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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_AIKS_PAINT_PASS_DELEGATE_H_
#define FLUTTER_IMPELLER_AIKS_PAINT_PASS_DELEGATE_H_
#include <optional>
#include "impeller/aiks/paint.h"
#include "impeller/entity/entity_pass_delegate.h"
namespace impeller {
class PaintPassDelegate final : public EntityPassDelegate {
public:
explicit PaintPassDelegate(Paint paint);
// |EntityPassDelgate|
~PaintPassDelegate() override;
// |EntityPassDelgate|
bool CanElide() override;
// |EntityPassDelgate|
bool CanCollapseIntoParentPass(EntityPass* entity_pass) override;
// |EntityPassDelgate|
std::shared_ptr<Contents> CreateContentsForSubpassTarget(
std::shared_ptr<Texture> target,
const Matrix& effect_transform) override;
// |EntityPassDelgate|
std::shared_ptr<FilterContents> WithImageFilter(
const FilterInput::Variant& input,
const Matrix& effect_transform) const override;
private:
const Paint paint_;
PaintPassDelegate(const PaintPassDelegate&) = delete;
PaintPassDelegate& operator=(const PaintPassDelegate&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_AIKS_PAINT_PASS_DELEGATE_H_