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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:html' as html;
import 'dart:js_util' as js_util;
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Scroll Wheel Test',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
fontFamily: 'RobotoMono',
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Scroll Wheel Test'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: ListView.builder(
itemCount: 1000,
itemBuilder: (context, index) => Padding(
padding: EdgeInsets.all(20),
child: Container(
height: 100,
color: Colors.lightBlue,
child: Center(
child: Text("Item $index"),
),
),
),
),
floatingActionButton:
FloatingActionButton.extended(
key: const Key('scroll-button'),
onPressed: () {
final int centerX = 100; //html.window.innerWidth ~/ 2;
final int centerY = 100; //html.window.innerHeight ~/ 2;
dispatchMouseWheelEvent(centerX, centerY, DeltaMode.kLine, 0, 1);
dispatchMouseWheelEvent(centerX, centerY, DeltaMode.kLine, 0, 1);
dispatchMouseWheelEvent(centerX, centerY, DeltaMode.kLine, 0, 1);
dispatchMouseWheelEvent(centerX, centerY, DeltaMode.kLine, 0, 1);
dispatchMouseWheelEvent(centerX, centerY, DeltaMode.kLine, 0, 1);
},
label: Text('Scroll'),
icon: Icon(Icons.thumb_up),
),
);
}
}
abstract class DeltaMode {
static const int kPixel = 0x00;
static const int kLine = 0x01;
static const int kPage = 0x02;
}
html.WheelEvent dispatchMouseWheelEvent(int mouseX, int mouseY,
int deltaMode, double deltaX, double deltaY,
{bool shiftKeyPressed = false}) {
html.EventTarget target = html.document.elementFromPoint(mouseX, mouseY);
target.dispatchEvent(html.MouseEvent("mouseover",
screenX: mouseX,
screenY: mouseY,
clientX: mouseX,
clientY: mouseY,
));
target.dispatchEvent(html.MouseEvent("mousemove",
screenX: mouseX,
screenY: mouseY,
clientX: mouseX,
clientY: mouseY,
));
html.WheelEvent event = html.WheelEvent('wheel',
screenX: mouseX,
screenY: mouseY,
clientX: mouseX,
clientY: mouseY,
deltaMode: deltaMode,
deltaX : deltaX,
deltaY : deltaY,
shiftKey: shiftKeyPressed,
);
target.dispatchEvent(event);
return event;
}