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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/physical_shape_layer.h"
#include "flutter/flow/paint_utils.h"
#include "third_party/skia/include/utils/SkShadowUtils.h"
namespace flutter {
const SkScalar kLightHeight = 600;
const SkScalar kLightRadius = 800;
PhysicalShapeLayer::PhysicalShapeLayer(SkColor color,
SkColor shadow_color,
float elevation,
const SkPath& path,
Clip clip_behavior)
: color_(color),
shadow_color_(shadow_color),
elevation_(elevation),
path_(path),
clip_behavior_(clip_behavior) {}
void PhysicalShapeLayer::Diff(DiffContext* context, const Layer* old_layer) {
DiffContext::AutoSubtreeRestore subtree(context);
auto* prev = static_cast<const PhysicalShapeLayer*>(old_layer);
if (!context->IsSubtreeDirty()) {
FML_DCHECK(prev);
if (color_ != prev->color_ || shadow_color_ != prev->shadow_color_ ||
elevation_ != prev->elevation() || path_ != prev->path_ ||
clip_behavior_ != prev->clip_behavior_) {
context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer));
}
}
SkRect bounds;
if (elevation_ == 0) {
bounds = path_.getBounds();
} else {
bounds = ComputeShadowBounds(path_, elevation_,
context->frame_device_pixel_ratio(),
context->GetTransform());
}
context->AddLayerBounds(bounds);
// Only push cull rect if there is clip.
if (clip_behavior_ == Clip::none || context->PushCullRect(bounds)) {
DiffChildren(context, prev);
}
context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion());
}
void PhysicalShapeLayer::Preroll(PrerollContext* context,
const SkMatrix& matrix) {
TRACE_EVENT0("flutter", "PhysicalShapeLayer::Preroll");
Layer::AutoPrerollSaveLayerState save =
Layer::AutoPrerollSaveLayerState::Create(context, UsesSaveLayer());
SkRect child_paint_bounds;
PrerollChildren(context, matrix, &child_paint_bounds);
if (elevation_ == 0) {
set_paint_bounds(path_.getBounds());
} else {
// We will draw the shadow in Paint(), so add some margin to the paint
// bounds to leave space for the shadow. We fill this whole region and clip
// children to it so we don't need to join the child paint bounds.
set_paint_bounds(ComputeShadowBounds(
path_, elevation_, context->frame_device_pixel_ratio, matrix));
}
}
void PhysicalShapeLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "PhysicalShapeLayer::Paint");
FML_DCHECK(needs_painting(context));
if (elevation_ != 0) {
DrawShadow(context.leaf_nodes_canvas, path_, shadow_color_, elevation_,
SkColorGetA(color_) != 0xff, context.frame_device_pixel_ratio);
}
// Call drawPath without clip if possible for better performance.
SkPaint paint;
paint.setColor(color_);
paint.setAntiAlias(true);
if (clip_behavior_ != Clip::antiAliasWithSaveLayer) {
context.leaf_nodes_canvas->drawPath(path_, paint);
}
int saveCount = context.internal_nodes_canvas->save();
switch (clip_behavior_) {
case Clip::hardEdge:
context.internal_nodes_canvas->clipPath(path_, false);
break;
case Clip::antiAlias:
context.internal_nodes_canvas->clipPath(path_, true);
break;
case Clip::antiAliasWithSaveLayer: {
TRACE_EVENT0("flutter", "Canvas::saveLayer");
context.internal_nodes_canvas->clipPath(path_, true);
context.internal_nodes_canvas->saveLayer(paint_bounds(), nullptr);
} break;
case Clip::none:
break;
}
if (UsesSaveLayer()) {
// If we want to avoid the bleeding edge artifact
// (https://github.com/flutter/flutter/issues/18057#issue-328003931)
// using saveLayer, we have to call drawPaint instead of drawPath as
// anti-aliased drawPath will always have such artifacts.
context.leaf_nodes_canvas->drawPaint(paint);
}
PaintChildren(context);
context.internal_nodes_canvas->restoreToCount(saveCount);
if (UsesSaveLayer()) {
if (context.checkerboard_offscreen_layers) {
DrawCheckerboard(context.internal_nodes_canvas, paint_bounds());
}
}
}
SkRect PhysicalShapeLayer::ComputeShadowBounds(const SkPath& path,
float elevation,
SkScalar dpr,
const SkMatrix& ctm) {
SkRect shadow_bounds(path.getBounds());
SkShadowUtils::GetLocalBounds(
ctm, path, SkPoint3::Make(0, 0, dpr * elevation),
SkPoint3::Make(0, -1, 1), kLightRadius / kLightHeight,
SkShadowFlags::kDirectionalLight_ShadowFlag, &shadow_bounds);
return shadow_bounds;
}
void PhysicalShapeLayer::DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr) {
const SkScalar kAmbientAlpha = 0.039f;
const SkScalar kSpotAlpha = 0.25f;
uint32_t flags = transparentOccluder
? SkShadowFlags::kTransparentOccluder_ShadowFlag
: SkShadowFlags::kNone_ShadowFlag;
flags |= SkShadowFlags::kDirectionalLight_ShadowFlag;
SkColor inAmbient = SkColorSetA(color, kAmbientAlpha * SkColorGetA(color));
SkColor inSpot = SkColorSetA(color, kSpotAlpha * SkColorGetA(color));
SkColor ambientColor, spotColor;
SkShadowUtils::ComputeTonalColors(inAmbient, inSpot, &ambientColor,
&spotColor);
SkShadowUtils::DrawShadow(canvas, path, SkPoint3::Make(0, 0, dpr * elevation),
SkPoint3::Make(0, -1, 1),
kLightRadius / kLightHeight, ambientColor,
spotColor, flags);
}
} // namespace flutter