blob: aa2a081a51010e42674bd61a2043ff06c32e929c [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/platform/android/android_environment_gl.h"
#include "flutter/shell/platform/android/android_native_window.h"
#include "lib/ftl/macros.h"
#include "lib/ftl/memory/ref_counted.h"
#include "lib/ftl/memory/ref_ptr.h"
#include "third_party/skia/include/core/SkSize.h"
namespace shell {
class AndroidContextGL : public ftl::RefCountedThreadSafe<AndroidContextGL> {
public:
ftl::RefPtr<AndroidEnvironmentGL> Environment() const;
bool IsValid() const;
bool MakeCurrent();
bool ClearCurrent();
bool SwapBuffers();
SkISize GetSize();
bool Resize(const SkISize& size);
private:
ftl::RefPtr<AndroidEnvironmentGL> environment_;
ftl::RefPtr<AndroidNativeWindow> window_;
EGLConfig config_;
EGLSurface surface_;
EGLContext context_;
bool valid_;
/// Creates a window surface context tied to the window handle for on-screen
/// rendering.
AndroidContextGL(ftl::RefPtr<AndroidEnvironmentGL> env,
ftl::RefPtr<AndroidNativeWindow> window,
PlatformView::SurfaceConfig config,
const AndroidContextGL* share_context = nullptr);
/// Creates a pbuffer surface context for offscreen rendering.
AndroidContextGL(ftl::RefPtr<AndroidEnvironmentGL> env,
PlatformView::SurfaceConfig config,
const AndroidContextGL* share_context = nullptr);
~AndroidContextGL();
FRIEND_MAKE_REF_COUNTED(AndroidContextGL);
FRIEND_REF_COUNTED_THREAD_SAFE(AndroidContextGL);
FTL_DISALLOW_COPY_AND_ASSIGN(AndroidContextGL);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_