|  | // Copyright 2013 The Flutter Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ | 
|  | #define FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ | 
|  |  | 
|  | #include "flutter/lib/gpu/context.h" | 
|  | #include "flutter/lib/gpu/export.h" | 
|  | #include "flutter/lib/gpu/shader.h" | 
|  | #include "flutter/lib/ui/dart_wrapper.h" | 
|  | #include "impeller/renderer/pipeline_descriptor.h" | 
|  |  | 
|  | namespace flutter { | 
|  | namespace gpu { | 
|  |  | 
|  | class RenderPipeline : public RefCountedDartWrappable<RenderPipeline> { | 
|  | DEFINE_WRAPPERTYPEINFO(); | 
|  | FML_FRIEND_MAKE_REF_COUNTED(RenderPipeline); | 
|  |  | 
|  | public: | 
|  | RenderPipeline(fml::RefPtr<flutter::gpu::Shader> vertex_shader, | 
|  | fml::RefPtr<flutter::gpu::Shader> fragment_shader); | 
|  |  | 
|  | ~RenderPipeline() override; | 
|  |  | 
|  | void BindToPipelineDescriptor(impeller::ShaderLibrary& library, | 
|  | impeller::PipelineDescriptor& desc); | 
|  |  | 
|  | private: | 
|  | fml::RefPtr<flutter::gpu::Shader> vertex_shader_; | 
|  | fml::RefPtr<flutter::gpu::Shader> fragment_shader_; | 
|  |  | 
|  | FML_DISALLOW_COPY_AND_ASSIGN(RenderPipeline); | 
|  | }; | 
|  |  | 
|  | }  // namespace gpu | 
|  | }  // namespace flutter | 
|  |  | 
|  | //---------------------------------------------------------------------------- | 
|  | /// Exports | 
|  | /// | 
|  |  | 
|  | extern "C" { | 
|  |  | 
|  | FLUTTER_GPU_EXPORT | 
|  | extern Dart_Handle InternalFlutterGpu_RenderPipeline_Initialize( | 
|  | Dart_Handle wrapper, | 
|  | flutter::gpu::Context* gpu_context, | 
|  | flutter::gpu::Shader* vertex_shader, | 
|  | flutter::gpu::Shader* fragment_shader); | 
|  |  | 
|  | }  // extern "C" | 
|  |  | 
|  | #endif  // FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ |