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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/lib/ui/compositing/scene_builder.h"
#include "flutter/flow/layers/backdrop_filter_layer.h"
#include "flutter/flow/layers/clip_path_layer.h"
#include "flutter/flow/layers/clip_rect_layer.h"
#include "flutter/flow/layers/clip_rrect_layer.h"
#include "flutter/flow/layers/color_filter_layer.h"
#include "flutter/flow/layers/container_layer.h"
#include "flutter/flow/layers/image_filter_layer.h"
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/layers/layer_tree.h"
#include "flutter/flow/layers/opacity_layer.h"
#include "flutter/flow/layers/performance_overlay_layer.h"
#include "flutter/flow/layers/physical_shape_layer.h"
#include "flutter/flow/layers/picture_layer.h"
#include "flutter/flow/layers/platform_view_layer.h"
#include "flutter/flow/layers/shader_mask_layer.h"
#include "flutter/flow/layers/texture_layer.h"
#include "flutter/flow/layers/transform_layer.h"
#include "flutter/fml/build_config.h"
#include "flutter/lib/ui/painting/matrix.h"
#include "flutter/lib/ui/painting/shader.h"
#include "third_party/skia/include/core/SkColorFilter.h"
#include "third_party/tonic/converter/dart_converter.h"
#include "third_party/tonic/dart_args.h"
#include "third_party/tonic/dart_binding_macros.h"
#include "third_party/tonic/dart_library_natives.h"
#if defined(OS_FUCHSIA)
#include "flutter/flow/layers/child_scene_layer.h"
#endif
namespace flutter {
static void SceneBuilder_constructor(Dart_NativeArguments args) {
UIDartState::ThrowIfUIOperationsProhibited();
DartCallConstructor(&SceneBuilder::create, args);
}
IMPLEMENT_WRAPPERTYPEINFO(ui, SceneBuilder);
#define FOR_EACH_BINDING(V) \
V(SceneBuilder, pushOffset) \
V(SceneBuilder, pushTransform) \
V(SceneBuilder, pushClipRect) \
V(SceneBuilder, pushClipRRect) \
V(SceneBuilder, pushClipPath) \
V(SceneBuilder, pushOpacity) \
V(SceneBuilder, pushColorFilter) \
V(SceneBuilder, pushImageFilter) \
V(SceneBuilder, pushBackdropFilter) \
V(SceneBuilder, pushShaderMask) \
V(SceneBuilder, pushPhysicalShape) \
V(SceneBuilder, pop) \
V(SceneBuilder, addPlatformView) \
V(SceneBuilder, addRetained) \
V(SceneBuilder, addPicture) \
V(SceneBuilder, addTexture) \
V(SceneBuilder, addPerformanceOverlay) \
V(SceneBuilder, setRasterizerTracingThreshold) \
V(SceneBuilder, setCheckerboardOffscreenLayers) \
V(SceneBuilder, setCheckerboardRasterCacheImages) \
V(SceneBuilder, build)
FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
#if defined(OS_FUCHSIA)
DART_NATIVE_CALLBACK(SceneBuilder, addChildScene)
#endif
void SceneBuilder::RegisterNatives(tonic::DartLibraryNatives* natives) {
natives->Register({
{"SceneBuilder_constructor", SceneBuilder_constructor, 1, true},
FOR_EACH_BINDING(DART_REGISTER_NATIVE)
#if defined(OS_FUCHSIA)
DART_REGISTER_NATIVE(SceneBuilder, addChildScene)
#endif
});
}
SceneBuilder::SceneBuilder() {
// Add a ContainerLayer as the root layer, so that AddLayer operations are
// always valid.
PushLayer(std::make_shared<flutter::ContainerLayer>());
}
SceneBuilder::~SceneBuilder() = default;
void SceneBuilder::pushTransform(Dart_Handle layer_handle,
tonic::Float64List& matrix4) {
SkMatrix sk_matrix = ToSkMatrix(matrix4);
auto layer = std::make_shared<flutter::TransformLayer>(sk_matrix);
PushLayer(layer);
// matrix4 has to be released before we can return another Dart object
matrix4.Release();
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushOffset(Dart_Handle layer_handle, double dx, double dy) {
SkMatrix sk_matrix = SkMatrix::MakeTrans(dx, dy);
auto layer = std::make_shared<flutter::TransformLayer>(sk_matrix);
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushClipRect(Dart_Handle layer_handle,
double left,
double right,
double top,
double bottom,
int clipBehavior) {
SkRect clipRect = SkRect::MakeLTRB(left, top, right, bottom);
flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior);
auto layer =
std::make_shared<flutter::ClipRectLayer>(clipRect, clip_behavior);
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushClipRRect(Dart_Handle layer_handle,
const RRect& rrect,
int clipBehavior) {
flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior);
auto layer =
std::make_shared<flutter::ClipRRectLayer>(rrect.sk_rrect, clip_behavior);
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushClipPath(Dart_Handle layer_handle,
const CanvasPath* path,
int clipBehavior) {
flutter::Clip clip_behavior = static_cast<flutter::Clip>(clipBehavior);
FML_DCHECK(clip_behavior != flutter::Clip::none);
auto layer =
std::make_shared<flutter::ClipPathLayer>(path->path(), clip_behavior);
