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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_BASE_H_
#define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_BASE_H_
#include <map>
#include <string>
#include <vector>
#include "ax/ax_enums.h"
#include "ax/ax_node.h"
#include "ax_build/build_config.h"
#include "ax_platform_node.h"
#include "ax_platform_node_delegate.h"
#include "ax_platform_text_boundary.h"
#include "base/macros.h"
#include "gfx/geometry/point.h"
#include "gfx/native_widget_types.h"
namespace ui {
struct AXNodeData;
struct AX_EXPORT AXHypertext {
AXHypertext();
~AXHypertext();
AXHypertext(const AXHypertext& other);
AXHypertext& operator=(const AXHypertext& other);
// A flag that should be set if the hypertext information in this struct is
// out-of-date and needs to be updated. This flag should always be set upon
// construction because constructing this struct doesn't compute the
// hypertext.
bool needs_update = true;
// Maps an embedded character offset in |hypertext| to an index in
// |hyperlinks|.
std::map<int32_t, int32_t> hyperlink_offset_to_index;
// The unique id of a AXPlatformNodes for each hyperlink.
// TODO(nektar): Replace object IDs with child indices if we decide that
// we are not implementing IA2 hyperlinks for anything other than IA2
// Hypertext.
std::vector<int32_t> hyperlinks;
std::u16string hypertext;
};
class AX_EXPORT AXPlatformNodeBase : public AXPlatformNode {
public:
AXPlatformNodeBase();
~AXPlatformNodeBase() override;
virtual void Init(AXPlatformNodeDelegate* delegate);
// These are simple wrappers to our delegate.
const AXNodeData& GetData() const;
gfx::NativeViewAccessible GetFocus();
gfx::NativeViewAccessible GetParent() const;
int GetChildCount() const;
gfx::NativeViewAccessible ChildAtIndex(int index) const;
std::string GetName() const;
std::u16string GetNameAsString16() const;
// This returns nullopt if there's no parent, it's unable to find the child in
// the list of its parent's children, or its parent doesn't have children.
virtual std::optional<int> GetIndexInParent();
// Returns a stack of ancestors of this node. The node at the top of the stack
// is the top most ancestor.
std::stack<gfx::NativeViewAccessible> GetAncestors();
// Returns an optional integer indicating the logical order of this node
// compared to another node or returns an empty optional if the nodes
// are not comparable.
// 0: if this position is logically equivalent to the other node
// <0: if this position is logically less than (before) the other node
// >0: if this position is logically greater than (after) the other node
std::optional<int> CompareTo(AXPlatformNodeBase& other);
// AXPlatformNode.
void Destroy() override;
gfx::NativeViewAccessible GetNativeViewAccessible() override;
void NotifyAccessibilityEvent(ax::mojom::Event event_type) override;
#if defined(OS_APPLE)
void AnnounceText(const std::u16string& text) override;
#endif
AXPlatformNodeDelegate* GetDelegate() const override;
bool IsDescendantOf(AXPlatformNode* ancestor) const override;
// Helpers.
AXPlatformNodeBase* GetPreviousSibling() const;
AXPlatformNodeBase* GetNextSibling() const;
AXPlatformNodeBase* GetFirstChild() const;
AXPlatformNodeBase* GetLastChild() const;
bool IsDescendant(AXPlatformNodeBase* descendant);
using AXPlatformNodeChildIterator =
ui::AXNode::ChildIteratorBase<AXPlatformNodeBase,
&AXPlatformNodeBase::GetNextSibling,
&AXPlatformNodeBase::GetPreviousSibling,
&AXPlatformNodeBase::GetFirstChild,
&AXPlatformNodeBase::GetLastChild>;
AXPlatformNodeChildIterator AXPlatformNodeChildrenBegin() const;
AXPlatformNodeChildIterator AXPlatformNodeChildrenEnd() const;
bool HasBoolAttribute(ax::mojom::BoolAttribute attr) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attr) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attr, bool* value) const;
bool HasFloatAttribute(ax::mojom::FloatAttribute attr) const;
float GetFloatAttribute(ax::mojom::FloatAttribute attr) const;
bool GetFloatAttribute(ax::mojom::FloatAttribute attr, float* value) const;
bool HasIntAttribute(ax::mojom::IntAttribute attribute) const;
int GetIntAttribute(ax::mojom::IntAttribute attribute) const;
bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const;
bool HasStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetStringAttribute(
ax::mojom::StringAttribute attribute) const;
bool GetStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const;
bool GetString16Attribute(ax::mojom::StringAttribute attribute,
std::u16string* value) const;
std::u16string GetString16Attribute(
ax::mojom::StringAttribute attribute) const;
bool HasInheritedStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetInheritedStringAttribute(
ax::mojom::StringAttribute attribute) const;
std::u16string GetInheritedString16Attribute(
ax::mojom::StringAttribute attribute) const;
bool GetInheritedStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const;
bool GetInheritedString16Attribute(ax::mojom::StringAttribute attribute,
std::u16string* value) const;
bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const;
const std::vector<int32_t>& GetIntListAttribute(
ax::mojom::IntListAttribute attribute) const;
bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
std::vector<int32_t>* value) const;
// Returns the selection container if inside one.
