blob: 7a95cc1930d4aeae2757d0f8903dd31b7b74086a [file]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <vector>
#include "flutter/fml/macros.h"
#include "impeller/geometry/matrix.h"
#include "impeller/renderer/render_target.h"
#include "impeller/scene/camera.h"
#include "impeller/scene/mesh.h"
#include "impeller/scene/scene_encoder.h"
namespace impeller {
namespace scene {
class Node final {
public:
Node();
~Node();
void SetLocalTransform(Matrix transform);
Matrix GetLocalTransform() const;
void SetGlobalTransform(Matrix transform);
Matrix GetGlobalTransform() const;
void AddChild(Node child);
void SetMesh(const Mesh& mesh);
bool Render(SceneEncoder& encoder, const Matrix& parent_transform) const;
protected:
Matrix local_transform_;
private:
Node* parent_ = nullptr;
std::vector<Node> children_;
Mesh mesh_;
};
} // namespace scene
} // namespace impeller