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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#include <map>
#include <memory>
#include <optional>
#include <vector>
#include "flutter/shell/platform/common/cpp/incoming_message_dispatcher.h"
#include "flutter/shell/platform/windows/flutter_project_bundle.h"
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include "flutter/shell/platform/windows/win32_task_runner.h"
#include "flutter/shell/platform/windows/win32_window_proc_delegate_manager.h"
#include "flutter/shell/platform/windows/window_state.h"
namespace flutter {
class FlutterWindowsView;
// Manages state associated with the underlying FlutterEngine that isn't
// related to its display.
//
// In most cases this will be associated with a FlutterView, but if not will
// run in headless mode.
class FlutterWindowsEngine {
public:
// Creates a new Flutter engine object configured to run |project|.
explicit FlutterWindowsEngine(const FlutterProjectBundle& project);
virtual ~FlutterWindowsEngine();
// Prevent copying.
FlutterWindowsEngine(FlutterWindowsEngine const&) = delete;
FlutterWindowsEngine& operator=(FlutterWindowsEngine const&) = delete;
// Starts running the engine with the given entrypoint. If null, defaults to
// main().
//
// Returns false if the engine couldn't be started.
bool RunWithEntrypoint(const char* entrypoint);
// Returns true if the engine is currently running.
bool running() { return engine_ != nullptr; }
// Stops the engine. This invalidates the pointer returned by engine().
//
// Returns false if stopping the engine fails, or if it was not running.
bool Stop();
// Sets the view that is displaying this engine's content.
void SetView(FlutterWindowsView* view);
// The view displaying this engine's content, if any. This will be null for
// headless engines.
FlutterWindowsView* view() { return view_; }
// Returns the currently configured Plugin Registrar.
FlutterDesktopPluginRegistrarRef GetRegistrar();
// Sets |callback| to be called when the plugin registrar is destroyed.
void SetPluginRegistrarDestructionCallback(
FlutterDesktopOnPluginRegistrarDestroyed callback);
FLUTTER_API_SYMBOL(FlutterEngine) engine() { return engine_; }
FlutterDesktopMessengerRef messenger() { return messenger_.get(); }
IncomingMessageDispatcher* message_dispatcher() {
return message_dispatcher_.get();
}
Win32TaskRunner* task_runner() { return task_runner_.get(); }
Win32WindowProcDelegateManager* window_proc_delegate_manager() {
return window_proc_delegate_manager_.get();
}
// Callback passed to Flutter engine for notifying window of platform
// messages.
void HandlePlatformMessage(const FlutterPlatformMessage*);
private:
// Sends system settings (e.g., locale) to the engine.
//
// Should be called just after the engine is run, and after any relevant
// system changes.
void SendSystemSettings();
// The handle to the embedder.h engine instance.
FLUTTER_API_SYMBOL(FlutterEngine) engine_ = nullptr;
std::unique_ptr<FlutterProjectBundle> project_;
// AOT data, if any.
UniqueAotDataPtr aot_data_;
// The view displaying the content running in this engine, if any.
FlutterWindowsView* view_ = nullptr;
// Task runner for tasks posted from the engine.
std::unique_ptr<Win32TaskRunner> task_runner_;
// The plugin messenger handle given to API clients.
std::unique_ptr<FlutterDesktopMessenger> messenger_;
// Message dispatch manager for messages from engine_.
std::unique_ptr<IncomingMessageDispatcher> message_dispatcher_;
// The plugin registrar handle given to API clients.
std::unique_ptr<FlutterDesktopPluginRegistrar> plugin_registrar_;
// A callback to be called when the engine (and thus the plugin registrar)
// is being destroyed.
FlutterDesktopOnPluginRegistrarDestroyed
plugin_registrar_destruction_callback_;
// The manager for WindowProc delegate registration and callbacks.
std::unique_ptr<Win32WindowProcDelegateManager> window_proc_delegate_manager_;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_