| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_IMPELLER_GEOMETRY_GEOMETRY_ASSERTS_H_ | |
| #define FLUTTER_IMPELLER_GEOMETRY_GEOMETRY_ASSERTS_H_ | |
| #include <array> | |
| #include <iostream> | |
| #include "gtest/gtest.h" | |
| #include "impeller/geometry/matrix.h" | |
| #include "impeller/geometry/point.h" | |
| #include "impeller/geometry/rect.h" | |
| #include "impeller/geometry/size.h" | |
| #include "impeller/geometry/vector.h" | |
| inline bool NumberNear(double a, double b) { | |
| static const double epsilon = 1e-3; | |
| return (a > (b - epsilon)) && (a < (b + epsilon)); | |
| } | |
| inline ::testing::AssertionResult MatrixNear(impeller::Matrix a, | |
| impeller::Matrix b) { | |
| auto equal = NumberNear(a.m[0], b.m[0]) // | |
| && NumberNear(a.m[1], b.m[1]) // | |
| && NumberNear(a.m[2], b.m[2]) // | |
| && NumberNear(a.m[3], b.m[3]) // | |
| && NumberNear(a.m[4], b.m[4]) // | |
| && NumberNear(a.m[5], b.m[5]) // | |
| && NumberNear(a.m[6], b.m[6]) // | |
| && NumberNear(a.m[7], b.m[7]) // | |
| && NumberNear(a.m[8], b.m[8]) // | |
| && NumberNear(a.m[9], b.m[9]) // | |
| && NumberNear(a.m[10], b.m[10]) // | |
| && NumberNear(a.m[11], b.m[11]) // | |
| && NumberNear(a.m[12], b.m[12]) // | |
| && NumberNear(a.m[13], b.m[13]) // | |
| && NumberNear(a.m[14], b.m[14]) // | |
| && NumberNear(a.m[15], b.m[15]); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() | |
| << "Matrixes are not equal " << a << " " << b; | |
| } | |
| inline ::testing::AssertionResult QuaternionNear(impeller::Quaternion a, | |
| impeller::Quaternion b) { | |
| auto equal = NumberNear(a.x, b.x) && NumberNear(a.y, b.y) && | |
| NumberNear(a.z, b.z) && NumberNear(a.w, b.w); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() << "Quaternions are not equal."; | |
| } | |
| inline ::testing::AssertionResult RectNear(impeller::Rect a, impeller::Rect b) { | |
| auto equal = NumberNear(a.GetLeft(), b.GetLeft()) && | |
| NumberNear(a.GetTop(), b.GetTop()) && | |
| NumberNear(a.GetRight(), b.GetRight()) && | |
| NumberNear(a.GetBottom(), b.GetBottom()); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() | |
| << "Rects are not equal (" << a << " " << b << ")"; | |
| } | |
| inline ::testing::AssertionResult ColorNear(impeller::Color a, | |
| impeller::Color b) { | |
| auto equal = NumberNear(a.red, b.red) && NumberNear(a.green, b.green) && | |
| NumberNear(a.blue, b.blue) && NumberNear(a.alpha, b.alpha); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() << "Colors are not equal."; | |
| } | |
| inline ::testing::AssertionResult PointNear(impeller::Point a, | |
| impeller::Point b) { | |
| auto equal = NumberNear(a.x, b.x) && NumberNear(a.y, b.y); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() | |
| << "Points are not equal (" << a << " " << b << ")."; | |
| } | |
| inline ::testing::AssertionResult Vector3Near(impeller::Vector3 a, | |
| impeller::Vector3 b) { | |
| auto equal = | |
| NumberNear(a.x, b.x) && NumberNear(a.y, b.y) && NumberNear(a.z, b.z); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() << "Vector3s are not equal."; | |
| } | |
| inline ::testing::AssertionResult Vector4Near(impeller::Vector4 a, | |
| impeller::Vector4 b) { | |
| auto equal = NumberNear(a.x, b.x) && NumberNear(a.y, b.y) && | |
| NumberNear(a.z, b.z) && NumberNear(a.w, b.w); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() << "Vector4s are not equal."; | |
| } | |
| inline ::testing::AssertionResult SizeNear(impeller::Size a, impeller::Size b) { | |
