| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ | |
| #define FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ | |
| #include "flutter/display_list/effects/dl_runtime_effect.h" | |
| #include "flutter/lib/ui/dart_wrapper.h" | |
| #include "flutter/lib/ui/painting/shader.h" | |
| #include "third_party/tonic/dart_library_natives.h" | |
| #include "third_party/tonic/typed_data/typed_list.h" | |
| #include <memory> | |
| #include <string> | |
| #include <vector> | |
| namespace flutter { | |
| class FragmentShader; | |
| class FragmentProgram : public RefCountedDartWrappable<FragmentProgram> { | |
| DEFINE_WRAPPERTYPEINFO(); | |
| FML_FRIEND_MAKE_REF_COUNTED(FragmentProgram); | |
| public: | |
| ~FragmentProgram() override; | |
| static void Create(Dart_Handle wrapper); | |
| std::string initFromAsset(const std::string& asset_name); | |
| fml::RefPtr<FragmentShader> shader(Dart_Handle shader, | |
| Dart_Handle uniforms_handle, | |
| Dart_Handle samplers); | |
| std::shared_ptr<DlColorSource> MakeDlColorSource( | |
| std::shared_ptr<std::vector<uint8_t>> float_uniforms, | |
| const std::vector<std::shared_ptr<DlColorSource>>& children); | |
| private: | |
| FragmentProgram(); | |
| sk_sp<DlRuntimeEffect> runtime_effect_; | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_LIB_UI_PAINTING_FRAGMENT_PROGRAM_H_ |