AXPlatformNodeBase* GetSelectionContainer() const;
// Returns the table or ARIA grid if inside one.
AXPlatformNodeBase* GetTable() const;
// If inside an HTML or ARIA table, returns the object containing the caption.
// Returns nullptr if not inside a table, or if there is no
// caption.
AXPlatformNodeBase* GetTableCaption() const;
// If inside a table or ARIA grid, returns the cell found at the given index.
// Indices are in row major order and each cell is counted once regardless of
// its span. Returns nullptr if the cell is not found or if not inside a
// table.
AXPlatformNodeBase* GetTableCell(int index) const;
// If inside a table or ARIA grid, returns the cell at the given row and
// column (0-based). Works correctly with cells that span multiple rows or
// columns. Returns nullptr if the cell is not found or if not inside a
// table.
AXPlatformNodeBase* GetTableCell(int row, int column) const;
// If inside a table or ARIA grid, returns the zero-based index of the cell.
// Indices are in row major order and each cell is counted once regardless of
// its span. Returns std::nullopt if not a cell or if not inside a table.
std::optional<int> GetTableCellIndex() const;
// If inside a table or ARIA grid, returns the physical column number for the
// current cell. In contrast to logical columns, physical columns always start
// from 0 and have no gaps in their numbering. Logical columns can be set
// using aria-colindex. Returns std::nullopt if not a cell or if not inside a
// table.
std::optional<int> GetTableColumn() const;
// If inside a table or ARIA grid, returns the number of physical columns.
// Returns std::nullopt if not inside a table.
std::optional<int> GetTableColumnCount() const;
// If inside a table or ARIA grid, returns the number of ARIA columns.
// Returns std::nullopt if not inside a table.
std::optional<int> GetTableAriaColumnCount() const;
// If inside a table or ARIA grid, returns the number of physical columns that
// this cell spans. Returns std::nullopt if not a cell or if not inside a
// table.
std::optional<int> GetTableColumnSpan() const;
// If inside a table or ARIA grid, returns the physical row number for the
// current cell. In contrast to logical rows, physical rows always start from
// 0 and have no gaps in their numbering. Logical rows can be set using
// aria-rowindex. Returns std::nullopt if not a cell or if not inside a
// table.
std::optional<int> GetTableRow() const;
// If inside a table or ARIA grid, returns the number of physical rows.
// Returns std::nullopt if not inside a table.
std::optional<int> GetTableRowCount() const;
// If inside a table or ARIA grid, returns the number of ARIA rows.
// Returns std::nullopt if not inside a table.
std::optional<int> GetTableAriaRowCount() const;
// If inside a table or ARIA grid, returns the number of physical rows that
// this cell spans. Returns std::nullopt if not a cell or if not inside a
// table.
std::optional<int> GetTableRowSpan() const;
// Returns the font size converted to points, if available.
std::optional<float> GetFontSizeInPoints() const;
// Returns true if either a descendant has selection (sel_focus_object_id) or
// if this node is a simple text element and has text selection attributes.
// Optionally accepts an unignored selection to avoid redundant computation.
bool HasCaret(const AXTree::Selection* unignored_selection = nullptr);
// See AXPlatformNodeDelegate::IsChildOfLeaf().
bool IsChildOfLeaf() const;
// See AXPlatformNodeDelegate::IsLeaf().
bool IsLeaf() const;
// See AXPlatformNodeDelegate::IsInvisibleOrIgnored().
bool IsInvisibleOrIgnored() const;
// Returns true if this node can be scrolled either in the horizontal or the
// vertical direction.
bool IsScrollable() const;
// Returns true if this node can be scrolled in the horizontal direction.
bool IsHorizontallyScrollable() const;
// Returns true if this node can be scrolled in the vertical direction.
bool IsVerticallyScrollable() const;
// See AXNodeData::IsTextField().
bool IsTextField() const;
// See AXNodeData::IsPlainTextField().
bool IsPlainTextField() const;
// See AXNodeData::IsRichTextField().
bool IsRichTextField() const;
// See AXNode::IsText().
bool IsText() const;
// Determines whether an element should be exposed with checkable state, and
// possibly the checked state. Examples are check box and radio button.