| auto equal = NumberNear(a.width, b.width) && NumberNear(a.height, b.height); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() << "Sizes are not equal."; | |
| } | |
| inline ::testing::AssertionResult Array4Near(std::array<uint8_t, 4> a, | |
| std::array<uint8_t, 4> b) { | |
| auto equal = NumberNear(a[0], b[0]) && NumberNear(a[1], b[1]) && | |
| NumberNear(a[2], b[2]) && NumberNear(a[3], b[3]); | |
| return equal ? ::testing::AssertionSuccess() | |
| : ::testing::AssertionFailure() << "Arrays are not equal."; | |
| } | |
| inline ::testing::AssertionResult ColorBufferNear( | |
| std::vector<uint8_t> a, | |
| std::vector<impeller::Color> b) { | |
| if (a.size() != b.size() * 4) { | |
| return ::testing::AssertionFailure() | |
| << "Color buffer length does not match"; | |
| } | |
| for (auto i = 0u; i < b.size(); i++) { | |
| auto right = b[i].Premultiply().ToR8G8B8A8(); | |
| auto j = i * 4; | |
| auto equal = NumberNear(a[j], right[0]) && NumberNear(a[j + 1], right[1]) && | |
| NumberNear(a[j + 2], right[2]) && | |
| NumberNear(a[j + 3], right[3]); | |
| if (!equal) { | |
| ::testing::AssertionFailure() << "Color buffers are not equal."; | |
| } | |
| } | |
| return ::testing::AssertionSuccess(); | |
| } | |
| inline ::testing::AssertionResult ColorsNear(std::vector<impeller::Color> a, | |
| std::vector<impeller::Color> b) { | |
| if (a.size() != b.size()) { | |
| return ::testing::AssertionFailure() << "Colors length does not match"; | |
| } | |
| for (auto i = 0u; i < b.size(); i++) { | |
| auto equal = | |
| NumberNear(a[i].red, b[i].red) && NumberNear(a[i].green, b[i].green) && | |
| NumberNear(a[i].blue, b[i].blue) && NumberNear(a[i].alpha, b[i].alpha); | |
| if (!equal) { | |
| ::testing::AssertionFailure() << "Colors are not equal."; | |
| } | |
| } | |
| return ::testing::AssertionSuccess(); | |
| } | |
| #define ASSERT_MATRIX_NEAR(a, b) ASSERT_PRED2(&::MatrixNear, a, b) | |
| #define ASSERT_QUATERNION_NEAR(a, b) ASSERT_PRED2(&::QuaternionNear, a, b) | |
| #define ASSERT_RECT_NEAR(a, b) ASSERT_PRED2(&::RectNear, a, b) | |
| #define ASSERT_COLOR_NEAR(a, b) ASSERT_PRED2(&::ColorNear, a, b) | |
| #define ASSERT_POINT_NEAR(a, b) ASSERT_PRED2(&::PointNear, a, b) | |
| #define ASSERT_VECTOR3_NEAR(a, b) ASSERT_PRED2(&::Vector3Near, a, b) | |
| #define ASSERT_VECTOR4_NEAR(a, b) ASSERT_PRED2(&::Vector4Near, a, b) | |
| #define ASSERT_SIZE_NEAR(a, b) ASSERT_PRED2(&::SizeNear, a, b) | |
| #define ASSERT_ARRAY_4_NEAR(a, b) ASSERT_PRED2(&::Array4Near, a, b) | |
| #define ASSERT_COLOR_BUFFER_NEAR(a, b) ASSERT_PRED2(&::ColorBufferNear, a, b) | |
| #define ASSERT_COLORS_NEAR(a, b) ASSERT_PRED2(&::ColorsNear, a, b) | |
| #define EXPECT_MATRIX_NEAR(a, b) EXPECT_PRED2(&::MatrixNear, a, b) | |
| #define EXPECT_QUATERNION_NEAR(a, b) EXPECT_PRED2(&::QuaternionNear, a, b) | |
| #define EXPECT_RECT_NEAR(a, b) EXPECT_PRED2(&::RectNear, a, b) | |
| #define EXPECT_COLOR_NEAR(a, b) EXPECT_PRED2(&::ColorNear, a, b) | |
| #define EXPECT_POINT_NEAR(a, b) EXPECT_PRED2(&::PointNear, a, b) | |
| #define EXPECT_VECTOR3_NEAR(a, b) EXPECT_PRED2(&::Vector3Near, a, b) | |
| #define EXPECT_VECTOR4_NEAR(a, b) EXPECT_PRED2(&::Vector4Near, a, b) | |
| #define EXPECT_SIZE_NEAR(a, b) EXPECT_PRED2(&::SizeNear, a, b) | |
| #define EXPECT_ARRAY_4_NEAR(a, b) EXPECT_PRED2(&::Array4Near, a, b) | |
| #define EXPECT_COLOR_BUFFER_NEAR(a, b) EXPECT_PRED2(&::ColorBufferNear, a, b) | |
| #define EXPECT_COLORS_NEAR(a, b) EXPECT_PRED2(&::ColorsNear, a, b) | |
| #endif // FLUTTER_IMPELLER_GEOMETRY_GEOMETRY_ASSERTS_H_ |