| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| uniform UniformBuffer { | |
| mat4 mvp; | |
| } | |
| uniform_buffer; | |
| in vec3 vertex_position; | |
| in vec2 texture_coordinates; | |
| out vec2 interpolated_texture_coordinates; | |
| void main() { | |
| gl_Position = uniform_buffer.mvp * vec4(vertex_position, 1.0); | |
| interpolated_texture_coordinates = texture_coordinates; | |
| } |