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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_
#define FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_
#include <cstddef>
#include "fml/status.h"
#include "impeller/core/formats.h"
#include "impeller/core/resource_binder.h"
#include "impeller/core/shader_types.h"
#include "impeller/core/vertex_buffer.h"
#include "impeller/renderer/command.h"
#include "impeller/renderer/command_buffer.h"
#include "impeller/renderer/render_target.h"
namespace impeller {
//------------------------------------------------------------------------------
/// @brief Render passes encode render commands directed as one specific
/// render target into an underlying command buffer.
///
/// Render passes can be obtained from the command buffer in which
/// the pass is meant to encode commands into.
///
/// @see `CommandBuffer`
///
class RenderPass : public ResourceBinder {
public:
virtual ~RenderPass();
const std::shared_ptr<const Context>& GetContext() const;
const RenderTarget& GetRenderTarget() const;
ISize GetRenderTargetSize() const;
const Matrix& GetOrthographicTransform() const;
virtual bool IsValid() const = 0;
void SetLabel(std::string_view label);
//----------------------------------------------------------------------------
/// The pipeline to use for this command.
virtual void SetPipeline(PipelineRef pipeline);
//----------------------------------------------------------------------------
/// The pipeline to use for this command.
void SetPipeline(
const std::shared_ptr<Pipeline<PipelineDescriptor>>& pipeline);
//----------------------------------------------------------------------------
/// The debugging label to use for the command.
virtual void SetCommandLabel(std::string_view label);
//----------------------------------------------------------------------------
/// The reference value to use in stenciling operations. Stencil configuration
/// is part of pipeline setup and can be read from the pipelines descriptor.
///
/// @see `Pipeline`
/// @see `PipelineDescriptor`
///
virtual void SetStencilReference(uint32_t value);
virtual void SetBaseVertex(uint64_t value);
//----------------------------------------------------------------------------
/// The viewport coordinates that the rasterizer linearly maps normalized
/// device coordinates to.
/// If unset, the viewport is the size of the render target with a zero
/// origin, znear=0, and zfar=1.
///
virtual void SetViewport(Viewport viewport);
//----------------------------------------------------------------------------
/// The scissor rect to use for clipping writes to the render target. The
/// scissor rect must lie entirely within the render target.
/// If unset, no scissor is applied.
///
virtual void SetScissor(IRect scissor);
//----------------------------------------------------------------------------
/// The number of elements to draw. When only a vertex buffer is set, this is
/// the vertex count. When an index buffer is set, this is the index count.
///
virtual void SetElementCount(size_t count);
//----------------------------------------------------------------------------
/// The number of instances of the given set of vertices to render. Not all
/// backends support rendering more than one instance at a time.
///
/// @warning Setting this to more than one will limit the availability of
/// backends to use with this command.
///
virtual void SetInstanceCount(size_t count);
//----------------------------------------------------------------------------
/// @deprecated Use SetVertexBuffer(BufferView[], size_t, size_t) instead.
///
/// @brief Specify the vertex and index buffer to use for this command.
///
/// @param[in] buffer The vertex and index buffer definition. If possible,
/// this value should be moved and not copied.
///
/// @return returns if the binding was updated.
///
virtual bool SetVertexBuffer(VertexBuffer buffer);
//----------------------------------------------------------------------------
/// @brief Specify a vertex buffer to use for this command.
///
/// @param[in] vertex_buffer The buffer view to use for sourcing vertices.
///
/// @return Returns false if the given buffer view is invalid.
///
bool SetVertexBuffer(BufferView vertex_buffer);
//----------------------------------------------------------------------------
/// @brief Specify a set of vertex buffers to use for this command.
///
/// @warning This method takes ownership of each buffer view in the vector.
/// Attempting to use the given buffer views after this call is
/// invalid.
///
/// @param[in] vertex_buffers The array of vertex buffer views to use.
/// The maximum number of vertex buffers is 16.
///
/// @return Returns false if any of the given buffer views are invalid.
///
bool SetVertexBuffer(std::vector<BufferView> vertex_buffers);
//----------------------------------------------------------------------------
/// @brief Specify a set of vertex buffers to use for this command.
///
/// @warning This method takes ownership of each buffer view in the vector.
/// Attempting to use the given buffer views after this call is
/// invalid.
///
/// @param[in] vertex_buffers Pointer to an array of vertex buffers to
/// be copied. The maximum number of vertex
/// buffers is 16.
///
/// @param[in] vertex_buffer_count The number of vertex buffers to copy from
/// the array (max 16).
///
/// @return Returns false if any of the given buffer views are invalid.
///
virtual bool SetVertexBuffer(BufferView vertex_buffers[],
size_t vertex_buffer_count);
//----------------------------------------------------------------------------
/// @brief Specify an index buffer to use for this command.
