blob: 877c5ff304571d14273a3307c0249abde5c80c0d [file]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/types.glsl>
uniform FrameInfo {
mat4 mvp;
}
frame_info;
in highp vec2 position;
void main() {
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0);
}