| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_IMAGE_EXTERNAL_TEXTURE_H_ |
| #define FLUTTER_SHELL_PLATFORM_ANDROID_IMAGE_EXTERNAL_TEXTURE_H_ |
| |
| #include "flutter/common/graphics/texture.h" |
| #include "flutter/fml/logging.h" |
| #include "flutter/shell/platform/android/image_lru.h" |
| #include "flutter/shell/platform/android/jni/platform_view_android_jni.h" |
| #include "flutter/shell/platform/android/platform_view_android_jni_impl.h" |
| |
| #include <android/hardware_buffer.h> |
| #include <android/hardware_buffer_jni.h> |
| |
| namespace flutter { |
| |
| //------------------------------------------------------------------------------ |
| /// @brief External texture peered to a sequence of |
| /// android.hardware.HardwareBuffers. |
| /// |
| /// Android Hardware Buffers are available on newer versions of |
| /// Android (API 29 and above). |
| /// |
| /// This is an abstract base class and graphics packages provide |
| /// concrete implementations of this class that bind hardware |
| /// buffers to their own package-specific implementations of |
| /// textures (SkImages, impeller::Texture, etc...). |
| /// |
| /// Android Hardware Buffers allow binding to both OpenGL and Vulkan |
| /// client-rendering APIs in a zero copy manner. Because of this |
| /// graphics packages that support OpenGL and Vulkan can have |
| /// multiple subclasses for each supported client-rendering API. |
| /// |
| class ImageExternalTexture : public flutter::Texture { |
| public: |
| explicit ImageExternalTexture( |
| int64_t id, |
| const fml::jni::ScopedJavaGlobalRef<jobject>& image_texture_entry, |
| const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade); |
| |
| // |flutter::Texture| |
| virtual ~ImageExternalTexture(); |
| |
| protected: |
| //---------------------------------------------------------------------------- |
| /// @brief Subclasses override this method to bind the latest |
| /// representation of the hardware buffer wrapped by this texture |
| /// instance to their own graphics package specific texture |
| /// classes (SkImage, impeller::Texture, etc...). |
| /// |
| /// After a call to this method, attachment state of this instance |
| /// must be kAttached. That is the responsibility of the subclass. |
| /// |
| /// @param context The context |
| /// @param[in] bounds The bounds |
| /// |
| virtual void ProcessFrame(PaintContext& context, const SkRect& bounds) = 0; |
| |
| virtual void Attach(PaintContext& context) = 0; |
| |
| virtual void Detach() = 0; |
| |
| JavaLocalRef AcquireLatestImage(); |
| |
| void CloseImage(const fml::jni::JavaRef<jobject>& image); |
| |
| JavaLocalRef HardwareBufferFor(const fml::jni::JavaRef<jobject>& image); |
| |
| void CloseHardwareBuffer(const fml::jni::JavaRef<jobject>& hardware_buffer); |
| |
| AHardwareBuffer* AHardwareBufferFor( |
| const fml::jni::JavaRef<jobject>& hardware_buffer); |
| |
| fml::jni::ScopedJavaGlobalRef<jobject> image_texture_entry_; |
| std::shared_ptr<PlatformViewAndroidJNI> jni_facade_; |
| |
| enum class AttachmentState { kUninitialized, kAttached, kDetached }; |
| AttachmentState state_ = AttachmentState::kUninitialized; |
| sk_sp<flutter::DlImage> dl_image_; |
| ImageLRU image_lru_ = ImageLRU(); |
| |
| private: |
| // |flutter::Texture|. |
| void Paint(PaintContext& context, |
| const SkRect& bounds, |
| bool freeze, |
| const DlImageSampling sampling) override; |
| |
| // |flutter::Texture|. |
| void MarkNewFrameAvailable() override; |
| |
| // |flutter::Texture| |
| void OnTextureUnregistered() override; |
| |
| // |flutter::ContextListener| |
| void OnGrContextCreated() override; |
| |
| // |flutter::ContextListener| |
| void OnGrContextDestroyed() override; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ImageExternalTexture); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_ANDROID_IMAGE_EXTERNAL_TEXTURE_H_ |