/// To unset the index buffer, pass IndexType::kNone to
/// index_type.
///
/// @param[in] index_buffer The buffer view to use for sourcing indices.
/// When an index buffer is bound, the
/// `vertex_count` set via `SetVertexBuffer` is used
/// as the number of indices to draw.
///
/// @param[in] index_type The size of each index in the index buffer. Pass
/// IndexType::kNone to unset the index buffer.
///
/// @return Returns false if the index buffer view is invalid.
///
virtual bool SetIndexBuffer(BufferView index_buffer, IndexType index_type);
/// Record the currently pending command.
virtual fml::Status Draw();
// |ResourceBinder|
virtual bool BindResource(ShaderStage stage,
DescriptorType type,
const ShaderUniformSlot& slot,
const ShaderMetadata* metadata,
BufferView view) override;
// |ResourceBinder|
virtual bool BindResource(ShaderStage stage,
DescriptorType type,
const SampledImageSlot& slot,
const ShaderMetadata* metadata,
std::shared_ptr<const Texture> texture,
raw_ptr<const Sampler>) override;
/// @brief Bind with dynamically generated shader metadata.
virtual bool BindDynamicResource(ShaderStage stage,
DescriptorType type,
const SampledImageSlot& slot,
std::unique_ptr<ShaderMetadata> metadata,
std::shared_ptr<const Texture> texture,
raw_ptr<const Sampler>);
/// @brief Bind with dynamically generated shader metadata.
virtual bool BindDynamicResource(ShaderStage stage,
DescriptorType type,
const ShaderUniformSlot& slot,
std::unique_ptr<ShaderMetadata> metadata,
BufferView view);
//----------------------------------------------------------------------------
/// @brief Encode the recorded commands to the underlying command buffer.
///
/// @return If the commands were encoded to the underlying command
/// buffer.
///
bool EncodeCommands() const;
//----------------------------------------------------------------------------
/// @brief Accessor for the current Commands.
///
/// @details Visible for testing.
///
virtual const std::vector<Command>& GetCommands() const { return commands_; }
//----------------------------------------------------------------------------
/// @brief The sample count of the attached render target.
SampleCount GetSampleCount() const;
//----------------------------------------------------------------------------
/// @brief The pixel format of the attached render target.
PixelFormat GetRenderTargetPixelFormat() const;
//----------------------------------------------------------------------------
/// @brief Whether the render target has a depth attachment.
bool HasDepthAttachment() const;
//----------------------------------------------------------------------------
/// @brief Whether the render target has an stencil attachment.
bool HasStencilAttachment() const;
protected:
const std::shared_ptr<const Context> context_;
// The following properties: sample_count, pixel_format,
// has_stencil_attachment, and render_target_size are cached on the
// RenderTarget to speed up numerous lookups during rendering. This is safe as
// the RenderTarget itself is copied into the RenderTarget and only exposed as
// a const reference.
const SampleCount sample_count_;
const PixelFormat pixel_format_;
const bool has_depth_attachment_;
const bool has_stencil_attachment_;
const ISize render_target_size_;
const RenderTarget render_target_;
std::vector<Command> commands_;
std::vector<BufferView> vertex_buffers_;
std::vector<BufferResource> bound_buffers_;
std::vector<TextureAndSampler> bound_textures_;
const Matrix orthographic_;
//----------------------------------------------------------------------------
/// @brief Record a command for subsequent encoding to the underlying
/// command buffer. No work is encoded into the command buffer at
/// this time.
///
/// @param[in] command The command
///
/// @return If the command was valid for subsequent commitment.
///
bool AddCommand(Command&& command);
RenderPass(std::shared_ptr<const Context> context,
const RenderTarget& target);
static bool ValidateVertexBuffers(const BufferView vertex_buffers[],
size_t vertex_buffer_count);
static bool ValidateIndexBuffer(const BufferView& index_buffer,
IndexType index_type);
virtual void OnSetLabel(std::string_view label) = 0;
virtual bool OnEncodeCommands(const Context& context) const = 0;
private:
RenderPass(const RenderPass&) = delete;
RenderPass& operator=(const RenderPass&) = delete;
bool BindBuffer(ShaderStage stage,
const ShaderUniformSlot& slot,
BufferResource resource);
bool BindTexture(ShaderStage stage,
const SampledImageSlot& slot,
TextureResource resource,
raw_ptr<const Sampler>);
Command pending_;
std::optional<size_t> bound_buffers_start_ = std::nullopt;
std::optional<size_t> bound_textures_start_ = std::nullopt;
std::optional<size_t> vertex_buffers_start_ = std::nullopt;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_