| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FLOW_SURFACE_FRAME_H_ | |
| #define FLUTTER_FLOW_SURFACE_FRAME_H_ | |
| #include <memory> | |
| #include <optional> | |
| #include "flutter/common/graphics/gl_context_switch.h" | |
| #include "flutter/display_list/dl_builder.h" | |
| #include "flutter/display_list/skia/dl_sk_canvas.h" | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/time/time_point.h" | |
| #include "third_party/skia/include/core/SkCanvas.h" | |
| #include "third_party/skia/include/core/SkSurface.h" | |
| namespace flutter { | |
| // This class represents a frame that has been fully configured for the | |
| // underlying client rendering API. A frame may only be submitted once. | |
| class SurfaceFrame { | |
| public: | |
| using SubmitCallback = | |
| std::function<bool(SurfaceFrame& surface_frame, DlCanvas* canvas)>; | |
| // Information about the underlying framebuffer | |
| struct FramebufferInfo { | |
| // Indicates whether or not the surface supports pixel readback as used in | |
| // circumstances such as a BackdropFilter. | |
| bool supports_readback = false; | |
| // Indicates that target device supports partial repaint. At very minimum | |
| // this means that the surface will provide valid existing damage. | |
| bool supports_partial_repaint = false; | |
| // For some targets it may be beneficial or even required to snap clip | |
| // rect to tile grid. I.e. repainting part of a tile may cause performance | |
| // degradation if the tile needs to be decompressed first. | |
| int vertical_clip_alignment = 1; | |
| int horizontal_clip_alignment = 1; | |
| // This is the area of framebuffer that lags behind the front buffer. | |
| // | |
| // Correctly providing exiting_damage is necessary for supporting double and | |
| // triple buffering. Embedder is responsible for tracking this area for each | |
| // of the back buffers used. When doing partial redraw, this area will be | |
| // repainted alongside of dirty area determined by diffing current and | |
| // last successfully rasterized layer tree; | |
| // | |
| // If existing damage is unspecified (nullopt), entire frame will be | |
| // rasterized (no partial redraw). To signal that there is no existing | |
| // damage use an empty SkIRect. | |
| std::optional<SkIRect> existing_damage = std::nullopt; | |
| }; | |
| SurfaceFrame(sk_sp<SkSurface> surface, | |
| FramebufferInfo framebuffer_info, | |
| const SubmitCallback& submit_callback, | |
| SkISize frame_size, | |
| std::unique_ptr<GLContextResult> context_result = nullptr, | |
| bool display_list_fallback = false); | |
| struct SubmitInfo { | |
| // The frame damage for frame n is the difference between frame n and | |
| // frame (n-1), and represents the area that a compositor must recompose. | |
| // | |
| // Corresponds to EGL_KHR_swap_buffers_with_damage | |
| std::optional<SkIRect> frame_damage; | |
| // The buffer damage for a frame is the area changed since that same buffer | |
| // was last used. If the buffer has not been used before, the buffer damage | |
| // is the entire area of the buffer. | |
| // | |
| // Corresponds to EGL_KHR_partial_update | |
| std::optional<SkIRect> buffer_damage; | |
| // Time at which this frame is scheduled to be presented. This is a hint | |
| // that can be passed to the platform to drop queued frames. | |
| std::optional<fml::TimePoint> presentation_time; | |
| }; | |
| bool Submit(); | |
| bool IsSubmitted() const; | |
| sk_sp<SkSurface> SkiaSurface() const; | |
| DlCanvas* Canvas(); | |
| const FramebufferInfo& framebuffer_info() const { return framebuffer_info_; } | |
| void set_submit_info(const SubmitInfo& submit_info) { | |
| submit_info_ = submit_info; | |
| } | |
| const SubmitInfo& submit_info() const { return submit_info_; } | |
| sk_sp<DisplayList> BuildDisplayList(); | |
| private: | |
| bool submitted_ = false; | |
| DlSkCanvasAdapter adapter_; | |
| sk_sp<DisplayListBuilder> dl_builder_; | |
| sk_sp<SkSurface> surface_; | |
| DlCanvas* canvas_ = nullptr; | |
| FramebufferInfo framebuffer_info_; | |
| SubmitInfo submit_info_; | |
| SubmitCallback submit_callback_; | |
| std::unique_ptr<GLContextResult> context_result_; | |
| bool PerformSubmit(); | |
| FML_DISALLOW_COPY_AND_ASSIGN(SurfaceFrame); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_FLOW_SURFACE_FRAME_H_ |