| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_ | |
| #define FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_ | |
| #include <windows.h> | |
| #include <atomic> | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/message_loop_impl.h" | |
| #include "flutter/fml/unique_object.h" | |
| namespace fml { | |
| class MessageLoopWin : public MessageLoopImpl { | |
| private: | |
| struct UniqueHandleTraits { | |
| static HANDLE InvalidValue() { return NULL; } | |
| static bool IsValid(HANDLE value) { return value != NULL; } | |
| static void Free(HANDLE value) { CloseHandle(value); } | |
| }; | |
| bool running_; | |
| fml::UniqueObject<HANDLE, UniqueHandleTraits> timer_; | |
| uint32_t timer_resolution_; | |
| MessageLoopWin(); | |
| ~MessageLoopWin() override; | |
| void Run() override; | |
| void Terminate() override; | |
| void WakeUp(fml::TimePoint time_point) override; | |
| FML_FRIEND_MAKE_REF_COUNTED(MessageLoopWin); | |
| FML_FRIEND_REF_COUNTED_THREAD_SAFE(MessageLoopWin); | |
| FML_DISALLOW_COPY_AND_ASSIGN(MessageLoopWin); | |
| }; | |
| } // namespace fml | |
| #endif // FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_ |