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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/surface.h"
namespace flutter {
Surface::Surface() = default;
Surface::~Surface() = default;
std::unique_ptr<GLContextResult> Surface::MakeRenderContextCurrent() {
return std::make_unique<GLContextDefaultResult>(true);
}
bool Surface::ClearRenderContext() {
return false;
}
} // namespace flutter