| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <impeller/texture.glsl> | |
| vec4 Sample(sampler2D tex, vec2 coords) { | |
| return texture(tex, coords); | |
| } | |
| #include "gaussian_blur.glsl" |