| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_COMMON_ANIMATOR_H_ | |
| #define FLUTTER_SHELL_COMMON_ANIMATOR_H_ | |
| #include <deque> | |
| #include "flutter/common/task_runners.h" | |
| #include "flutter/flow/frame_timings.h" | |
| #include "flutter/fml/memory/ref_ptr.h" | |
| #include "flutter/fml/memory/weak_ptr.h" | |
| #include "flutter/fml/synchronization/semaphore.h" | |
| #include "flutter/fml/time/time_point.h" | |
| #include "flutter/shell/common/pipeline.h" | |
| #include "flutter/shell/common/rasterizer.h" | |
| #include "flutter/shell/common/vsync_waiter.h" | |
| namespace flutter { | |
| namespace testing { | |
| class ShellTest; | |
| } | |
| /// Executor of animations. | |
| /// | |
| /// In conjunction with the |VsyncWaiter| it allows callers (typically Dart | |
| /// code) to schedule work that ends up generating a |LayerTree|. | |
| class Animator final { | |
| public: | |
| class Delegate { | |
| public: | |
| virtual void OnAnimatorBeginFrame(fml::TimePoint frame_target_time, | |
| uint64_t frame_number) = 0; | |
| virtual void OnAnimatorNotifyIdle(fml::TimeDelta deadline) = 0; | |
| virtual void OnAnimatorUpdateLatestFrameTargetTime( | |
| fml::TimePoint frame_target_time) = 0; | |
| virtual void OnAnimatorDraw(std::shared_ptr<FramePipeline> pipeline) = 0; | |
| virtual void OnAnimatorDrawLastLayerTrees( | |
| std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) = 0; | |
| }; | |
| Animator(Delegate& delegate, | |
| const TaskRunners& task_runners, | |
| std::unique_ptr<VsyncWaiter> waiter); | |
| ~Animator(); | |
| void RequestFrame(bool regenerate_layer_trees = true); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Tells the Animator that all views that should render for this | |
| /// frame have been rendered. | |
| /// | |
| /// In regular frames, since all `Render` calls must take place | |
| /// during a vsync task, the Animator knows that all views have | |
| /// been rendered at the end of the vsync task, therefore calling | |
| /// this method is not needed. | |
| /// | |
| /// However, the engine might decide to start it a bit earlier, for | |
| /// example, if the engine decides that no more views can be | |
| /// rendered, so that the rasterization can start a bit earlier. | |
| /// | |
| /// This method is also useful in warm-up frames. In a warm up | |
| /// frame, `Animator::Render` is called out of vsync tasks, and | |
| /// Animator requires an explicit end-of-frame call to know when to | |
| /// send the layer trees to the pipeline. | |
| /// | |
| /// For more about warm up frames, see | |
| /// `PlatformDispatcher.scheduleWarmUpFrame`. | |
| /// | |
| void OnAllViewsRendered(); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Tells the Animator that this frame needs to render another view. | |
| /// | |
| /// This method must be called during a vsync callback, or | |
| /// technically, between Animator::BeginFrame and Animator::EndFrame | |
| /// (both private methods). Otherwise, this call will be ignored. | |
| /// | |
| void Render(int64_t view_id, | |
| std::unique_ptr<flutter::LayerTree> layer_tree, | |
| float device_pixel_ratio); | |
| const std::weak_ptr<VsyncWaiter> GetVsyncWaiter() const; | |
| //-------------------------------------------------------------------------- | |
| /// @brief Schedule a secondary callback to be executed right after the | |
| /// main `VsyncWaiter::AsyncWaitForVsync` callback (which is added | |
| /// by `Animator::RequestFrame`). | |
| /// | |
| /// Like the callback in `AsyncWaitForVsync`, this callback is | |
| /// only scheduled to be called once, and it's supposed to be | |
| /// called in the UI thread. If there is no AsyncWaitForVsync | |
| /// callback (`Animator::RequestFrame` is not called), this | |
| /// secondary callback will still be executed at vsync. | |
| /// | |
| /// This callback is used to provide the vsync signal needed by | |
| /// `SmoothPointerDataDispatcher`, and for our own flow events. | |
| /// | |
| /// @see `PointerDataDispatcher::ScheduleSecondaryVsyncCallback`. | |
| void ScheduleSecondaryVsyncCallback(uintptr_t id, | |
| const fml::closure& callback); | |
| // Enqueue |trace_flow_id| into |trace_flow_ids_|. The flow event will be | |
| // ended at either the next frame, or the next vsync interval with no active | |
| // rendering. | |
| void EnqueueTraceFlowId(uint64_t trace_flow_id); | |
| private: | |
| // Animator's work during a vsync is split into two methods, BeginFrame and | |
| // EndFrame. The two methods should be called synchronously back-to-back to | |
| // avoid being interrupted by a regular vsync. The reason to split them is to | |
| // allow ShellTest::PumpOneFrame to insert a Render in between. | |
| void BeginFrame(std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder); | |
| void EndFrame(); | |
| bool CanReuseLastLayerTrees(); | |
| void DrawLastLayerTrees( | |
| std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder); | |
| void AwaitVSync(); | |
| // Clear |trace_flow_ids_| if |frame_scheduled_| is false. | |
| void ScheduleMaybeClearTraceFlowIds(); | |
| Delegate& delegate_; | |
| TaskRunners task_runners_; | |
| std::shared_ptr<VsyncWaiter> waiter_; | |
| std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder_; | |
| std::unordered_map<int64_t, std::unique_ptr<LayerTreeTask>> | |
| layer_trees_tasks_; | |
| uint64_t frame_request_number_ = 1; | |
| fml::TimeDelta dart_frame_deadline_; | |
| std::shared_ptr<FramePipeline> layer_tree_pipeline_; | |
| fml::Semaphore pending_frame_semaphore_; | |
| FramePipeline::ProducerContinuation producer_continuation_; | |
| bool regenerate_layer_trees_ = false; | |
| bool frame_scheduled_ = false; | |
| std::deque<uint64_t> trace_flow_ids_; | |
| bool has_rendered_ = false; | |
| fml::WeakPtrFactory<Animator> weak_factory_; | |
| friend class testing::ShellTest; | |
| FML_DISALLOW_COPY_AND_ASSIGN(Animator); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_COMMON_ANIMATOR_H_ |