blob: 9e86824f460e6c1056ca46ab076db49dd119b863 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/android/android_surface_gl.h"
#include <utility>
#include "flutter/common/threads.h"
#include "lib/ftl/logging.h"
#include "lib/ftl/memory/ref_ptr.h"
namespace shell {
static ftl::RefPtr<AndroidContextGL> GlobalResourceLoadingContext(
PlatformView::SurfaceConfig offscreen_config) {
// AndroidSurfaceGL instances are only ever created on the platform thread. So
// there is no need to lock here.
static ftl::RefPtr<AndroidContextGL> global_context;
if (global_context) {
return global_context;
}
auto environment = ftl::MakeRefCounted<AndroidEnvironmentGL>();
if (!environment->IsValid()) {
return nullptr;
}
// TODO(chinmaygarde): We should check that the configurations are stable
// across multiple invocations.
auto context =
ftl::MakeRefCounted<AndroidContextGL>(environment, offscreen_config);
if (!context->IsValid()) {
return nullptr;
}
global_context = context;
return global_context;
}
AndroidSurfaceGL::AndroidSurfaceGL(
PlatformView::SurfaceConfig offscreen_config) {
// Acquire the offscreen context.
offscreen_context_ = GlobalResourceLoadingContext(offscreen_config);
if (!offscreen_context_ || !offscreen_context_->IsValid()) {
offscreen_context_ = nullptr;
}
}
AndroidSurfaceGL::~AndroidSurfaceGL() = default;
bool AndroidSurfaceGL::IsOffscreenContextValid() const {
return offscreen_context_ && offscreen_context_->IsValid();
}
void AndroidSurfaceGL::TeardownOnScreenContext() {
ftl::AutoResetWaitableEvent latch;
blink::Threads::Gpu()->PostTask([this, &latch]() {
if (IsValid()) {
GLContextClearCurrent();
}
latch.Signal();
});
latch.Wait();
onscreen_context_ = nullptr;
}
bool AndroidSurfaceGL::IsValid() const {
if (!onscreen_context_ || !offscreen_context_) {
return false;
}
return onscreen_context_->IsValid() && offscreen_context_->IsValid();
}
std::unique_ptr<Surface> AndroidSurfaceGL::CreateGPUSurface() {
auto surface = std::make_unique<GPUSurfaceGL>(this);
if (!surface->Setup()) {
return nullptr;
}
return surface;
}
SkISize AndroidSurfaceGL::OnScreenSurfaceSize() const {
FTL_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->GetSize();
}
bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) const {
FTL_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->Resize(size);
}
bool AndroidSurfaceGL::ResourceContextMakeCurrent() {
FTL_DCHECK(offscreen_context_ && offscreen_context_->IsValid());
return offscreen_context_->MakeCurrent();
}
bool AndroidSurfaceGL::SetNativeWindow(ftl::RefPtr<AndroidNativeWindow> window,
PlatformView::SurfaceConfig config) {
// In any case, we want to get rid of our current onscreen context.
onscreen_context_ = nullptr;
// If the offscreen context has not been setup, we dont have the sharegroup.
// So bail.
if (!offscreen_context_ || !offscreen_context_->IsValid()) {
return false;
}
// Create the onscreen context.
onscreen_context_ = ftl::MakeRefCounted<AndroidContextGL>(
offscreen_context_->Environment(), std::move(window), config,
offscreen_context_.get() /* sharegroup */);
if (!onscreen_context_->IsValid()) {
onscreen_context_ = nullptr;
return false;
}
return true;
}
bool AndroidSurfaceGL::GLContextMakeCurrent() {
FTL_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->MakeCurrent();
}
bool AndroidSurfaceGL::GLContextClearCurrent() {
FTL_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->ClearCurrent();
}
bool AndroidSurfaceGL::GLContextPresent() {
FTL_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->SwapBuffers();
}
intptr_t AndroidSurfaceGL::GLContextFBO() const {
FTL_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
// The default window bound framebuffer on Android.
return 0;
}
void AndroidSurfaceGL::SetFlutterView(
const fml::jni::JavaObjectWeakGlobalRef& flutter_view) {}
} // namespace shell