// Objects that are exposed as toggle buttons use the platform pressed state
// in some platform APIs, and should not be exposed as checkable. They don't
// expose the platform equivalent of the internal checked state.
virtual bool IsPlatformCheckable() const;
bool HasFocus();
// If this node is a leaf, returns the visible accessible name of this node.
// Otherwise represents every non-leaf child node with a special "embedded
// object character", and every leaf child node with its visible accessible
// name. This is how displayed text and embedded objects are represented in
// ATK and IA2 APIs.
std::u16string GetHypertext() const;
// Returns the text of this node and all descendant nodes; including text
// found in embedded objects.
//
// Only text displayed on screen is included. Text from ARIA and HTML
// attributes that is either not displayed on screen, or outside this node,
// e.g. aria-label and HTML title, is not returned.
std::u16string GetInnerText() const;
virtual std::u16string GetValue() const;
// Represents a non-static text node in IAccessibleHypertext (and ATK in the
// future). This character is embedded in the response to
// IAccessibleText::get_text, indicating the position where a non-static text
// child object appears.
static const char16_t kEmbeddedCharacter;
// Get a node given its unique id or null in the case that the id is unknown.
static AXPlatformNode* GetFromUniqueId(int32_t unique_id);
// Return the number of instances of AXPlatformNodeBase, for leak testing.
static size_t GetInstanceCountForTesting();
static void SetOnNotifyEventCallbackForTesting(
ax::mojom::Event event_type,
std::function<void()> callback);
enum ScrollType {
TopLeft,
BottomRight,
TopEdge,
BottomEdge,
LeftEdge,
RightEdge,
Anywhere,
};
bool ScrollToNode(ScrollType scroll_type);
// This will return the nearest leaf node to the point, the leaf node will not
// necessarily be directly under the point. This utilizes
// AXPlatformNodeDelegate::HitTestSync, which in the case of
// BrowserAccessibility, may not be accurate after a single call. See
// BrowserAccessibilityManager::CachingAsyncHitTest
AXPlatformNodeBase* NearestLeafToPoint(gfx::Point point) const;
// Return the nearest text index to a point in screen coordinates for an
// accessibility node. If the node is not a text only node, the implicit
// nearest index is zero. Note this will only find the index of text on the
// input node. Due to perf concerns, this should only be called on leaf nodes.
int NearestTextIndexToPoint(gfx::Point point);
ui::TextAttributeList ComputeTextAttributes() const;
// Get the number of items selected. It checks kMultiselectable and
// kFocusable. and uses GetSelectedItems to get the selected number.
int GetSelectionCount() const;
// If this object is a container that supports selectable children, returns
// the selected item at the provided index.
AXPlatformNodeBase* GetSelectedItem(int selected_index) const;
// If this object is a container that supports selectable children,
// returns the number of selected items in this container.
// |out_selected_items| could be set to nullptr if the caller just
// needs to know the number of items selected.
// |max_items| represents the number that the caller expects as a
// maximum. For a single selection list box, it will be 1.
int GetSelectedItems(
int max_items,
std::vector<AXPlatformNodeBase*>* out_selected_items = nullptr) const;
//
// Delegate. This is a weak reference which owns |this|.
//
AXPlatformNodeDelegate* delegate_ = nullptr;
protected:
bool IsDocument() const;
bool IsSelectionItemSupported() const;
// Get the range value text, which might come from aria-valuetext or
// a floating-point value. This is different from the value string
// attribute used in input controls such as text boxes and combo boxes.
std::u16string GetRangeValueText() const;
// Get the role description from the node data or from the image annotation
// status.
std::u16string GetRoleDescription() const;
std::u16string GetRoleDescriptionFromImageAnnotationStatusOrFromAttribute()
const;
// Cast a gfx::NativeViewAccessible to an AXPlatformNodeBase if it is one,
// or return NULL if it's not an instance of this class.
static AXPlatformNodeBase* FromNativeViewAccessible(
gfx::NativeViewAccessible accessible);
virtual void Dispose();
// Sets the hypertext selection in this object if possible.
bool SetHypertextSelection(int start_offset, int end_offset);
using PlatformAttributeList = std::vector<std::u16string>;
// Compute the attributes exposed via platform accessibility objects and put
// them into an attribute list, |attributes|. Currently only used by
// IAccessible2 on Windows and ATK on Aura Linux.
