild(*this); element; element = ElementTraversal::nextSibling(*element))
result.append(element);
return result;
}
void ContainerNode::append(Vector<RefPtr<Node>>& nodes, ExceptionState& es)
{
RefPtr<ContainerNode> protect(this);
for (auto& node : nodes) {
appendChild(node.release(), es);
if (es.had_exception())
return;
}
}
void ContainerNode::prepend(Vector<RefPtr<Node>>& nodes, ExceptionState& es)
{
RefPtr<ContainerNode> protect(this);
RefPtr<Node> refChild = m_firstChild;
for (auto& node : nodes) {
insertBefore(node.release(), refChild.get(), es);
if (es.had_exception())
return;
}
}
PassRefPtr<Node> ContainerNode::prependChild(PassRefPtr<Node> node, ExceptionState& es)
{
return insertBefore(node, m_firstChild, es);
}
PassRefPtr<Node> ContainerNode::setChild(PassRefPtr<Node> node, ExceptionState& es)
{
RefPtr<ContainerNode> protect(this);
removeChildren();
return appendChild(node, es);
}
void ContainerNode::setChildren(Vector<RefPtr<Node>>& nodes, ExceptionState& es)
{
RefPtr<ContainerNode> protect(this);
removeChildren();
append(nodes, es);
}
unsigned ContainerNode::countChildren() const
{
unsigned count = 0;
Node *n;
for (n = firstChild(); n; n = n->nextSibling())
count++;
return count;
}
PassRefPtr<Element> ContainerNode::querySelector(const AtomicString& selectors, ExceptionState& exceptionState)
{
if (selectors.isEmpty()) {
exceptionState.ThrowDOMException(SyntaxError, "The provided selector is empty.");
return nullptr;
}
SelectorQuery* selectorQuery = document().selectorQueryCache().add(selectors, document(), exceptionState);
if (!selectorQuery)
return nullptr;
return selectorQuery->queryFirst(*this);
}
Vector<RefPtr<Element>> ContainerNode::querySelectorAll(const AtomicString& selectors, ExceptionState& exceptionState)
{
Vector<RefPtr<Element>> result;
if (selectors.isEmpty()) {
exceptionState.ThrowDOMException(SyntaxError, "The provided selector is empty.");
return result;
}
SelectorQuery* selectorQuery = document().selectorQueryCache().add(selectors, document(), exceptionState);
if (!selectorQuery)
return result;
result = selectorQuery->queryAll(*this);
return result;
}
void ContainerNode::updateTreeAfterInsertion(Node& child)
{
ASSERT(refCount());
ASSERT(child.refCount());
ChildListMutationScope(*this).childAdded(child);
notifyNodeInserted(child);
}
Element* ContainerNode::getElementById(const AtomicString& id) const
{
if (isInTreeScope()) {
// Fast path if we are in a tree scope: call getElementById() on tree scope
// and check if the matching element is in our subtree.
Element* element = treeScope().getElementById(id);
if (!element)
return 0;
if (element->isDescendantOf(this))
return element;
}
// Fall back to traversing our subtree. In case of duplicate ids, the first element found will be returned.
for (Element* element = ElementTraversal::firstWithin(*this); element; element = ElementTraversal::next(*element, this)) {
if (element->getIdAttribute() == id)
return element;
}
return 0;
}
} // namespace blink