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushOpacity(Dart_Handle layer_handle,
int alpha,
double dx,
double dy) {
auto layer =
std::make_shared<flutter::OpacityLayer>(alpha, SkPoint::Make(dx, dy));
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushColorFilter(Dart_Handle layer_handle,
const ColorFilter* color_filter) {
auto layer =
std::make_shared<flutter::ColorFilterLayer>(color_filter->filter());
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushImageFilter(Dart_Handle layer_handle,
const ImageFilter* image_filter) {
auto layer =
std::make_shared<flutter::ImageFilterLayer>(image_filter->filter());
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushBackdropFilter(Dart_Handle layer_handle,
ImageFilter* filter) {
auto layer = std::make_shared<flutter::BackdropFilterLayer>(filter->filter());
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushShaderMask(Dart_Handle layer_handle,
Shader* shader,
double maskRectLeft,
double maskRectRight,
double maskRectTop,
double maskRectBottom,
int blendMode) {
SkRect rect = SkRect::MakeLTRB(maskRectLeft, maskRectTop, maskRectRight,
maskRectBottom);
auto layer = std::make_shared<flutter::ShaderMaskLayer>(
shader->shader(), rect, static_cast<SkBlendMode>(blendMode));
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::pushPhysicalShape(Dart_Handle layer_handle,
const CanvasPath* path,
double elevation,
int color,
int shadow_color,
int clipBehavior) {
auto layer = std::make_shared<flutter::PhysicalShapeLayer>(
static_cast<SkColor>(color), static_cast<SkColor>(shadow_color),
static_cast<float>(elevation), path->path(),
static_cast<flutter::Clip>(clipBehavior));
PushLayer(layer);
EngineLayer::MakeRetained(layer_handle, layer);
}
void SceneBuilder::addRetained(fml::RefPtr<EngineLayer> retainedLayer) {
AddLayer(retainedLayer->Layer());
}
void SceneBuilder::pop() {
PopLayer();
}
void SceneBuilder::addPicture(double dx,
double dy,
Picture* picture,
int hints) {
SkPoint offset = SkPoint::Make(dx, dy);
SkRect pictureRect = picture->picture()->cullRect();
pictureRect.offset(offset.x(), offset.y());
auto layer = std::make_unique<flutter::PictureLayer>(
offset, UIDartState::CreateGPUObject(picture->picture()), !!(hints & 1),
!!(hints & 2));
AddLayer(std::move(layer));
}
void SceneBuilder::addTexture(double dx,
double dy,
double width,
double height,
int64_t textureId,
bool freeze) {
auto layer = std::make_unique<flutter::TextureLayer>(
SkPoint::Make(dx, dy), SkSize::Make(width, height), textureId, freeze);
AddLayer(std::move(layer));
}
void SceneBuilder::addPlatformView(double dx,
double dy,
double width,
double height,
int64_t viewId) {
auto layer = std::make_unique<flutter::PlatformViewLayer>(
SkPoint::Make(dx, dy), SkSize::Make(width, height), viewId);
AddLayer(std::move(layer));
}
#if defined(OS_FUCHSIA)
void SceneBuilder::addChildScene(double dx,
double dy,
double width,
double height,
SceneHost* sceneHost,
bool hitTestable) {
auto layer = std::make_unique<flutter::ChildSceneLayer>(
sceneHost->id(), SkPoint::Make(dx, dy), SkSize::Make(width, height),
hitTestable);
AddLayer(std::move(layer));
}
#endif // defined(OS_FUCHSIA)
void SceneBuilder::addPerformanceOverlay(uint64_t enabledOptions,
double left,
double right,
double top,
double bottom) {
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
auto layer =
std::make_unique<flutter::PerformanceOverlayLayer>(enabledOptions);
layer->set_paint_bounds(rect);
AddLayer(std::move(layer));
}
void SceneBuilder::setRasterizerTracingThreshold(uint32_t frameInterval) {
rasterizer_tracing_threshold_ = frameInterval;
}
void SceneBuilder::setCheckerboardRasterCacheImages(bool checkerboard) {
checkerboard_raster_cache_images_ = checkerboard;
}
void SceneBuilder::setCheckerboardOffscreenLayers(bool checkerboard) {
checkerboard_offscreen_layers_ = checkerboard;
}
void SceneBuilder::build(Dart_Handle scene_handle) {
FML_DCHECK(layer_stack_.size() >= 1);
Scene::create(scene_handle, layer_stack_[0], rasterizer_tracing_threshold_,
checkerboard_raster_cache_images_,
checkerboard_offscreen_layers_);
ClearDartWrapper(); // may delete this object.
}
void SceneBuilder::AddLayer(std::shared_ptr<Layer> layer) {
FML_DCHECK(layer);
if (!layer_stack_.empty()) {
layer_stack_.back()->Add(std::move(layer));
}
}
void SceneBuilder::PushLayer(std::shared_ptr<ContainerLayer> layer) {
AddLayer(layer);
layer_stack_.push_back(std::move(layer));
}
void SceneBuilder::PopLayer() {
// We never pop the root layer, so that AddLayer operations are always valid.
if (layer_stack_.size() > 1) {
layer_stack_.pop_back();
}
}
} // namespace flutter