void ComputeAttributes(PlatformAttributeList* attributes);
// If the string attribute |attribute| is present, add its value as an
// IAccessible2 attribute with the name |name|.
void AddAttributeToList(const ax::mojom::StringAttribute attribute,
const char* name,
PlatformAttributeList* attributes);
// If the bool attribute |attribute| is present, add its value as an
// IAccessible2 attribute with the name |name|.
void AddAttributeToList(const ax::mojom::BoolAttribute attribute,
const char* name,
PlatformAttributeList* attributes);
// If the int attribute |attribute| is present, add its value as an
// IAccessible2 attribute with the name |name|.
void AddAttributeToList(const ax::mojom::IntAttribute attribute,
const char* name,
PlatformAttributeList* attributes);
// A helper to add the given string value to |attributes|.
virtual void AddAttributeToList(const char* name,
const std::string& value,
PlatformAttributeList* attributes);
// A virtual method that subclasses use to actually add the attribute to
// |attributes|.
virtual void AddAttributeToList(const char* name,
const char* value,
PlatformAttributeList* attributes);
// Escapes characters in string attributes as required by the IA2 Spec
// and AT-SPI2. It's okay for input to be the same as output.
static void SanitizeStringAttribute(const std::string& input,
std::string* output);
// Escapes characters in text attribute values as required by the platform.
// It's okay for input to be the same as output. The default implementation
// does nothing to the input value.
virtual void SanitizeTextAttributeValue(const std::string& input,
std::string* output) const;
// Compute the hypertext for this node to be exposed via IA2 and ATK This
// method is responsible for properly embedding children using the special
// embedded element character.
void UpdateComputedHypertext() const;
// Selection helper functions.
// The following functions retrieve the endpoints of the current selection.
// First they check for a local selection found on the current control, e.g.
// when querying the selection on a textarea.
// If not found they retrieve the global selection found on the current frame.
int GetSelectionAnchor(const AXTree::Selection* selection);
int GetSelectionFocus(const AXTree::Selection* selection);
// Retrieves the selection offsets in the way required by the IA2 APIs.
// selection_start and selection_end are -1 when there is no selection active
// on this object.
// The greatest of the two offsets is one past the last character of the
// selection.)
void GetSelectionOffsets(int* selection_start, int* selection_end);
void GetSelectionOffsets(const AXTree::Selection* selection,
int* selection_start,
int* selection_end);
void GetSelectionOffsetsFromTree(const AXTree::Selection* selection,
int* selection_start,
int* selection_end);
// Returns the hyperlink at the given text position, or nullptr if no
// hyperlink can be found.
AXPlatformNodeBase* GetHyperlinkFromHypertextOffset(int offset);
// Functions for retrieving offsets for hyperlinks and hypertext.
// Return -1 in case of failure.
int32_t GetHyperlinkIndexFromChild(AXPlatformNodeBase* child);
int32_t GetHypertextOffsetFromHyperlinkIndex(int32_t hyperlink_index);
int32_t GetHypertextOffsetFromChild(AXPlatformNodeBase* child);
int32_t GetHypertextOffsetFromDescendant(AXPlatformNodeBase* descendant);
// If the selection endpoint is either equal to or an ancestor of this object,
// returns endpoint_offset.
// If the selection endpoint is a descendant of this object, returns its
// offset. Otherwise, returns either 0 or the length of the hypertext
// depending on the direction of the selection.
// Returns -1 in case of unexpected failure, e.g. the selection endpoint
// cannot be found in the accessibility tree.
int GetHypertextOffsetFromEndpoint(AXPlatformNodeBase* endpoint_object,
int endpoint_offset);
bool IsSameHypertextCharacter(const AXHypertext& old_hypertext,
size_t old_char_index,
size_t new_char_index);
std::optional<int> GetPosInSet() const;
std::optional<int> GetSetSize() const;
std::string GetInvalidValue() const;
// Based on the characteristics of this object, such as its role and the
// presence of a multiselectable attribute, returns the maximum number of
// selectable children that this object could potentially contain.
int GetMaxSelectableItems() const;
mutable AXHypertext hypertext_;
private:
// Returns true if the index represents a text character.
bool IsText(const std::u16string& text,
size_t index,
bool is_indexed_from_end = false);
// Compute value for object attribute details-roles on aria-details nodes.
std::string ComputeDetailsRoles() const;
BASE_DISALLOW_COPY_AND_ASSIGN(AXPlatformNodeBase);
};
} // namespace ui
#endif // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_BASE_H_