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Name
CHROMIUM_subscribe_uniform
Name Strings
CHROMIUM_subscribe_uniform
Version
Last Modifed Date: October 30, 2014
Dependencies
OpenGL ES 2.0 is required.
Overview
Allows clients to subscribe to a set of input uniforms which can
be populated within buffers and used to modify uniform variables within
their programs.
Decreases percieved latency for operations performed against these
uniforms.
New Tokens
Accepted by the <target> parameter of glBindValueBufferCHROMIUM,
glSubscribeValueCHROMIUM, glPopulateSubscribedValuesCHROMIUM and
glUniformValueBufferCHROMIUM
GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM 0x924B
Accepted by the <subscription> parameter of glSubscribeValueCHROMIUM and
glUniformValueBufferCHROMIUM:
GL_MOUSE_POSITION_CHROMIUM 0x924C
New Procedures and Functions
The command
void glGenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers)
Generates value buffer object names.
<n> Specifies the number of value buffer object names to be generated.
<buffers> Specifies an array in which the generated value buffer object
names are stored.
The command
void glDeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers)
Deletes named value buffer objects.
<n> Specifies the number of value buffer objects to be deleted.
<buffers> Specifies an array of value buffer objects to be deleted.
The command
boolean glIsValuebufferCHROMIUM(GLuint buffer);
Returns whether an object is a value buffer object.
<buffer> Specifies the name of a buffer object.
The command
void glBindValuebufferCHROMIUM(GLenum target, GLuint buffer);
Lets you use a named value buffer object.
<target> Specifies the target to which the buffer object is bound.
<buffer> Specifies the name of a buffer object.
The command
void glSubscribeValueCHROMIUM(GLenum target, GLenum subscription)
Subscribes the currently bound buffer object to a subscription target.
<target> Specifies the target to which the buffer object is bound.
<subscription> Specifies the subscription to which the currently bound
buffer object should be subscribed.
The command
void glPopulateSubscribedValuesCHROMIUM(GLenum target)
Populates the currently bound buffer object with all subscription states
to which it is subscribed.
<target> Specifies the target to which the buffer object is bound.
The command
void glUniformValueBufferCHROMIUM(GLint location, GLenum target,
GLenum subscription)
Populates the uniform specified by location within the currently bound
program with the value in the currently bound buffer for the subscription
target.
<location> Specifies the location of the uniform variable to by modified.
<target> Specifies the target to which the buffer object is bound.
<subscription> Specifies the subscription in the currently bound buffer
whose value should be used to populate the uniform.
Errors
None.
New State
None.
Revision History
10/30/2014 Documented the extension