blob: 795d8841ba6ed71f94b0bc3c04876add5231e170 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_
#define FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flutter {
// Don't add an OpacityLayer with no children to the layer tree. Painting an
// OpacityLayer is very costly due to the saveLayer call. If there's no child,
// having the OpacityLayer or not has the same effect. In debug_unopt build, the
// |EnsureSingleChild| will assert if there are no children.
class OpacityLayer : public ContainerLayer {
public:
// An offset is provided here because OpacityLayer.addToScene method in the
// Flutter framework can take an optional offset argument.
//
// By default, that offset is always zero, and all the offsets are handled by
// some parent TransformLayers. But we allow the offset to be non-zero for
// backward compatibility. If it's non-zero, the old behavior is to propage
// that offset to all the leaf layers (e.g., PictureLayer). That will make
// the retained rendering inefficient as a small offset change could propagate
// to many leaf layers. Therefore we try to capture that offset here to stop
// the propagation as repainting the OpacityLayer is expensive.
OpacityLayer(int alpha, const SkPoint& offset);
~OpacityLayer() override;
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
// TODO(chinmaygarde): Once SCN-139 is addressed, introduce a new node in the
// session scene hierarchy.
private:
int alpha_;
SkPoint offset_;
// Restructure (if necessary) OpacityLayer to have only one child.
//
// This is needed to ensure that retained rendering can always be applied to
// save the costly saveLayer.
//
// If there are multiple children, this creates a new identity TransformLayer,
// sets all children to be the TransformLayer's children, and sets that
// TransformLayer as the single child of this OpacityLayer.
void EnsureSingleChild();
FML_DISALLOW_COPY_AND_ASSIGN(OpacityLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_