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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_LINUX_FL_ENGINE_PRIVATE_H_
#define FLUTTER_SHELL_PLATFORM_LINUX_FL_ENGINE_PRIVATE_H_
#include <glib-object.h>
#include "flutter/shell/platform/embedder/embedder.h"
#include "flutter/shell/platform/linux/fl_renderer.h"
#include "flutter/shell/platform/linux/public/flutter_linux/fl_dart_project.h"
#include "flutter/shell/platform/linux/public/flutter_linux/fl_engine.h"
G_BEGIN_DECLS
/**
* FlEngineError:
* Errors for #FlEngine objects to set on failures.
*/
typedef enum {
FL_ENGINE_ERROR_FAILED,
} FlEngineError;
GQuark fl_engine_error_quark(void) G_GNUC_CONST;
/**
* FlEnginePlatformMessageHandler:
* @engine: a #FlEngine
* @channel: channel message received on.
* @message: message content received from Dart
* @response_handle: a handle to respond to the message with
* @user_data: (closure): data provided when registering this handler
*
* Function called when platform messages are received.
*
* Returns: %TRUE if message has been accepted.
*/
typedef gboolean (*FlEnginePlatformMessageHandler)(
FlEngine* engine,
const gchar* channel,
GBytes* message,
const FlutterPlatformMessageResponseHandle* response_handle,
gpointer user_data);
/**
* fl_engine_new:
* @project: a #FlDartProject
* @renderer: a #FlRenderer
*
* Creates a new Flutter engine.
*
* Returns: a #FlEngine
*/
FlEngine* fl_engine_new(FlDartProject* project, FlRenderer* renderer);
/**
* fl_engine_set_platform_message_handler:
* @engine: a #FlEngine
* @handler: function to call when a platform message is received
* @user_data: (closure): user data to pass to @handler
*
* Register a handler to handle platform messages. Call
* fl_engine_send_platform_message_response() when this message should be
* responded to. Ownership of #FlutterPlatformMessageResponseHandle is
* transferred to the caller, and the call must be responded to to avoid
* memory leaks.
*/
void fl_engine_set_platform_message_handler(
FlEngine* engine,
FlEnginePlatformMessageHandler handler,
gpointer user_data);
/**
* fl_engine_start:
* @engine: a #FlEngine
* @error: (allow-none): #GError location to store the error occurring, or %NULL
* to ignore.
*
* Starts the Flutter engine.
*
* Returns: %TRUE on success
*/
gboolean fl_engine_start(FlEngine* engine, GError** error);
/**
* fl_engine_send_window_metrics_event:
* @engine: a #FlEngine
* @width: width of the window in pixels.
* @height: height of the window in pixels.
* @pixel_ratio: scale factor for window.
*
* Sends a window metrics event to the engine.
*/
void fl_engine_send_window_metrics_event(FlEngine* engine,
size_t width,
size_t height,
double pixel_ratio);
/**
* fl_engine_send_mouse_pointer_event:
* @engine: a #FlEngine
* @phase: mouse phase.
* @timestamp: time when event occurred in microseconds.
* @x: x location of mouse cursor.
* @y: y location of mouse cursor.
* @buttons: buttons that are pressed.
*
* Sends a mouse pointer event to the engine.
*/
void fl_engine_send_mouse_pointer_event(FlEngine* engine,
FlutterPointerPhase phase,
size_t timestamp,
double x,
double y,
int64_t buttons);
/**
* fl_engine_send_platform_message_response:
* @engine: a #FlEngine
* @handle: handle that was provided in #FlEnginePlatformMessageHandler
* @response: (allow-none): response to send or %NULL for an empty response.
* @error: (allow-none): #GError location to store the error occurring, or %NULL
* to ignore.
*
* Respond to a platform message.
*
* Returns: %TRUE on success.
*/
gboolean fl_engine_send_platform_message_response(
FlEngine* engine,
const FlutterPlatformMessageResponseHandle* handle,
GBytes* response,
GError** error);
/**
* fl_engine_send_platform_message:
* @engine: a #FlEngine
* @channel: channel to send to
* @message: (allow-none): message buffer to send or %NULL for an empty message
* @cancellable: (allow-none): a #GCancellable or %NULL
* @callback: (scope async): a #GAsyncReadyCallback to call when the request is
* satisfied
* @user_data: (closure): user data to pass to @callback
*
* Asynchronously send a platform message.
*/
void fl_engine_send_platform_message(FlEngine* engine,
const gchar* channel,
GBytes* message,
GCancellable* cancellable,
GAsyncReadyCallback callback,
gpointer user_data);
/**
* fl_engine_send_platform_message_finish:
* @engine: a #FlEngine
* @result: a #GAsyncResult
* @error: (allow-none): #GError location to store the error occurring, or %NULL
* to ignore.
*
* Complete request started with fl_engine_send_platform_message().
*
* Returns: message response on success or %NULL on error.
*/
GBytes* fl_engine_send_platform_message_finish(FlEngine* engine,
GAsyncResult* result,
GError** error);
G_END_DECLS
#endif // FLUTTER_SHELL_PLATFORM_LINUX_FL_ENGINE_PRIVATE_H_