| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/context.h" |
| |
| #include <utility> |
| |
| namespace impeller { |
| |
| Context::~Context() = default; |
| |
| Context::Context() = default; |
| |
| bool Context::UpdateOffscreenLayerPixelFormat(PixelFormat format) { |
| return false; |
| } |
| |
| bool Context::EnqueueCommandBuffer( |
| std::shared_ptr<CommandBuffer> command_buffer) { |
| return GetCommandQueue()->Submit({std::move(command_buffer)}).ok(); |
| } |
| |
| bool Context::FlushCommandBuffers() { |
| return true; |
| } |
| |
| std::shared_ptr<const IdleWaiter> Context::GetIdleWaiter() const { |
| return nullptr; |
| } |
| |
| void Context::ResetThreadLocalState() const { |
| // Nothing to do. |
| } |
| |
| bool Context::AddTrackingFence(const std::shared_ptr<Texture>& texture) const { |
| return false; |
| } |
| |
| } // namespace impeller |